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| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| image = Ragzlin.png
| image = Ragzlin.png
}}{{CharacterInfo
}}
|title =
{{Infobox creature
|name = Dror Ragzlin
| name = Dror Ragzlin
|image=[[File:Dror Ragzlin Model.png|200px]]
| full name = Dror Ragzlin
|STR=18
| class = [[Barbarian]]
|DEX=12
| race = [[Hobgoblin]]
|CON=16
| hometown = [[Shattered Sanctum]]
|INT=12
| image = Dror Ragzlin Quest.webp
|WIS=10
| va = [https://www.imdb.com/name/nm7920962 Adam Diggle]
|CHA=15
| level = 5
|level=3
|race=[[Hobgoblin]]
|type=Humanoid
|HP=60
|AC=14
|speed=9m / 30ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=2
|initiative=+1
|class = [[Barbarian]]
|background=
|location = [[Shattered Sanctum]]
|allies = [[Minthara]], [[Gut]]
|enemies =
}}'''Dror Ragzlin''' is a [[Hobgoblin]] [[Barbarian]] and a follower of the [[Absolute]] in [[Baldur's Gate 3]]. He is a potential antagonist and can be found at the [[Shattered Sanctum]] inside the [[Goblin Camp]], trying to cast [[Speak with Dead]] on a [[Mind Flayer]].


== Act 1 ==
| initiative = +1
Ragzlin will be first seen during the cutscene intro to [[Chapter One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash. You will find out soon that he is the leader of the [[Goblin]] at the Goblin Camp, and a [[True Soul]] of the Absolute.
| prof bonus = +3
| size = Medium
| type = Humanoid
| ac = 14
| hp = 75
| t hp = 97
| movement m  = 9
| weight kg = 50
| hiddenlevel = 5
| str = 18
| dex = 12
| con = 16
| int = 12
| wis = 10
| cha = 15
| cha save prof = yes
| str save prof = yes
| con save prof = yes
| int save prof = yes
| wis save prof = yes
| passives = Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
| h passives = Legendary Action: Devoted Galvanism, Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
}}
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]].


The player will meet him later, inside the Goblin Camp, while he is trying to speak with a dead Mindflayer. He will connect with the player in the same manner other True Soul characters do, and ask for help. The player can then force Ragzlin to ask their question, in order to avoid being recognized by the deceased Illithid as an escaped True Soul.
==Overview==
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. He can be encountered by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with [[Minthara]] and [[Gut]], may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.


He needs to be killed if the player wants to help the [[Tiefling|Tieflings]] at the [[Druid Grove]]. Should the player kill him, the whole camp will fall into chaos and be instantly hostile. If the player aids the goblins instead, they won't be able to return, since Ragzlin and the remaining goblins will try to kill them.
==Related Quests==
* [[Defeat the Goblins]]
* [[Save the First Druid]]
* [[Save the Refugees]]


== Passive Features ==
== Involvement ==
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
===Act One===
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
Ragzlin will be seen first during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.
* {{SmallIcon|Unarmoured Defense Icon 64px.png}} [[Unarmoured Defence]]
 
* [[Martial Advantage]]
====Shattered Sanctum====
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, ther party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
 
===Act Two===
====Mind Flayer Colony====
If allowing [[Balthazar]] to take the [[Nightsong]], the party will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the party an audience with [[Ketheric Thorm]] who will allow the party to pray at the altar of the [[Absolute]]. Doing so will result in being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle the party into zombies.
 
In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]).
 
== Combat ==
 
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
 
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
 
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
 
=== Skills and Abilities ===
{{Feature box|Leadership}}
 
{{Feature box|Absolute Power}}
 
{{Feature box|Repulsor (Dror Ragzlin)}}
 
{{Feature box|Action Surge}}
 
=== Honour Mode ===
{{Feature box|Galvanise}}


== Loot ==
== Loot ==
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}


=== At the Shattered Sanctum ===
== Quotes ==
* [[Faithbreaker]]
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}
* [[Dror Ragzlin's Key]]


== Gallery ==
==Gallery==
<gallery heights=200px mode="packed">
<gallery heights="200">
Ragzlin.png|In EA
Ragzlin.png|A smiling Ragzlin.
Dror Ragzlin Model.png|Ragzlin's model.
</gallery>
</gallery>


{{Character}}
== External links ==
[[Category: Humanoids]]
* {{FRWiki|Dror Ragzlin|long}}
[[Category: Hobgoblins]]
 
[[Category: Barbarians]]
{{Goblin Camp}}
[[Category: Bosses]]
[[Category:Humanoids]]
[[Category: Followers of the Absolute]]
[[Category:Hobgoblins]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Bosses]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]

Latest revision as of 23:33, 3 June 2024

Dror Ragzlin is one of the three bosses at the goblin camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees.

Overview[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. He can be encountered by the party attempting to speak with the corpse of a Mind Flayer, depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.

Related Quests[edit | edit source]

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin will be seen first during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead on a dead Mind Flayer. There, ther party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If allowing Balthazar to take the Nightsong, the party will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the party an audience with Ketheric Thorm who will allow the party to pray at the altar of the Absolute. Doing so will result in being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle the party into zombies.

In the combat that ensues the party will have to fight against Zombie Dror Ragzlin (if he did not survive Act One) and Zombie Minthara (if she died in Act One or if she wasn't rescued from Moonrise Towers Prison).

Combat[edit | edit source]

In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat

The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.

With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like Darkness, Grease or Hunger of Hadar, can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.

Skills and Abilities[edit | edit source]

Leadership.webp

Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Absolute Power.webp
Normal weapon damage
+
Strength Damage TypesWeapon damage

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.
STR Save
 Range: Normal weapon range
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce damage

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.
STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Action Surge.webp

Immediately gain an extra action to use this turn.
 Range: Self

Honour Mode[edit | edit source]

Legendary Action Galvanise.webp

Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)

Loot[edit | edit source]

Quotes[edit | edit source]

With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
— Renowned scholar, Volothamp Geddarm

Gallery[edit | edit source]

External links[edit | edit source]