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Ancient Mud Mephit: Difference between revisions

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| name = Ancient Mud Mephit
| name = Ancient Mud Mephit
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| image = <gallery>
Ancient Mud Mephit.jpg|Portrait
Ancient Mud Mephit.jpg|In-game
Mud Mephit Model.png|Model
Mud Mephit Model.png|Model
Portrait Ancient Mud Mephit.png|Portrait
</gallery>
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| size = Tiny
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Revision as of 17:36, 22 July 2024

Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Combat

Attacks and Abilities

Generic Physical.webp
Muddy Claws Muddy Claws ()
Lash out with deadly fists.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Mud Fling Mud Fling ()
Throw a hunk of mud.
 Range: 14 m / 47 ft
Generic Damage.webp
Mud Breath Mud Breath ()
Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
Death Burst Mud.webp
Death Burst Death Burst ()
D6 Force.png 4d6 (4~24) Damage TypesForce
Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
DEX Save
AoE: 3 m / 10 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Summon Mephit Summon Mephit ()
Shape a mound of mud into a new mud mephit.
 Range: 18 m / 60 ft

Mud Patch

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Loot

Strategy

The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Fly Fly, and even if caught they damage and slow down attackers with Death Burst and mud patches.

Attacking at a distance with high-damage burst skills, like Scorching Ray Scorching Ray or Sneak Attack (Ranged) Sneak Attack (Ranged) before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.

If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.