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Mind Flayer Tadpole (creature): Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Mind Flayer Tadpole | | name = Mind Flayer Tadpole | ||
| image = Mind Flayer Tadpole Model.png | | image = <gallery> | ||
Mind Flayer Tadpole Model.png|Model | |||
Portrait Mind Flayer Tadpole.png|Portrait | |||
</gallery> | |||
| str = 10 | | str = 10 | ||
| dex = 10 | | dex = 10 | ||
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| cha = 10 | | cha = 10 | ||
| level = 7 | | level = 7 | ||
| size = Tiny | | size = [[Tiny]] | ||
| type = [[Aberration]] | | type = [[Aberration]] | ||
| race = Aberration | | race = [[Aberration]] | ||
| ac = 10 | | ac = 10 | ||
| t hp = 6 | | t hp = 6 | ||
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== Appearance == | == Appearance == | ||
Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to | Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to transform them into [[Mind Flayer]]s, a process known as ceremorphosis. They slither behind their host's eye, burrowing into their brain. | ||
When encountered in cutscenes, these creatures appear | When encountered in cutscenes, these creatures appear much larger than the [[Mind Flayer Tadpole]]s burrowed behind each True Soul's eye, despite being the same entities in-game. | ||
== Involvement == | |||
=== Act One === | === Act One === | ||
A mind flayer tadpole will escape the first [[True Soul]] corpse that is examined. The | A mind flayer tadpole will escape the first [[True Soul]] corpse that is examined. The party can harvest the tadpole from the corpse. If refusing, the hostless tadpole has a chance to escape. If turn-based mode is entered as the parasite flees, it is possible to kill the tadpole before it disappears. | ||
This can happen while looting | This can happen while looting True Soul {{CharLink|Edowin}} in the [[Forest]] west of the [[Emerald Grove]], {{CharLink|Flind}} along the [[Risen Road]], or {{CharLink|Nere}} in the [[Grymforge]]. | ||
=== Act Two === | === Act Two === | ||
At [[Moonrise Towers]], the party can encounter several tadpoles. Both living and dead tadpoles are released from the {{SmRarityItem|Zhentarim Shipping Crate}} on the docks, if it is destroyed. Unless destroyed in turn-based mode, the living tadpoles scurry away rapidly and disappear in a puff of smoke. | |||
Just around the rim of the towers, | Just around the rim of the towers, {{CharLink|Steelclaw}} is playing with a dead tadpole that he still regards as living prey. | ||
==Gallery== | == Gallery == | ||
<gallery heights="200px" mode="packed"> | <gallery heights="200px" mode="packed"> | ||
File:Mind Flayer Tadpole.gif|Captured Mind Flayer Tadpole after its True Soul host died. | File:Mind Flayer Tadpole.gif|Captured Mind Flayer Tadpole after its True Soul host died. |
Latest revision as of 05:54, 13 February 2025
Appearance[edit | edit source]
Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to transform them into Mind Flayers, a process known as ceremorphosis. They slither behind their host's eye, burrowing into their brain.
When encountered in cutscenes, these creatures appear much larger than the Mind Flayer Tadpoles burrowed behind each True Soul's eye, despite being the same entities in-game.
Involvement[edit | edit source]
Act One[edit | edit source]
A mind flayer tadpole will escape the first True Soul corpse that is examined. The party can harvest the tadpole from the corpse. If refusing, the hostless tadpole has a chance to escape. If turn-based mode is entered as the parasite flees, it is possible to kill the tadpole before it disappears.
This can happen while looting True Soul Edowin in the Forest west of the Emerald Grove, Flind along the Risen Road, or Nere in the Grymforge.
Act Two[edit | edit source]
At Moonrise Towers, the party can encounter several tadpoles. Both living and dead tadpoles are released from the Zhentarim Shipping Crate on the docks, if it is destroyed. Unless destroyed in turn-based mode, the living tadpoles scurry away rapidly and disappear in a puff of smoke.
Just around the rim of the towers, Steelclaw is playing with a dead tadpole that he still regards as living prey.