Makeshift Prison: Difference between revisions

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===Hidden path===
===Hidden path===
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed may be accessed via the roof.
The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous [[Torchstalk]] revealed only by ability checks. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed can be accessed via the roof.


==Notable characters ==
==Notable characters ==

Revision as of 20:54, 2 June 2024

The Makeshift Prison houses a metal cage and a rugged holding cell.

The Makeshift Prison is a Location contained within the Druid Grove in Act One. It primarily connects to The Hollow.

Overview

The main entry to the Makeshift Prison is by through the Shabby Door in The HollowX: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka will kill Sazza or not.

Hidden path

The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous Torchstalk revealed only by ability checks. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The HollowX: 214 Y: 606 where the storage shed can be accessed via the roof.

Notable characters

These characters may not be present depending on player story choices.

Related quests

Achievements

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.