Grim Visage: Difference between revisions

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== Attacks and Abilities ==
== Attacks and Abilities ==
{{Feature box|name=Headbutt|image name=Generic Physical.webp|* Smash a foe with your head to deal {{DamageInfo|2d4+-2|Piercing}} to a target.
{{Feature box|Headbutt}}


{{Range|melee}}
{{Feature box|Death Shriek}}
 
{{Action}}}}
 
{{Feature box|name=Death Shriek|image name=Generic Necrotic.webp|* Utter a hideous dirge that wounds nearby foes for {{DamageInfo|2d4+1|Necrotic}}.
 
{{Range|m=4|ft=13}} Radius
 
{{Action}}}}


Each specific Grim Visage also has an additional unique ability:
Each specific Grim Visage also has an additional unique ability:

Revision as of 09:46, 28 April 2024

Grim visages are an undead non-playable race found in Act Two. They haunt the Reithwin Tollhouse alongside its tollmaster Gerringothe Thorm, muttering madness the whole time. Each grim visage resembles a floating skull filled with billowing green smoke.

About

These skulls spawned from Gerringothe Thorm's twisted psyche. Manifestations of her worst flaws, they keep the coins of her protective armour intact.

Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by Shadow Visage Shadow Visage, preventing the party from preemptively weakening Gerringothe.

Grim Visage variants

There are six visages in total:

Attacks and Abilities

Generic Physical.webp
Headbutt Headbutt ()
D4 Piercing.png 2d4 + -2 (0~6) Damage TypesPiercing damage

Smash a foe with your head.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
D4 Necrotic.png 2d4 + 1 (3~9) Damage TypesNecrotic damage

Utter a hideous dirge that wounds nearby foes.
AoE: 4 m / 13 ft (Radius)

Each specific Grim Visage also has an additional unique ability:


Choking Wail

Unleash a wait that wounds and Paralyses nearby foes

Action

DC 12  Constitution saving throw to halve damage and resist being Paralysed for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Regret.

Brutal Servitude

Unleash a roar that wounds and Slows nearby foes Action DC 14  Constitution saving throw to halve damage and resist being Slowed for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Obedience.

Moral Confinement

Unleash a roar that wounds and Silences nearby foes Action DC 14  Wisdom saving throw to halve damage and resist being Silenced for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Heartlessness.

Venomous Guilt

Unleash a roar that wounds and Poisons nearby foes Action DC 12  Constitution saving throw to resist being Poisoned for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Guilt.

Blind Terror

Frighten and Blind a foe.

Action

DC 10  Wisdom saving throw to resist being Frighten and Blind for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Cowardice.

Burning Avarice

Wounds targets for Fire damage, dealing additional damage for each stack of 1000 gold pieces they carry.

Action
D8 Fire.png 2d8 + 2 (4~18) Damage TypesFire damage
Deal an additional
D6 Fire.png 1d6 (1~6) Damage TypesFire damage

for every 1000 Gold a character is carrying.

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Avarice.

Gallery