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Steel Watcher: Difference between revisions

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* During the quest [[Disable the Steel Watch]] several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
* During the quest [[Disable the Steel Watch]] several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
{{noteend}}
{{noteend}}
== External links ==
* {{FRWiki|Steel watcher|long}}


[[Category: Races]]
[[Category: Races]]
[[Category: Non-playable races]]
[[Category: Non-playable races]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 03:26, 10 October 2024

This page is for the Steel Watcher race. For the creature, see Steel Watcher (creature).
A Steel Watcher guardian Wyrm's Rock Fortress

Steel Watchers are a non-playable Construct race in Baldur's Gate 3. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of Baldur's Gate.

About[edit | edit source]

Created by Enver Gortash Enver Gortash to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple Resistances.

Racial features[edit | edit source]

Base Racial Speed
9m / 30ft
Size
Large
Agile Chassis Agile Chassis
The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional 9 m / 30 ft movement speed.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Failsafe Protocol Failsafe Protocol
After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol Self-Detonation protocol to eliminate all nearby threats. If it dies, it instantly detonates.
Immutable Form Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to Saving throws against spells that would remove it from this plane.
Magic Resistance Magic Resistance
Has Advantage Icon.png Advantage on Saving Throws against Spells and other magical effects.
Perfect Sentry Perfect Sentry
You can't be Surprised Surprised.

Involvement[edit | edit source]

If exploring the Steel Watch Foundry it will be revealed that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a Mind Flayer Tadpole, and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.

With the exception of Steel Watcher Titan, Steel Watchers will gain the condition Detonation Impending! Detonation Impending! when their hit points are low. This is caused by the passive feature Failsafe Protocol. The explosion will deal 4d12+26Damage TypesFire damage in an area around the Watcher. This attack ignores resistance and immunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

If the party defeats Gortash without dealing with the Foundry and hasn't defeated Orin yet, the Steel Watchers will be taken over by the Netherbrain who will make them ignore the party and not assist the Flaming Fist in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the Iron Throne. Once the party also defeats Orin, however, the Netherbrain will turn on the party and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.

Types of Steel Watchers[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

Related items[edit | edit source]

Notes[edit | edit source]

External links[edit | edit source]