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{{CharacterInfo
{{Infobox creature
|title =The Nightsong, Singer of Sorrows
| name = Dame Aylin
|name = Dame Aylin
| image = <gallery>
|image = [[File:Nightsong.png|350px]]
Nightsong.png|Cinematic
|imagename=With helmet
Aylin Model.png|Model
|image2 = [[File:Aylin_Face.png|350px]]
Nightsong Model.png|Chained Model</gallery>
|imagename2=Without helmet
| role = [[Camp Follower]]<br> [[Companions#Temporary Companions|Temporary Companion]]
|STR =18
| race = [[Aasimar]]
|DEX =10
| class = [[Paladin]], [[Oath of Vengeance]]
|CON =16
| family = [[Isobel]] (partner)<br>[[Selûne]] (mother)
|INT =11
|full name=Dame Aylin|title=The Nightsong, Singer of Sorrows<br>Sword of the Moonmaiden<br>Daughter of Selûne|va=[https://www.imdb.com/name/nm8195734 Helen Keeley]|level=11|page image=Nightsong.png|size=Medium|type=Humanoid|initiative=+0|prof bonus=+4|weight kg=75|movement m=9|hp=75 (immortal)|ac=18|wis save prof=yes|cha save prof=yes|str=18|dex=10|con=16|int=11|wis=13|cha=17|passives=Child of the Moonmaiden, Divine Health, Extra Attack, Improved Divine Smite, Opportunity Attack}}
|WIS =13
|CHA =17
|wis save=yes
|cha save=yes
|level =11
|race =[[Aasimar]]
|type =Humanoid
|HP =147 (immortal)
|AC =18
|speed =
|size =
|weight =
|proficiency =
|initiative =
|passive =  
{{PAS|Divine Health}}
{{PAS|Extra Attack}}
{{PAS|Improved Divine Smite}}
{{PAS|Opportunity Attack}}
|necrotic =double
|radiant =double
|location = [[Shadowfell]]
|faction =
|family = [[Deities#Selûne|Selûne]] (mother)
|allies = [[Isobel]] (lover)
|enemies = [[Ketheric Thorm]]<br>[[Balthazar]]<br>[[Shar]]
|alt-name = Model
|alt-image =<tabber>
|-|Main Model=
[[File:Dame Aylin Model.png|350px]]
|-|Chained Model=
[[File:Nightsong Model.png|250px]]
</tabber>
}}
{{Priority|stub}}
{{SpoilerWarning}}
Dame '''Aylin''' is an [[aasimar]] NPC who appears in [[Baldur's Gate 3]]. She is first introduced during Act Two, and her story plays a key role in the mysteries surrounding the [[Shadow-Cursed Lands]] and [[Moonrise Towers]].


==Story==
Dame '''Aylin''' is an [[aasimar]] and daughter of [[Selûne]] who appears in ''[[Baldur's Gate 3]]''. She is first introduced during [[Act Two]], and her story plays a key role in the mysteries surrounding the [[Shadow-Cursed Lands]] and [[Moonrise Towers]]. She can become a [[camp follower]] and later a [[temporary companion]].
{{SpoilerBox|
{{DiQ|Feel my voice rattle your bones as I proclaim our victory.|Dame Aylin| celebrating with the player character}}
Dame Aylin, also known by the moniker of '''Nightsong''', is a daughter of the Goddess [[Deities#Selûne|Selûne]], and as a result is effectively immortal. Multiple characters, including the necromancer [[Balthazar]], have imprisoned or sought to imprison Aylin in order to exploit this immortality for their own purposes.
== Overview ==
===Background===
Dame Aylin, also known by the moniker of '''Nightsong''', is a daughter of the Goddess [[Deities#Selûne|Selûne]], and as a result is effectively immortal. Many characters, including the necromancer [[Balthazar]], have imprisoned or sought to imprison Aylin in order to exploit this immortality for their own purposes.


Aylin's story is closely intertwined with that of the cleric, [[Isobel]]. At the conclusion of Act Two, under the right circumstances, the player will learn that Aylin and Isobel are (or were) lovers.
Aylin's story is closely intertwined with that of the cleric, [[Isobel]]. At the conclusion of Act Two, under the right circumstances, it will be revealed that Aylin and Isobel are lovers.
}}


==Gameplay==
=== Recruitment ===
It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.
 
If ''Find the Nightsong'' was completed with Aylin being freed, she will become an ally as part of [[Gather Your Allies]]. During the final quest, [[Confront the Elder Brain]], Alyin can be summoned with {{SAI|Sword of the Silverlight}} and become a [[temporary companion]].
 
=== History ===
Dame Aylin is an [[aasimar]], born of [[Selûne|Selûne's]] celestial womb. Over a hundred years ago, Aylin was sent by her mother as an emissary to Isobel's town. The two met and fell in love at first sight.
 
[[Ketheric]] was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to [[Shar]]. Under the influence of the Lady of Loss, he and [[Balthazar]] lured Aylin to the Shadowfell where they trapped and caged her.
 
While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's [[Dark Justiciar]]s as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.
 
== Involvement ==
=== Act Two ===
During the final stages of act two, Dame Aylin can be found imprisoned in the [[Shadowfell]], being used as a source of immortality for [[Ketheric Thorm]]. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers so that Ketheric's immortality is kept safe.
 
The party can either choose to aid Balthazar or fight him. If they aid him, then Aylin is transported off to Moonrise Towers and the party can return there for an audience with Ketheric. If they choose to fight him, then combat will begin. Note that even if Aylin is killed during the fight with Balthazar, she will respawn after a couple turns.
 
If [[Shadowheart]] is present, then the party is faced with a new choice: allow her to kill Aylin or convince her not to so that they can set her free. Convincing her can be tough. To prepare for this, Shadowheart has a unique, additional approval mechanic, which can solve this considerably easier then the necessary skill checks. See [[Nightsong Point]]s.
 
If Aylin is freed, she will fly to Moonrise Towers, where she will assist the party in the first phase of Ketheric's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the [[Mind Flayer Colony]].
 
After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.
 
=== Act Three ===
While travelling in the city, the party can discover that the wizard [[Lorroakan]] is offering a reward in exchange for the Nightsong. Lorroakan can be convinced that Dame Aylin is dead, however if she is informed of his search, she will fly to [[Sorcerous Sundries]] to face him regardless, convinced that he will not stop searching for her.
 
The party can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at [[High Hall]] during the final fight to lend aid.
 
If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to [[Ramazith's Tower]] to rescue Aylin. With Aylin caged and Lorroakan now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player character's "children, and their children beside".
 
== Combat ==
Depending on the party's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.
 
Aylin cannot fully die from combat; if her HP reaches 0, she will become "downed" for one turn and attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as [[Bone Chill|Bone Chilled]], but she will continue attempting to heal on subsequent turns until she is finally up.


===Combat===
=== Attacks and Abilities ===
* Depending on the player's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.
Dame Aylin is equipped with a [[Greatsword +1]], dealing a total of {{DamageText|2d6 + 5|Slashing}} damage. Her great sword has the regular actions: {{SAI|Main Hand Attack}}, {{SAI|Cleave}}, {{SAI|Pommel Strike}}, {{SAI|Lacerate}}.
* Aylin cannot fully die from combat. If her HP reaches 0, then she will become "downed" for one turn.
* If downed during combat, Aylin will attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as [[Bone Chill|Bone Chilled]], but she will continue attempting to heal on subsequent turns until she is finally up.


===Camp Recruitment===
{{Feature box|Lunar Smite}}
It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.
{{Feature box|Lunar Flare}}
{{Feature box|Lunar Blessing}}
{{Feature box|Abjure Enemy}}
{{Feature box|Fly (Class Action)}}


==Related Quests==
== Related Quests ==
* [[Find the Nightsong]]
* [[Find the Nightsong]]
* [[Daughter of Darkness]]
* [[The Chosen of Shar]]
* [[The Chosen of Shar]]
* [[Gather Your Allies]]


==Related Items==
==Related Items==
* [[Selûne's Spear of Night]]
* {{MdRarityItem|Shar's Spear of Evening}} - reward for [[Shadowheart]] killing Aylin during her personal quest, [[The Chosen of Shar]].
* [[The Final Sacrifice of the Moon Daughter]] <!--A book I just found in the gauntlet library, without shadowheart in party --ArcaneFocus -->
* {{MdRarityItem|Selûne's Spear of Night}} - reward for sparing Aylin during Shadowheart's personal quest.
* {{MdRarityItem|The Final Sacrifice of the Moon Daughter}} - found in the library in the [[Gauntlet of Shar]] <!--without shadowheart in party ? -->
 
{{clear}}


==Gallery==
==Gallery==
<gallery widths="300" heights="300" mode="nolines">
<gallery heights="200px" mode="packed">
Nightsong_EA.png|Early model found in Early Access game files
 
Dame Aylin_Model.png|Aylin's model with sword
</gallery>
<gallery heights="200px" mode="packed">
Aylin_Moonrise.png|Attacking the Moonrise Towers
Aylin_Moonrise.png|Attacking the Moonrise Towers
Aylin_Face.png|Dame Aylin without her helmet
DameAylin.png|At camp
DameAylin.png|At camp
</gallery>
</gallery>


==Trivia==
==Datamined content==
* In combat, if Dame Aylin's HP is drained to 0 it resets back to full. If you are afraid she will die in combat you don't need to worry and certainly don't waste healing spells on her.
{{Hatnote|See [[Aylin/Cut content]]}}
According to the datamined content, the '''Nightsong''' was a [[cleric]] of [[Shar]] and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.<ref name="youtube">[https://youtu.be/U0MN5qbkhPM?si=oHLbJg8CDeiNfHtx&t=167 Datamined content on YouTube, 2:47]</ref> You can learn more about her initial design on the [[Aylin/Cut content|dedicated page]].
 
==Notes==
{{notebegin}}
* The name Aylin is of Turkish origin and fittingly means "The one that belongs to the moon."
* The name Aylin is of Turkish origin and fittingly means "The one that belongs to the moon."
* Aylin has the tag [[Dragonborn]].
* Despite being labelled by the game as an [[aasimar]], Aylin would better be described as a [[deva]]:
** Aylin is explicitly immortal, both in terms of not aging and resurrecting after death, whereas aasimar have finite lifespans similar to that of half-elves.
** She can use her wings for as long as she wishes as many times as she wants, whereas only one kind of aasimar can use theirs, and only a limited time per day.
** Her presence and the fact that she is explicitly Selune's child mark her as more divine than aasimars, whose divine parentage is usually extremely distant and seldom remarked upon in such a way.
{{noteend}}


== External Links ==
== External links ==
* {{FRWiki|Aylin|long}}
* {{FRWiki|Aylin|long}}
==References==
<references/>
{{NavCompanions}}
{{NavCompanions}}
{{NavAct2Finale}}
{{Gauntlet of Shar}}
[[Category: Humanoids]]
[[Category:Aasimar]]
[[Category: Camp Followers]]
[[Category:Humanoids]]
[[Category: Characters in Act 3]]
[[Category:Characters]]
[[Category:Characters in the Gauntlet of Shar]]
[[Category:Characters in Act Two]]
[[Category:Camp Followers]]
[[Category:Temporary Companions]]
[[Category:Selûnite]]
[[Category:Selûnite]]
[[Category:Followers of Selûne]]
[[Category:Followers of Selûne]]

Revision as of 00:20, 28 June 2024

Dame Aylin is an aasimar and daughter of Selûne who appears in Baldur's Gate 3. She is first introduced during Act Two, and her story plays a key role in the mysteries surrounding the Shadow-Cursed Lands and Moonrise Towers. She can become a camp follower and later a temporary companion.

style=width:100%;height:100%;object-fit:cover;

Feel my voice rattle your bones as I proclaim our victory.
Dame Aylin celebrating with the player character

Overview

Background

Dame Aylin, also known by the moniker of Nightsong, is a daughter of the Goddess Selûne, and as a result is effectively immortal. Many characters, including the necromancer Balthazar, have imprisoned or sought to imprison Aylin in order to exploit this immortality for their own purposes.

Aylin's story is closely intertwined with that of the cleric, Isobel. At the conclusion of Act Two, under the right circumstances, it will be revealed that Aylin and Isobel are lovers.

Recruitment

It is possible for Aylin to become a partial camp follower if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three.

If Find the Nightsong was completed with Aylin being freed, she will become an ally as part of Gather Your Allies. During the final quest, Confront the Elder Brain, Alyin can be summoned with Sword of the Silverlight Sword of the Silverlight and become a temporary companion.

History

Dame Aylin is an aasimar, born of Selûne's celestial womb. Over a hundred years ago, Aylin was sent by her mother as an emissary to Isobel's town. The two met and fell in love at first sight.

Ketheric was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood that he was concerned for Aylin's status as an immortal. After Isobel died, a grief stricken Ketheric turned to Shar. Under the influence of the Lady of Loss, he and Balthazar lured Aylin to the Shadowfell where they trapped and caged her.

While trapped in the Shadowfell, Aylin's immortality was fed on by Ketheric, as she was murdered again and again by Shar's Dark Justiciars as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped wishing that the two would be reunited, dreaming each night that Isobel would return to her.

Involvement

Act Two

During the final stages of act two, Dame Aylin can be found imprisoned in the Shadowfell, being used as a source of immortality for Ketheric Thorm. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers so that Ketheric's immortality is kept safe.

The party can either choose to aid Balthazar or fight him. If they aid him, then Aylin is transported off to Moonrise Towers and the party can return there for an audience with Ketheric. If they choose to fight him, then combat will begin. Note that even if Aylin is killed during the fight with Balthazar, she will respawn after a couple turns.

If Shadowheart is present, then the party is faced with a new choice: allow her to kill Aylin or convince her not to so that they can set her free. Convincing her can be tough. To prepare for this, Shadowheart has a unique, additional approval mechanic, which can solve this considerably easier then the necessary skill checks. See Nightsong Points.

If Aylin is freed, she will fly to Moonrise Towers, where she will assist the party in the first phase of Ketheric's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the Mind Flayer Colony.

After defeating Ketheric, Aylin will reunite with Isobel (if she is alive), whom she believed dead. The two can become camp followers at this point.

Act Three

While travelling in the city, the party can discover that the wizard Lorroakan is offering a reward in exchange for the Nightsong. Lorroakan can be convinced that Dame Aylin is dead, however if she is informed of his search, she will fly to Sorcerous Sundries to face him regardless, convinced that he will not stop searching for her.

The party can finally side with Lorroakan and capture Aylin, or side with Aylin and attack Lorroakan. If Lorroakan is killed, Aylin will appear dispirited. Party companions can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel will depart from camp to help a Selûne enclave outside the city. They will later be at High Hall during the final fight to lend aid.

If Aylin is allowed to be caged by Lorroakan, informing Isobel will incite her to travel to Ramazith's Tower to rescue Aylin. With Aylin caged and Lorroakan now immortal, she will ultimately be killed by him. A heartbroken Aylin will vow that she will kill the player character's "children, and their children beside".

Combat

Depending on the party's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.

Aylin cannot fully die from combat; if her HP reaches 0, she will become "downed" for one turn and attempt to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as Bone Chilled, but she will continue attempting to heal on subsequent turns until she is finally up.

Attacks and Abilities

Dame Aylin is equipped with a Greatsword +1, dealing a total of 2d6 + 5Damage TypesSlashing damage. Her great sword has the regular actions: Main Hand Attack Main Hand Attack, Cleave Cleave, Pommel Strike Pommel Strike, Lacerate Lacerate.

Lunar Smite.webp
Lunar Smite Lunar Smite ()
Normal weapon damage
+
D6 Radiant.png 1d6 (1~6) Damage TypesRadiant
Engulf your weapon in Selûne's light, dealing an additional 1d6Damage TypesRadiant damage and inflicting Holy Fire Holy Fire on a hit.
 Range: Normal weapon range
Guiding Bolt.webp
Lunar Flare Lunar Flare ()
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant
Fire a mote of moonlight that spills roiling Holy Fire Holy Fire in a 2m radius where it impacts.
 Range: 18 m / 60 ft
Generic Radiant.webp
Lunar Blessing Lunar Blessing
Surround yourself in a pillar of Selûne's light, inflicting Moonbeam Moonbeam on nearby foes.
Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Related Quests

Related Items

Gallery

Datamined content

According to the datamined content, the Nightsong was a cleric of Shar and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.[1] You can learn more about her initial design on the dedicated page.

Notes

  • The name Aylin is of Turkish origin and fittingly means "The one that belongs to the moon."
  • Aylin has the tag Dragonborn.
  • Despite being labelled by the game as an aasimar, Aylin would better be described as a deva:
    • Aylin is explicitly immortal, both in terms of not aging and resurrecting after death, whereas aasimar have finite lifespans similar to that of half-elves.
    • She can use her wings for as long as she wishes as many times as she wants, whereas only one kind of aasimar can use theirs, and only a limited time per day.
    • Her presence and the fact that she is explicitly Selune's child mark her as more divine than aasimars, whose divine parentage is usually extremely distant and seldom remarked upon in such a way.

External links

References