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Hell Sphere: Difference between revisions
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* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}. | * Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}. | ||
* {{SAI|Telekinesis}} is effective. | * {{SAI|Telekinesis}} is effective. | ||
==Notes== | |||
{{notebegin}} | |||
* Grants 400 experience when killed. | |||
{{noteend}} | |||
[[Category:Elementals]] | [[Category:Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 21:03, 8 October 2024
Hell Spheres are a type of Elemental creature in Baldur's Gate 3.
Involvement
Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.
Combat
Attacks and abilities
Tactics
- Force, Thunder, and Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.
- Hell Sphere is immune to certain conditions and spells including: , , , , , , , .
- is effective.
Notes
- Grants 400 experience when killed.