Sharp-Eye Gruz
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Sharp-Eye Gruz is a goblin stationed in the
Goblin Camp in
Act One .
“
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
„
Involvement
Act One
Sharp-Eye Gruz can be found in the inner entrance of Shattered Sanctum , positioned along the western high ledge.
Combat
Attacks and abilities
External links
Characters
Locations Quests