Ancient Mud Mephit: Difference between revisions

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| image = Ancient Mud Mephit.jpg
| image = Ancient Mud Mephit.jpg
}}
}}
{{Infobox statistics
{{Infobox creature|movement m=9|level=3|weight kg=4|str=8|dex=12|con=12|int=9|wis=11|cha=7|hp=14|ac=11|passives=Darkvision, Death Burst: Force, Opportunity Attack|e hp=9|t hp=23|t ac=14|name=Ancient Mud Mephit|image=<gallery>
| name = Ancient Mud Mephit
Ancient Mud Mephit.jpg|Portrait
| image = Mud Mephit Model.png
Mud Mephit Model.png|Model
| imagesize = 0.7
</gallery>
| race = [[Mephit]]
|size=Tiny|type=[[Elemental]]|race=[[Mephit]]|resistances=poison immunity}}
| size = Tiny
| type = Elemental
| armour_class = 11
| hit_points = 14
| hit_points_tactician = 23
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 4
| weight_lb = 8
| level = 3
| str = 8
| dex = 12
| con = 12
| int = 9
| wis = 11
| cha = 7


| immune1 = Poison
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Death Burst: Force
| feature2_description = Explode on death, dealing 2d6 Force damage to all creatures within 2m (7ft).
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature found in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature found in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.


== Attacks and abilities ==
== Combat ==


=== Attacks and Abilities ===
{{Feature box|Muddy Claws}}
{{Feature box|Muddy Claws}}
{{Feature box|Mud Fling}}
{{Feature box|Mud Fling}}
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{{Feature box|Death Burst (Mud)}}
{{Feature box|Death Burst (Mud)}}
{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (Class Action)}}
 
{{Feature box|Summon Mephit}}
{{TooltipBox|Summon Mephit|Shape a mound of mud into a new mud mephit. Summons a [[Young Mud Mephit]].
 
{{Action}}
 
Consumes a [[Spell Slot]]
 
{{Duration|Permanent}}
 
{{Range|m=18|ft=60}}
 
{{Recharge|per turn}}|image=GenericIcon Intent Summon.png}}


==== Mud Patch ====
==== Mud Patch ====
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If you must kill them at close range, toggling on [[Non-Lethal Attacks]] will avoid triggering the mephit's on-death effects.
If you must kill them at close range, toggling on [[Non-Lethal Attacks]] will avoid triggering the mephit's on-death effects.
<gallery heights=250 mode=packed>
Ancient Mud Mephit.jpg|Ancient Mud Mephit in-game.
</gallery>


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 00:59, 24 May 2024

Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning damage

Lash out with deadly fists.
 Melee: 1.5 m / 5  ft
Mud Fling Mud Fling ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throw a hunk of mud.
 Range: 14 m / 47 ft

Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
D6 Bludgeoning.png 4d6 (4~24) Damage TypesBludgeoning damage

Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
DEX Save
AoE: 3 m / 10 ft (Radius)
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Shape a mound of mud into a new mud mephit.
 Range: 18 m / 60 ft

Mud Patch[edit | edit source]

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Loot[edit | edit source]

Strategy[edit | edit source]

The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Fly Fly, and even if caught they damage and slow down attackers with Death Burst and mud patches.

Attacking at a distance with high-damage burst skills, like Scorching Ray Scorching Ray or Sneak Attack (Ranged) Sneak Attack (Ranged) before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.

If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.