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{{Infobox creature
{{Infobox creature
| name = Harper Terradissia
| name = Harper Terradissia
| level = 6
| class = [[Wizard]]
| image = <gallery>
| image = <gallery>
Harper Terradissia.png|In-game
Harper Terradissia.png|In-game
Portrait Terradissia.png|Portrait
Portrait Terradissia.png|Portrait
</gallery>
</gallery>
| race = [[High Half-Elf]]
| identity = Female
| va = Charlotte Sparey
| faction = [[Harpers]]
| faction = [[Harpers]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 11
| race = [[Half-Elf]]
| subrace = [[High Half-Elf]]
| class = [[Wizard]]
| level = 6
| e hp = 11
| e hp = 11
| hp = 16
| hp = 16
| t hp = 20
| t hp = 20
| ac = 11
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| xp = 90
| str = 10
| str = 10
| dex = 12
| dex = 12
Line 30: Line 34:
| wis save prof = yes
| wis save prof = yes
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| uuid = d44b6aee-7737-4961-bb2b-e7920b003107
| uid = S_HAV_HavenOutcasts_RoofWatcher_Caster
| stats = HalfElf_Caster
}}
}}
'''Harper Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
'''Harper Terradissia''' is a [[Harper]] guarding the entrance to [[Last Light Inn]] in [[Act Two]]. She is positioned atop the guard tower by the entry bridge.
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}
{{DiQ|From up here, you can almost pretend Isobel's light is the sun.|Terradissia}}


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Act Two ===
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
==== Last Light Inn ====
Terradissia guards the entrance to Last Light Inn atop a guard tower above {{CharLink|Darragh}} and {{CharLink|Elifer}}.


=== Resolve the Abduction ===
If {{CharLink|Marcus Falgor|Marcus}} rescues the party but is exposed as a [[True Soul]], Terradissia is {{Cond|Stunned}} and joins the fight against his summoned {{CharLink|Crawling Claw}}s.
When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
==== Resolve the Abduction ====
{{main|Infiltrate Moonrise Towers}}
When Marcus attacks the inn and attempts to kidnap {{CharLink|Isobel Thorm|Isobel}} during {{Quest|Resolve the Abduction}}, Terradissia frequently is amongst the Harpers who avoid being {{Cond|Impaled}}; she then either runs up to fight the {{CharLink|Winged Horror}}s, or stays out of combat range. If Isobel is not saved, Terradissia and everyone save for {{CharLink|Jaheira}} in Last Light Inn turns into a {{Cond|Shadow-Cursed Undead}}.


If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Terradissia will follow Jaheira to [[Moonrise Towers]]. However, Terradissia is killed during the fight against [[Absolute]] forces before the party can arrive. Her corpse can be found in the [[Moonrise Towers Prison]], surrounded by a [[Death Shepherd]] and a horde of [[Necromite|Necromites]].
==== Assault Moonrise Towers ====
If Isobel is saved at the Last Light Inn and the {{CharLink|Aylin|Nightsong}} is freed from her cage and heads for [[Moonrise Towers]], Terradissia follows Jaheira to the assault on Moonrise. However, Terradissia is killed during the fight against [[Absolute]] forces before the party arrive. Her corpse can be found in the [[Moonrise Towers Prison]], surrounded by a {{CharLink|Death Shepherd}} and a horde of {{CharLink|Necromite}}s.


== Combat ==
== Combat ==
===Attacks and Abilities===
=== Attacks and abilities ===
{{Feature box|Magic missile}}
{{Feature box|Acid Splash}}
{{Feature box|Acid splash}}
{{Feature box|Magic Missile}}
{{Feature box|Poison spray}}
{{Feature box|Poison Spray}}


== Loot ==
=== Loot ===
*{{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Simple Robe}}


== Related quests ==
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}
* {{Quest|Resolve the Abduction}}
== External links ==
* {{FRWiki|Terradissia|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
[[Category:Humanoids]]
[[Category:Half-Elves]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:High Half-Elves]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Wizards]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
__INDEX__
__INDEX__

Latest revision as of 10:41, 6 March 2025

Harper Terradissia is a Harper guarding the entrance to Last Light Inn in Act Two. She is positioned atop the guard tower by the entry bridge.

Portrait Terradissia.png
From up here, you can almost pretend Isobel's light is the sun.

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Terradissia guards the entrance to Last Light Inn atop a guard tower above Darragh Darragh and Elifer Elifer.

If Marcus Falgor Marcus rescues the party but is exposed as a True Soul, Terradissia is Stunned Stunned and joins the fight against his summoned Crawling Claw Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel Thorm Isobel during Resolve the Abduction Resolve the Abduction, Terradissia frequently is amongst the Harpers who avoid being Impaled Impaled; she then either runs up to fight the Winged Horror Winged Horrors, or stays out of combat range. If Isobel is not saved, Terradissia and everyone save for Jaheira Jaheira in Last Light Inn turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn and the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Terradissia follows Jaheira to the assault on Moonrise. However, Terradissia is killed during the fight against Absolute forces before the party arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd Death Shepherd and a horde of Necromite Necromites.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
Damage: 1~6
D6 Acid.png
1d6Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Magic Missile.webp
Magic Missile Magic Missile ( + )
Damage: 6~15
D4 Force.pngD4 Force.pngD4 Force.png
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Poison Spray.webp
Poison Spray Poison Spray ()
Damage: 1~12
D12 Poison.png
1d12Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]