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J'ehlar: Difference between revisions

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'''J'ehlar''' is a [[human]] [[cleric]] and member of the [[Flaming Fist|Flaming Fists]] who can be seen aiding [[Art Cullagh]] in [[Last Light Inn]]. She will ask help from the player to [[Wake up Art Cullagh]] and hopefully gain information about the whereabouts of [[Duke Ravengard]].
'''J'ehlar''' is a [[human]] [[cleric]] and member of the [[Flaming Fist|Flaming Fists]] who can be seen aiding [[Art Cullagh]] in [[Last Light Inn]]. She will ask help from the player to [[Wake up Art Cullagh]] and hopefully gain information about the whereabouts of [[Duke Ravengard]].
{{DiQ|A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.|J'ehlar|, to an unconscious Art Cullagh.}}


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
J'ehlar is initially seen sitting next to [[Art Cullagh]] in [[Last Light Inn]], as well as a handful of other [[Flaming Fist|Flaming Fists]].
Initially on a mission led by [[Florrick]] to rescue [[Duke Ravengard]], J'ehlar and the rest of the Fists were waylaid by the dangers of the [[Shadow-Cursed Lands]] and found refuge with the [[Harpers]] at [[Last Light Inn]]. J'ehlar is then initially seen sitting next to [[Art Cullagh]], as well as a handful of other [[Flaming Fist|Flaming Fists]].


=== Wake up Art Cullagh ===
=== Wake up Art Cullagh ===
If the party interacts with [[Art Cullagh]], J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of [[Duke Ravengard]]. Asking about his personal effects, J'ehlar will give the player a {{SmRarityItem|Worn Letter}} in the hopes that it would be of aid in [[Wake up Art Cullagh|waking him up]].
If the party interacts with Art Cullagh, J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of Duke Ravengard. Asking about his personal effects, J'ehlar will give the player a {{SmRarityItem|Worn Letter}} in the hopes that it would be of aid in [[Wake up Art Cullagh|waking him up]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
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{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by [[Florrick]] to follow Jaheira to [[Moonrise Towers]]. However, J'ehlar is killed during the initial fight against [[Absolute]] forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by Florrick to follow Jaheira to [[Moonrise Towers]]. However, J'ehlar is killed during the initial fight against [[Absolute]] forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 23:06, 19 July 2024

J'ehlar is a human cleric and member of the Flaming Fists who can be seen aiding Art Cullagh in Last Light Inn. She will ask help from the player to Wake up Art Cullagh and hopefully gain information about the whereabouts of Duke Ravengard.

Portrait J'ehlar.png
A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.
J'ehlar, to an unconscious Art Cullagh.

Involvement

Last Light Inn

Initially on a mission led by Florrick to rescue Duke Ravengard, J'ehlar and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. J'ehlar is then initially seen sitting next to Art Cullagh, as well as a handful of other Flaming Fists.

Wake up Art Cullagh

If the party interacts with Art Cullagh, J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of Duke Ravengard. Asking about his personal effects, J'ehlar will give the player a File:Worn Letter Unfaded Icon.pngWorn Letter in the hopes that it would be of aid in waking him up.

Resolve the Abduction

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, J'ehlar will never join the battle and instead remain seated next to Art Cullagh's bed, even if the battle reaches into her room. If the party fails to protect Isobel, she will nevertheless turn into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, J'ehlar is killed during the initial fight against Absolute forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.

Attacks and abilities

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Club
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot

Related quests

Gallery

External links