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[[File:Animated Armour Model.png|thumb|right||{{noexcerpt|Animated Armour}}]]
{{PageSeo
| description = Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means.
| image = Bernard Model.png
}}
[[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]]


{{quote|size=100%|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}}
'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.


'''Constructs''' are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. They are frequently encountered throughout the game and can even be summoned by the player with certain spells.
{{Quote race|{{PAGENAME}}}}


== Characteristics ==
== Characteristics ==
Most constructs are assembled from inorganic matter and as such, many damage types are ineffective against them including {{DamageType|Poison}}, {{DamageType|Psychic}}, and {{DamageType|Necrotic}}. They are also unaffected by conditions that would normally harm organic creatures such as {{Cond|Bleeding}}
Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes {{DamageType|Poison}}, {{DamageType|Psychic}}, and {{DamageType|Necrotic}} damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as {{Cond|Bleeding}}, {{Cond|Poisoned}}, or {{Cond|Paralysed}}.


Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them.
Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them.


{{SAI|Blight}} does not affect constructs
Finally, as most constructs are not sentient, mental effects like {{Cond|Frightened}} or {{Cond|Charmed}} will have no effect on them.


{{RarityItem|Sword of Lifestealing}} does not work against constructs
== Types of constructs ==
{{RarityItem|Resonance Stone}} does not affect constructs
=== Adamantine Golem ===
{{hatnote|Main articles: [[Adamantine Golem]] and {{FRWiki|Adamantine golem|long}}}}
{{Quote fancy
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.
| image = Portrait Grym.png
| link = Adamantine Golem
}}
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it.
 
'''Adamantine golems in Baldur's Gate 3'''
* {{MdCharLink|Grym}}
 
{{HorizontalRuleImage}}


== Types of constructs ==
=== Animated Armour ===
=== Animated Armour ===
{{User:NtCarlson/Template:ImageQuote
{{hatnote|Main articles: [[Animated Armour]] and {{FRWiki|Animated armor|long}}}}
{{Quote fancy
| quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.
| quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.
| image = Portrait Animated Armour.png
| image = Portrait Animated Armour.png
| link = Animated Armour
| link = Animated Armour
}}
}}
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations.
'''Animated armours in Baldur's Gate 3'''
{{div col|colwidth=15em}}
* {{MdCharLink|Animated Armour}}
* {{MdCharLink|Animated Armour}}
* {{MdCharLink|Hollow Armour}}
* {{MdCharLink|Hollow Armour}}
* {{MdCharLink|Klank}}
* {{MdCharLink|Klank}}
* {{MdCharLink|Krank}}
* {{MdCharLink|Krank}}
{{div col end}}
{{HorizontalRuleImage}}


=== Steel Watcher ===
=== Automaton ===
{{User:NtCarlson/Template:ImageQuote
{{hatnote|Main articles: [[Automaton]] and {{FRWiki|Automaton|long}}}}
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire.
{{Quote fancy
| image = Portrait Steel Watcher.png
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person.
| link = Steel Watcher
| image = Portrait Bernard.png
| link = Automaton
}}
}}
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.
Automatons are clockwork mechanical constructions designed to resemble humanoids.
 
'''Automatons in Baldur's Gate 3'''
* {{MdCharLink|Bernard}}


The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}}
{{HorizontalRuleImage}}


=== Flesh Golem ===
=== Flesh Golem ===
{{User:NtCarlson/Template:ImageQuote
{{hatnote|Main articles: [[Flesh Golem]] and {{FRWiki|Flesh golem|long}}}}
{{Quote fancy
| quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength.
| quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength.
| image = Portrait Flesh.png
| image = Portrait Flesh.png
| link = Flesh Golem
| link = Flesh Golem
}}
}}
{{CharLink|Flesh}} is the only flesh golem encountered in the game. It was constructed by [[Balthazar]] partly o
Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]].
 
'''Flesh golems in Baldur's Gate 3'''
* {{MdCharLink|Flesh}}
 
{{HorizontalRuleImage}}


=== Scrying Eye ===
=== Scrying Eye ===
{{User:NtCarlson/Template:ImageQuote
{{hatnote|Main articles: [[Scrying Eye]] and {{FRWiki|Scrying eye|long}}}}
{{Quote fancy
| quote = These levitating eyes transmit all that they see to the one who created them.
| quote = These levitating eyes transmit all that they see to the one who created them.
| image = Portrait Scrying Eye.png
| image = Portrait Scrying Eye.png
| link = Scrying Eye
| link = Scrying Eye
}}
}}
The leaders of the [[Cult of the Absolute]] frequently uses {{CharLink|Scrying Eye|Scrying Eyes}} to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
 
'''Scrying eyes in Baldur's Gate 3'''
* {{MdCharLink|Scrying Eye}}
 
{{HorizontalRuleImage}}


=== Adamantine Golem ===
=== Steel Watcher ===
{{User:NtCarlson/Template:ImageQuote
{{hatnote|Main articles: [[Steel Watcher]] and {{FRWiki|Steel Watcher|long}}}}
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.
{{Quote fancy
| image = Portrait Grym.png
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire.
| link = Adamantine Golem
| image = Portrait Steel Watcher.png
| link = Steel Watcher
}}
}}
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.
The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}}


=== Automaton ===
'''Steel Watchers in Baldur's Gate 3'''
{{User:NtCarlson/Template:ImageQuote
{{div col|colwidth=20em}}
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person.
* {{MdCharLink|Steel Watcher}}
| image = Portrait Bernard.png
* {{MdCharLink|Hellfire Watcher}}
| link = Automaton
* {{MdCharLink|Steel Watcher Titan}}
}}
{{div col end}}


{{HorizontalRuleImage}}


=== Other ===
=== Other ===
* {{MdCharLink|Arcane Turret}}
* {{MdCharLink|Arcane Turret}}
* {{MdCharLink|Steel Watcher}}
** {{MdCharLink|Hellfire Watcher}}
** {{MdCharLink|Steel Watcher Titan}}
* {{MdCharLink|Doggy}}
* {{MdCharLink|Doggy}}
* {{MdCharLink|Stedd's Virtues of Unions}}
* {{MdCharLink|Elminster}} as a {{FRWiki|simulacrum}}
* {{MdCharLink|Amaps' Memoirs}}
* {{MdCharLink|Guardian of Faith}}
* {{MdCharLink|Suelto's Ethics of War}}
* {{MdCharLink|Manifestation of Tyranny}}
* {{MdCharLink|Nautiloid Cannon}}
* {{MdCharLink|Nautiloid Cannon}}
* {{MdCharLink|Flesh}}
* {{MdCharLink|Scrying Eye}}
* {{MdCharLink|Spiritual Weapon}}
* {{MdCharLink|Spiritual Weapon}}
* {{MdCharLink|Guardian of Faith}}
* {{MdCharLink|Ptaris' Mental Image}}
* {{MdCharLink|Ptaris' Mental Image}}
* {{MdCharLink|Elminster}} (as a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum])
* {{RarityItem|Stedd's Virtues of Unions}}, {{RarityItem|Amaps' Memoirs}}, and {{RarityItem|Suelto's Ethic of War}} as {{FRWiki|Animated object|animated objects}} in [[Wyrmway]].
 
== Bosses ==
* {{MdCharLink|Bernard}}
* {{MdCharLink|Grym}}
* {{MdCharLink|Steel Watcher Titan}}
* {{MdCharLink|Manifestation of Tyranny}}
 


== Related items ==
== Related items ==
Line 99: Line 128:
* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon.
* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon.
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns.
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns.
== Notes ==
* {{SAI|Blight}} does not affect constructs
* {{RarityItem|Sword of Life Stealing}} does not work against constructs
* {{RarityItem|Resonance Stone}} does not affect constructs


== References ==
== References ==
{{reflist|text}}
{{reflist|text}}
{{Creatures}}
[[Category:Creatures]]

Latest revision as of 23:55, 28 July 2024

Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.

Characteristics[edit | edit source]

Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes Damage TypesPoison, Damage TypesPsychic, and Damage TypesNecrotic damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as Bleeding Bleeding, Poisoned Poisoned, or Paralysed Paralysed.

Conversely, almost all healing effects including Healing Word Healing Word, Lay on Hands Lay on Hands, and Preserve Life Preserve Life have no effect on constructs. However, potions can still heal them.

Finally, as most constructs are not sentient, mental effects like Frightened Frightened or Charmed Charmed will have no effect on them.

Types of constructs[edit | edit source]

Adamantine Golem[edit | edit source]

Portrait Grym.png
Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.

Adamantine golems are enormous, nearly indestructible golems constructed from pure adamantine. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by Superheating Superheating it.

Adamantine golems in Baldur's Gate 3

Bg3 content hr.png

Animated Armour[edit | edit source]

Portrait Animated Armour.png
Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.

Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations.

Animated armours in Baldur's Gate 3

Bg3 content hr.png

Automaton[edit | edit source]

Main articles: Automaton and Automaton on the Forgotten Realms Wiki
Portrait Bernard.png
Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person.

Automatons are clockwork mechanical constructions designed to resemble humanoids.

Automatons in Baldur's Gate 3

Bg3 content hr.png

Flesh Golem[edit | edit source]

Portrait Flesh.png
The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength.

Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from undead.

Flesh golems in Baldur's Gate 3

Bg3 content hr.png

Scrying Eye[edit | edit source]

Portrait Scrying Eye.png
These levitating eyes transmit all that they see to the one who created them.

The leaders of the Cult of the Absolute frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the Shattered Sanctum, Grymforge, and Moonrise Towers. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.

Scrying eyes in Baldur's Gate 3

Bg3 content hr.png

Steel Watcher[edit | edit source]

Portrait Steel Watcher.png
The operations of these huge steel juggernauts are powered by engines of churning hellfire.

Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by Enver Gortash and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.

The design of the Steel Watchers was based on a Gondian design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a tadpoled zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.[text 1]

Steel Watchers in Baldur's Gate 3

Bg3 content hr.png

Other[edit | edit source]

Related items[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]