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Oathless Wretch: Difference between revisions

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== Attacks and abilities ==  
== Attacks and abilities ==  
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Longsword +2}}
{{Feature box|Main Hand Attack|item=Longsword +2}}
* Can use [[weapon actions]].}}


{{Feature box
{{Feature box|Divine Smite}}
|name = Divine Smite
|image name = Divine Smite.webp
|{{DamageInfo|2d8|Radiant}}
* Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant|drs=t}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to Fiends and Undead.
 
{{Action}}}}
 
{{Feature box
|name = Thunderous Smite
|image name = Thunderous Smite.webp
|{{DamageInfo|2d6|Thunder}}
* Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}.
 
{{Action}} + {{Action|bonus}}}}
 
{{Feature box
|name = Heat Metal
|image name = Heat Metal.webp
|{{DamageInfo|2d8|Fire}}
* Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check]]s.
 
{{Concentration}}
 
{{Action}}}}


{{Feature box|Thunderous Smite}}


{{Feature box|Heat Metal}}


==Loot==
==Loot==

Revision as of 09:57, 29 April 2024

Oathlesss Wretch is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a paladin is present in the party.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword +2
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft

Loot