Ad placeholder

Underground Passage: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Categories.)
 
(27 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[File:Underground Passage.jpg|thumb|The Underground Passage.]]
{{Location page
The '''Underground Passage''' is a [[Location]] within the Over-world in [[Chapter One]]. {{SpoilerWarning}}
| prefix = The
==Related Quests==
| name = Underground Passage
*[[Save the Refugees]]
| alt name =
**[[Raid the Grove]]
| image = Underground Passage.jpg
*[[Save the Goblin Sazza]]
| image description = The Underground Passage.
==Related Locations==
| act = one
The '''Underground Passage''' is accessible from the [[Enclave Library]] within the [[Druid Grove]], and leads to the forests outside the [[Blighted Village]].
| summary = This secretive passageway contains hazards and loot alike.
==Notable Loot==
| region prefix = the
| region = Emerald Grove
| north = Emerald Grove
| west =
| east =
| south = Forest
}}
__notoc__
== Overview ==
Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the [[Forest]] at {{Coords|172|423}}. The second entrance is behind the [[Makeshift Prison]] past {{CharLink|Sazza|Sazza's}} cage at {{Coords|204|604}}.
 
The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:
* Rune of the Bear {{Coords|-432|-173}}
* Rune of the Eagle {{Coords|-434|-203}}
* Rune of the Wolf {{Coords|-456|-183}}
 
If the party have not yet dismantled the [[Goblin Camp]], they may find an unconscious {{CharLink|Findal}} surrounded by several Goblins. If the party defeat the Goblins and heal Findal, he will return to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.
 
If the party arrive in the Underground Passage after defeating the [[Goblin Camp]], Findal's corpse can be found along the path.
 
== Notable characters ==
* {{MdCharLink|Findal}}
* {{MdCharLink|Gresh}}
* {{MdCharLink|Gurza}}
* {{MdCharLink|Torrack}}
* {{MdCharLink|Worm}}
 
== Related quests ==
* {{Quest|Raid the Grove}}
* {{Quest|Save the Goblin Sazza}}
* {{Quest|Save the Refugees}}
 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Nature's Snare]]
* {{MdRarityItem|Charred Key}} carried by a corpse near the Rune of the Wolf at {{Coords|-455|-183}}
*[[Key of the Ancients]]
* {{MdRarityItem|Key of the Ancients}} carried by Findal
==Notable NPCs==
* {{MdRarityItem|Nature's Snare}} in a trapped {{MdRarityItem|Heavy Chest}} near {{Coords|-425|-200}}
*[[Findal]]
* {{MdRarityItem|Wooden Chest}} buried at {{Coords|-450|-180}}
 
{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]

Latest revision as of 11:15, 26 October 2024

Emerald Grove
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Emerald Grove in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Overview[edit | edit source]

Two entrances lead into the Underground Passage, both of which are concealed by a stone door. One entrance is accessible through the Forest at X: 172 Y: 423. The second entrance is behind the Makeshift Prison past Sazza Sazza's cage at X: 204 Y: 604.

The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:

  • Rune of the Bear X: -432 Y: -173
  • Rune of the Eagle X: -434 Y: -203
  • Rune of the Wolf X: -456 Y: -183

If the party have not yet dismantled the Goblin Camp, they may find an unconscious Findal Findal surrounded by several Goblins. If the party defeat the Goblins and heal Findal, he will return to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt.

If the party arrive in the Underground Passage after defeating the Goblin Camp, Findal's corpse can be found along the path.

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: