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[[Category:Locations]][[Category:Chapter One Locations]]
 
[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]
[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]


The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]]. It primarily connects to [[The Hollow]].
The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Act One]]. It primarily connects to [[The Hollow]].
{{SpoilerWarning}}
== Access==
Main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in [[The Hollow]]→(X:189 Y:584).


==Story Interactions==
== Overview==
{{SpoilerBox|
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if [[Arka]] will kill [[Sazza]] or not.
*Upon entering the Makeshift Prison, the events will trigger to determine if [[Arka]] will kill [[Sazza]] or not.}}


== Regions and Locations ==
===Freeing Sazza===
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance (X:203 Y:605) or continues back to the [[The Hollow]] (X:214 Y:606) where the [[Storage]] shed may be accessed via the roof.
Sazza can be freed by picking the lock on the cage door, or by using the [[Iron Cell Key]] help by [[Tilses]].


==Notable Characters ==
===Hidden path===
The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous [[Torchstalk]] revealed only by ability checks. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed can be accessed via the roof.
 
==Notable characters ==
These characters may not be present depending on player story choices.
These characters may not be present depending on player story choices.
* [[Sazza]]  
* [[Sazza]]  
* [[Arka]]
* [[Arka]]
*[[Memnos]]  
* [[Memnos]]  


== Related Quests==
== Related quests==
*[[Save the Goblin Sazza]]
* [[Save the Goblin Sazza]]


==Notable Loot==
== Achievements ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
{{Achievement|She Cannot Be Caged!}}
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 05:47, 20 June 2024

The Makeshift Prison houses a metal cage and a rugged holding cell.

The Makeshift Prison is a Location contained within the Druid Grove in Act One. It primarily connects to The Hollow.

Overview

The main entry to the Makeshift Prison is by through the Shabby Door in The HollowX: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka will kill Sazza or not.

Freeing Sazza

Sazza can be freed by picking the lock on the cage door, or by using the Iron Cell Key help by Tilses.

Hidden path

The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous Torchstalk revealed only by ability checks. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The HollowX: 214 Y: 606 where the storage shed can be accessed via the roof.

Notable characters

These characters may not be present depending on player story choices.

Related quests

Achievements

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.