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Spellplague: Difference between revisions

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== Actions and Abilities ==
== Actions and Abilities ==


{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}}
{{Feature box|Main Hand Attack|item=Dagger +2}}


{{Action}}}}
{{Feature box|Absorb Intellect}}


{{Feature box|name=Absorb Intellect|image name=Absorb Intellect.webp|* Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
{{Feature box|Magic Missile}}


{{Range|m=18|ft=60}}
{{Feature box|Disintegrate}}


{{Action}}}}
{{Feature box|Ice Storm}}


{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
{{Feature box|Polymorph}}


{{Range|m=18|ft=60}}
{{Feature box|Counterspell}}
 
{{Action}}}}
 
{{Feature box|name=Disintegrate|image name=Disintegrate.webp|* Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Ice Storm|image name=Ice Storm.webp|* Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Polymorph|image name=Polymorph.webp|* Transform a creature into a harmless sheep. If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}
 
{{Feature box|name=Counterspell|image name=Counterspell.webp|* Nullify another creature's spell as a reaction.
 
{{Range|m=18|ft=60}}
 
{{Resource | Reaction}}}}


==Loot==
==Loot==

Revision as of 05:53, 29 April 2024

Spellplague is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the fight Atop the Netherbrain if the player sides with the Emperor. It will appear if a wizard is present in the party.

Actions and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger +2
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Absorb Intellect.webp
Absorb Intellect Absorb Intellect ()
D8 Healing.png 1d8 (1~8) hit points
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
 Range: 9 m / 30 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce
Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
 Range: 18 m / 60 ft
Disintegrate.webp
Disintegrate Disintegrate ()
D6 Force.png 10d6 + 40 (50~100) Damage TypesForce
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
DEX Save
 Range: 9 m / 30 ft
Ice Storm.webp
Ice Storm Ice Storm ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
+
D6 Cold.png 4d6 (4~24) Damage TypesCold
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Ice surface that lasts 2 turns.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Polymorph.webp
Polymorph Polymorph ()

Transform a creature into a harmless sheep.

If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.

WIS Save
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

Loot

Notes

  • The Spellplague also refers to an important historic phenomenon in the Forgotten Realms setting.