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{{PageSeo | |||
| description = Sage is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration. | |||
| image = Background Sage Icon.png | |||
== Background | }} | ||
'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background. | |||
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== Background features == | |||
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. | * '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. | ||
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''. | * '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''. | ||
== Background | == Background goals == | ||
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. | Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background. | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!Location | !Location | ||
!XP Reward | !XP Reward | ||
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|30 | |30 | ||
|A Natural Alliance | |A Natural Alliance | ||
| Recognise the druid and Harper armour | | Recognise the druid and Harper armour. | ||
*Located underneath the broken bridge to the north of the blighted village. | |||
|- | |- | ||
|25 | |25 | ||
|A Solitary Spider | |A Solitary Spider | ||
| Read the arachnomancer's journals at the bottom of the well. | | Read the arachnomancer's journals at the bottom of the well. | ||
* There are a total of four journals to read. | |||
|- | |- | ||
|25 | |25 | ||
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|25 | |25 | ||
|Secrets Of The High Chieftain | |Secrets Of The High Chieftain | ||
|Read [[Volo]]'s Guide | |Read [[Volo]]'s Guide To Goblins | ||
* Title of book is actually [[On Goblins: My Life Among the Conquering Host]] | |||
* Obtained from [[Booyahg Piddle]] at top of tower in center of Goblin Camp. | |||
|- | |- | ||
|25 | |25 | ||
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|If I Can't Have It... | |If I Can't Have It... | ||
|Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards. | |Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards. | ||
* [[Dhourn]], [[Filro]], and [[Xargrim]] each carry information about the forge. | |||
|- | |- | ||
|30 | |30 | ||
| Secrets Of The Sussur Tree | | Secrets Of The Sussur Tree | ||
|Disable an arcane turret using a sussur flower. | |Disable an [[Arcane Turret|arcane turret]] using a [[Sussur Bloom|sussur flower]]. | ||
|- | |- | ||
|30 | |30 | ||
|The Forbidden Arcane | |The Forbidden Arcane | ||
|Read [[Omeluum]]'s notes on illithid magic. | |Read [[Omeluum]]'s notes on illithid magic. | ||
* [[On Illithids, Volume XXVI]], which can be purchased from [[Omeluum]] after completing its mushroom quest, or from [[Nansi Gretta]] in the [[Lower City]]. | |||
|- | |- | ||
|30 | |30 | ||
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! rowspan="5" |[[Moonrise Towers]] | ! rowspan="5" |[[Moonrise Towers]] | ||
|50 | |50 | ||
|Secrets | |Secrets Of The Necromancer | ||
|Solve [[Balthazar|Balthazar's]] secret study puzzle. | |Solve [[Balthazar|Balthazar's]] secret study puzzle. | ||
|- | |- | ||
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|They're in the Walls! | |They're in the Walls! | ||
|Discover what the 'meat sound' is. | |Discover what the 'meat sound' is. | ||
* Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room) | |||
* Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself) | |||
|- | |- | ||
|60 | |60 | ||
|Thorm Family Secrets | |Thorm Family Secrets | ||
|Discover the fate of [[Ketheric Thorm|Ketheric's]] family members. | |Discover the fate of [[Ketheric Thorm|Ketheric's]] family members. | ||
* Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here. | |||
|- | |- | ||
|60 | |60 | ||
|To Have Loved and Lost | |To Have Loved and Lost | ||
|Discover the source of Ketheric's shame. | |Discover the source of Ketheric's shame. | ||
* Read [[Letter to Ketheric]] found in a locked chest in his bedroom at Moonrise. | |||
|- | |- | ||
! rowspan="3" |[[Gauntlet of Shar]] | ! rowspan="3" |[[Gauntlet of Shar]] | ||
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|} | |} | ||
{{Character creation}} | |||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Latest revision as of 11:01, 26 August 2024
Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.
Background features[edit | edit source]
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background goals[edit | edit source]
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Location | XP Reward | Name | Description |
---|---|---|---|
General | |||
Anywhere | 20 | Reanimator | Correctly follow Gale's instructions to resurrect him. |
26 | Whispers from the Grave | Glean some wisdom from speaking with the dead. | |
Act 1 | |||
Dank Crypt | 20 | Secrets Of The Sundering | Unlock and read the Book of Dead Gods. |
Druids Grove | 20 | Roots of the Grove | Learn local history from the druidic frescos. |
20 | Secrets Of The Shadow Druids | Discover and read Faldorn's Canticle. | |
Blighted Village | 25 | All Knowledge Is Worth Having | Finish reading the Thayan tome of necromancy. |
30 | A Natural Alliance | Recognise the druid and Harper armour.
| |
25 | A Solitary Spider | Read the arachnomancer's journals at the bottom of the well.
| |
25 | Secrets Of The Necromancer | Discover the strange nature of the Thayan tome. | |
Goblin Camp | 25 | Secrets Of The High Chieftain | Read Volo's Guide To Goblins
|
25 | The Phases Unfold | Solve the moon puzzle sealing the door to the Underdark. | |
Underdark | 30 | If I Can't Have It... | Discover the secrets of the Adamantine Forge from all three drow wizards. |
30 | Secrets Of The Sussur Tree | Disable an arcane turret using a sussur flower. | |
30 | The Forbidden Arcane | Read Omeluum's notes on illithid magic.
| |
30 | Secrets Of The Matron | Read the obscure text by a drow matron. | |
Act 2 | |||
Shadow-Cursed Lands | 50 | Corrupted Beyond Recognition | Find and read the dead druid's journal about how the shadow curse came to be.
|
Last Light Inn | 60 | Waking the Sleeper | Wake Art from his catatonic slumber. |
50 | Theskan Tactician | Help Mol win the game of lanceboard. | |
Reithwin Town | 60 | Hippocratic No More | Find the surgeon's research notes. |
60 | Partaking in Local Customs | Perform the ritual in the Sharran Sanctuary. | |
60 | Snuffed Spark | Find the dead aasimar's journal. | |
60 | Tenets of Loss | Open the way into the Sharran Sanctuary. | |
Moonrise Towers | 50 | Secrets Of The Necromancer | Solve Balthazar's secret study puzzle. |
60 | A Little Too Familiar with the Grotesque... | Solve Balthazar's secret study puzzle without making a mistake. | |
50 | They're in the Walls! | Discover what the 'meat sound' is.
| |
60 | Thorm Family Secrets | Discover the fate of Ketheric's family members.
| |
60 | To Have Loved and Lost | Discover the source of Ketheric's shame.
| |
Gauntlet of Shar | 60 | History Never Forgets | Open the way into the Gauntlet of Shar. |
75 | Emblem of the Moonmaiden | Discover the truth about the Nightsong. | |
75 | Rat King | Discover the truth behind the numerous rats in the Gauntlet of Shar. | |
Mind Flayer Colony | 95 | Brain Blast! | Successfully complete the mind puzzle in the mind flayer colony. |
Act 3 | |||
Rivington | 135 | Assistant to the Extra-Planar Agent | Take up Valeria's serial killer investigation. |
135 | Knowledge of the Heart | Get a fresh perspective on your relationship with a companion.
| |
170 | A Foul and Awesome Display | Use Wulbren's runepowder bomb. | |
170 | A Grand Prize! | Figure out Akabi's scheme and obtain the 'grand' prize. | |
Wyrm's Crossing | 135 | New Normal | Let yourself be scanned by a Steel Watcher. |
Wyrm's Rock Fortress | 170 | Coronation of the Dreadmaster | Meet Gortash in Wyrm's Rock and witness his coronation. |
170 | Crossing's Namesake | Find the undying sentinel underneath Wyrm's Crossing. | |
170 | Heavy is the Head | Find the Helm of Balduran. | |
Lower City | 170 | An Exotic Charter | Obtain access to the House of Hope portal. |
170 | Blood of the Convenant | Find out how Araj's blood experiments are going. | |
170 | Membership Admittance | Ask to join the Society of Brilliance. | |
170 | Rennaissant Ingenuity | Uncover the machinery powering the printing press. | |
220 | Stopping the Repetition of History | Defeat Lorroakan. | |
220 | The Karsus of Our Times | Give Nightsong to Lorroakan. | |
220 | The Returned Cap'n | Behold the true Captain Grisly in all her piratical glory. | |
220 | Using the Proper Means | Find and use the Torch of Revocation. |