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| description = Eldritch Knight is a subclass of Fighter. | | description = Eldritch Knight is a subclass of Fighter. | ||
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{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}} | {{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}} | ||
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters | '''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]]. | ||
[[ | |||
== Subclass features == | |||
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | |||
{{Level header|3}} | |||
; {{SAI|Weapon Bond|w=40}} | |||
{{ | : Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting Ability | |||
: {{Ability|Intelligence}} | |||
; [[Known spells]] | |||
: Eldritch Knight Spells are '''Always Prepared'''. | |||
; {{SpellSlot|1|2|w=30}} Level 1 Spell Slots Unlocked: 2 | |||
: You gain two Level 1 Spell Slots. | |||
; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
: Choose 2 Cantrips from the [[Eldritch Knight/Spells|Wizard spell list]]. | |||
; Known Spells | |||
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''. | |||
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Acid Splash | * {{SAI|Acid Splash}} | ||
* {{SAI|Blade Ward | * {{SAI|Blade Ward}} | ||
* {{SAI|Bone Chill | * {{SAI|Bone Chill}} | ||
* {{SAI|Dancing Lights| | * {{SAI|Dancing Lights|c=16}} | ||
* {{SAI|Fire Bolt | * {{SAI|Fire Bolt}} | ||
* {{SAI|Friends| | * {{SAI|Friends|c=16}} | ||
* {{SAI|Light | * {{SAI|Light}} | ||
* {{SAI|Mage Hand | * {{SAI|Mage Hand}} | ||
* {{SAI|Minor Illusion| | * {{SAI|Minor Illusion|c=16}} | ||
* {{SAI|Poison Spray | * {{SAI|Poison Spray}} | ||
* {{SAI|Ray of Frost | * {{SAI|Ray of Frost}} | ||
* {{SAI|Shocking Grasp | * {{SAI|Shocking Grasp}} | ||
* {{SAI|True Strike| | * {{SAI|True Strike|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Level 1 [[Abjuration]] and [[Evocation]] spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Burning Hands | * {{SAI|Burning Hands}} | ||
* {{SAI|Chromatic Orb | * {{SAI|Chromatic Orb}} | ||
* {{SAI|Magic Missile | * {{SAI|Magic Missile}} | ||
* {{SAI|Mage Armour | * {{SAI|Mage Armour}} | ||
* {{SAI|Protection from Evil and Good| | * {{SAI|Protection from Evil and Good|c=16}} | ||
* {{SAI|Shield | * {{SAI|Shield}} | ||
* {{SAI|Thunderwave | * {{SAI|Thunderwave}} | ||
* {{SAI|Witch Bolt| | * {{SAI|Witch Bolt|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Burning Hands | * {{SAI|Burning Hands}} | ||
* {{SAI|Charm Person| | * {{SAI|Charm Person|c=16}} | ||
* {{SAI|Chromatic Orb | * {{SAI|Chromatic Orb}} | ||
* {{SAI|Colour Spray| | * {{SAI|Colour Spray}} | ||
* {{SAI| | * {{SAI|Disguise Self|r=16}} | ||
* {{SAI|Expeditious Retreat| | * {{SAI|Enhance Leap|r=16}} | ||
* {{SAI|False Life | * {{SAI|Expeditious Retreat|c=16}} | ||
* {{SAI|Feather Fall| | * {{SAI|False Life}} | ||
* {{SAI|Find Familiar| | * {{SAI|Feather Fall|r=16}} | ||
* {{SAI|Fog Cloud| | * {{SAI|Find Familiar|r=16}} | ||
* {{SAI|Grease | * {{SAI|Fog Cloud|c=16}} | ||
* {{SAI|Ice Knife | * {{SAI|Grease}} | ||
* {{SAI|Ice Knife}} | |||
* {{SAI|Longstrider| | * {{SAI|Longstrider|r=16}} | ||
* {{SAI|Mage Armour | * {{SAI|Mage Armour}} | ||
* {{SAI|Magic Missile | * {{SAI|Magic Missile}} | ||
* {{SAI|Protection from Evil and Good| | * {{SAI|Protection from Evil and Good|c=16}} | ||
* {{SAI|Ray of Sickness | * {{SAI|Ray of Sickness}} | ||
* {{SAI|Shield | * {{SAI|Shield}} | ||
* {{SAI|Sleep | * {{SAI|Sleep}} | ||
* {{SAI|Tasha's Hideous Laughter| | * {{SAI|Tasha's Hideous Laughter|c=16}} | ||
* {{SAI|Thunderwave | * {{SAI|Thunderwave}} | ||
* {{SAI|Witch Bolt| | * {{SAI|Witch Bolt|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{Level header|4}} | |||
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3 | |||
: You gain an additional Level 1 Spell Slot. | |||
; Known Spells | |||
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|5}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|6}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|7}} | |||
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
: You gain an additional Level 1 Spell Slot. | |||
; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
: You gain two Level 2 Spell Slots. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{Pass|War Magic|w=40}} | |||
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}. | |||
{{HorizontalRuleImage}} | |||
; Known Spells | |||
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]]. | |||
; New Level 2 [[Abjuration]] and [[Evocation]] spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Arcane Lock | * {{SAI|Arcane Lock}} | ||
* {{SAI|Darkness| | * {{SAI|Darkness|c=16}} | ||
* {{SAI|Gust of Wind | * {{SAI|Gust of Wind}} | ||
* {{SAI|Melf's Acid Arrow | * {{SAI|Melf's Acid Arrow}} | ||
* {{SAI|Scorching Ray | * {{SAI|Scorching Ray}} | ||
* {{SAI|Shatter | * {{SAI|Shatter}} | ||
{{div col end}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref> | |||
{{Level header|8}} | |||
; Known Spells | |||
: Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school) up to Level 2. This spell is '''Always Prepared'''. | |||
; New Level 2 spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Arcane Lock | * {{SAI|Arcane Lock}} | ||
* {{SAI|Blindness | * {{SAI|Blindness}} | ||
* {{SAI|Blur| | * {{SAI|Blur|c=16}} | ||
* {{SAI|Cloud of Daggers| | * {{SAI|Cloud of Daggers|c=16}} | ||
* {{SAI|Crown of Madness| | * {{SAI|Crown of Madness|c=16}} | ||
* {{SAI|Darkness| | * {{SAI|Darkness|c=16}} | ||
* {{SAI|Darkvision ( | * {{SAI|Darkvision (spell)|Darkvision}} | ||
* {{SAI|Detect Thoughts| | * {{SAI|Detect Thoughts|c=16|r=16}} | ||
* {{SAI|Enlarge/Reduce| | * {{SAI|Enlarge/Reduce|c=16}} | ||
* {{SAI|Flaming Sphere| | * {{SAI|Flaming Sphere|c=16}} | ||
* {{SAI|Gust of Wind | * {{SAI|Gust of Wind}} | ||
* {{SAI|Hold Person| | * {{SAI|Hold Person|c=16}} | ||
* {{SAI|Invisibility| | * {{SAI|Invisibility|c=16}} | ||
* {{SAI|Knock | * {{SAI|Knock}} | ||
* {{SAI|Magic Weapon| | * {{SAI|Magic Weapon|c=16}} | ||
* {{SAI|Melf's Acid Arrow | * {{SAI|Melf's Acid Arrow}} | ||
* {{SAI|Mirror Image | * {{SAI|Mirror Image}} | ||
* {{SAI|Misty Step | * {{SAI|Misty Step}} | ||
* {{SAI|Phantasmal Force| | * {{SAI|Phantasmal Force|c=16}} | ||
* {{SAI|Ray of Enfeeblement| | * {{SAI|Ray of Enfeeblement|c=16}} | ||
* {{SAI|Scorching Ray | * {{SAI|Scorching Ray}} | ||
* {{SAI|See Invisibility (Spell)|See Invisibility | * {{SAI|See Invisibility (Spell)|See Invisibility}} | ||
* {{SAI|Shatter | * {{SAI|Shatter}} | ||
* {{SAI|Web| | * {{SAI|Web|c=16}} | ||
{{div col end}} | {{div col end}} | ||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|9}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|10}} | |||
; {{Pass|Eldritch Strike|w=40}} | |||
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
: You gain an additional Level 2 Spell Slot. | |||
; Known Cantrips | |||
: Choose 1 Cantrip from the [[Eldritch Knight/Spells|Wizard spell list]]. | |||
; Known Spells | |||
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|11}} | |||
; Known Spells | |||
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|12}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
== Eldritch Knight Spellcasting Chart == | == Eldritch Knight Spellcasting Chart == | ||
Line 180: | Line 246: | ||
| 7th | | 7th | ||
| 2 | | 2 | ||
| | | 6 | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 186: | Line 252: | ||
| 8th | | 8th | ||
| 2 | | 2 | ||
| | | 7* | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 192: | Line 258: | ||
| 9th | | 9th | ||
| 2 | | 2 | ||
| | | 7 | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 198: | Line 264: | ||
| 10th | | 10th | ||
| 3 | | 3 | ||
| | | 8 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 204: | Line 270: | ||
| 11th | | 11th | ||
| 3 | | 3 | ||
| | | 9 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 210: | Line 276: | ||
| 12th | | 12th | ||
| 3 | | 3 | ||
| | | 9 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
|} | |} | ||
''*One spell learned at this level can be from [[Wizard | ''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)'' | ||
== | ==External Links== | ||
*{{FRWiki|Eldritch knight|long}} | |||
{{FighterNavbox}} | |||
[[Category:Subclasses]] | |||
Revision as of 22:03, 15 May 2024
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.
Subclass features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
- Spellcasting Ability
- Known spells
- Eldritch Knight Spells are Always Prepared.
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Wizard spell list.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
- New Cantrips available
- New Level 1 Abjuration and Evocation spells available
- New 1st Level Spells available
Level 4
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 5
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 6
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 7
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 2 Abjuration and Evocation spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]
Level 8
- Known Spells
- Choose 1 Spell from the Wizard Spell List (any spell school) up to Level 2. This spell is Always Prepared.
- New Level 2 spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 9
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 10
- When you hit a creature with a weapon attack, it has Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Known Cantrips
- Choose 1 Cantrip from the Wizard spell list.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 11
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 12
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Eldritch Knight Spellcasting Chart
Eldritch Knight Spellcasting | Spell Slots per Spell Level | |||
---|---|---|---|---|
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd |
3rd | 2 | 3* | 2 | - |
4th | 2 | 4 | 3 | - |
5th | 2 | 4 | 3 | - |
6th | 2 | 4 | 3 | - |
7th | 2 | 6 | 4 | 2 |
8th | 2 | 7* | 4 | 2 |
9th | 2 | 7 | 4 | 2 |
10th | 3 | 8 | 4 | 3 |
11th | 3 | 9 | 4 | 3 |
12th | 3 | 9 | 4 | 3 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)
External Links
- ↑ As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells