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Hell Sphere: Difference between revisions

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* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
* {{SAI|Telekinesis}} is effective.
* {{SAI|Telekinesis}} is effective.
==Notes==
{{notebegin}}
* Grants 400 experience when killed.
{{noteend}}


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 21:03, 8 October 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat

Attacks and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Tactics

Notes

  • Grants 400 experience when killed.