Ad placeholder

Steel Watcher: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added racial features)
Line 9: Line 9:
{{Quote race|Steel Watcher}}
{{Quote race|Steel Watcher}}


== Involvement ==
== About ==
Created by {{CharLink|Enver Gortash}} to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].
Created by {{CharLink|Enver Gortash}} to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].


=== Racial features ===
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
: 9m / 30ft
; {{SmallIcon|Creature Size Icon.png}} Size
: Large
{{Passive|Darkvision}}
{{Passive|Immutable Form}}
{{Passive|Agile Chassis}}
{{Passive|Magic Resistance}}
{{Passive|Failsafe Protocol}}
{{Passive|Magic Resistance}}
{{Passive|Perfect Sentry}}
== Involvement ==
If exploring the [[Steel Watch Foundry]] it will be revealed that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a [[Mind Flayer Tadpole]], and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.  
If exploring the [[Steel Watch Foundry]] it will be revealed that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a [[Mind Flayer Tadpole]], and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.  



Revision as of 21:24, 25 July 2024

This page is for the Steel Watcher race. For the creature, see Steel Watcher (creature).
A Steel Watcher guardian Wyrm's Rock Fortress

Steel Watchers are a non-playable Construct race in Baldur's Gate 3. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of Baldur's Gate.

About

Created by Enver Gortash Enver Gortash to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple Resistances.

Racial features

Base Racial Speed
9m / 30ft
Size
Large
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Immutable Form Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to Saving throws against spells that would remove it from this plane.
Agile Chassis Agile Chassis
The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional 9 m / 30 ft movement speed.
Magic Resistance Magic Resistance
Has Advantage Icon.png Advantage on Saving Throws against Spells and other magical effects.
Failsafe Protocol Failsafe Protocol
After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol Self-Detonation protocol to eliminate all nearby threats. If it dies, it instantly detonates.
Magic Resistance Magic Resistance
Has Advantage Icon.png Advantage on Saving Throws against Spells and other magical effects.
Perfect Sentry Perfect Sentry
You can't be Surprised Surprised.

Involvement

If exploring the Steel Watch Foundry it will be revealed that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a Mind Flayer Tadpole, and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.

With the exception of Steel Watcher Titan, Steel Watchers will gain the condition Detonation Impending! Detonation Impending! when their hit points are low. This is caused by the passive feature Failsafe Protocol. The explosion will deal 4d12+26Damage TypesFire damage in an area around the Watcher. This attack ignores resistance and immunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

If the party defeats Gortash without dealing with the Foundry and hasn't defeated Orin yet, the Steel Watchers will be taken over by the Netherbrain who will make them ignore the party and not assist the Flaming Fist in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the Iron Throne. Once the party also defeats Orin, however, the Netherbrain will turn on the party and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.

Types of Steel Watchers

Related literature

Related quests

Related items

Notes