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Ghislev

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Revision as of 07:34, 5 July 2024 by Ankoria (talk | contribs) (Completely revamped combat section, added allies section, added encounter details and more tactics.)
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Farslayer of Bhaal Ghislev, also referred to as Farslayer Ghislev, is a character who can be encountered in the Undercity Ruins area of Baldur's Gate 3, during Act Three.


Portrait Farslayer of Bhaal Ghislev.png
The trial begins. Best me and pass, or die

Involvement

Ghislev serves as part of a "test" to any characters who want to enter the Temple of Bhaal.

When the party enters the area past the Undercity Ruins Waypoint, Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and will apply 1 round of Surprised Surprised to all party members. The Surprised condition can be avoided by passing a DC 30 Perception check to spot the cultists or by otherwise moving close enough to the Farslayer to begin combat with him alone.

On Ghislev's first turn, he will cast Bhaal's Power Word Kill Ritual Bhaal's Power Word Kill Ritual. Ghislev will gain the condition Ritual Chant: Bhaal's Power Word Kill Ritual Chant: Bhaal's Power Word Kill, and apply a separate condition to all friendly party members within 55 meters of Farslayer called Bhaalist Ritual Target Bhaalist Ritual Target. Both of these conditions have a duration of 7 rounds on Explorer difficulty, 6 rounds on Balanced difficulty and 5 rounds on Tactician difficulty.

Many Invisible Invisible Bhaalist cultists in the area will gain the condition Entranced Murderer Entranced Murderer, and attack alongside him once the party gets close enough to reveal their locations.

Combat

Attacks and abilities

Power Word Kill.webp
Bhaal's Power Word Kill Ritual Bhaal's Power Word Kill Ritual ()
Rasp a word of power, compelling an enemy with 100 hit points or fewer to forfeit its meager existence and die instantly
 Range:  m / 333 ft
Benign Transposition Teleport.webp
Benign Transposition: Teleport Benign Transposition: Teleport ()
Teleport to a nearby, unoccupied space, or swap places with an ally.
 Range: 9 m / 30 ft
Recharge: Long rest
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Cloud of Daggers.webp
Cloud of Daggers Cloud of Daggers ()
D4 Slashing.png 4d4 (4~16) Damage TypesSlashing

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Allies

(In order of closest to furthest from the entrance):

Encounter details

  • All enemies aside from Ghislev are hiding invisibly around the arena. They will join the fight if the party gets close enough to them.
    • 3 Reaper of Bhaal archers are hidden on a ledge across the chasm to the right of the party as they enter the area.
    • 2 Devastator mages are hidden on a ledge to the left of the party as they descend.
    • The Invoker of Bhaal is hidden directly on top of the gate to the left.
    • Strangler Luke and 3 Night Blade archers are hidden on the roof of a ruined building to the left of the bridge.
    • 3 Night Blade archers are hidden next to a Smokepowder Barrel on the upper floor of the ruined building to the left of the bridge.
    • 3 Night Blade dagger throwers are hidden on the lower floor of the ruined building to the left of the bridge.
    • Manglin' Abby is hidden by the exit on the far side of the bridge.
  • The party will become Surprised Surprised after Ghislev begins chanting his ritual.
  • Despite the lack of a concentration indicator, the ritual spell does require concentration. Disrupting this concentration will cause Ghislev to begin using regular spells against the party instead of restarting the ritual.
  • After a party member first gets close to Ghislev, he will use Benign Transposition: Teleport Benign Transposition: Teleport to teleport to the exit near Manglin' Abby.
  • Every Night Blade archer is equipped with at least 1 Arrow of Roaring Thunder.
  • All enemies will leave the fight on their turn after Ghislev has been defeated and their corpses will also instantly disappear upon his death.

Tactics

  • The stone bridge across the chasm is the most dangerous location in the fight since it is very easy to be knocked off of it. Both Manglin' Abby and Strangler Luke will attempt to Shove Shove the party off, while their ranged allies will rain down Arrows of Roaring Thunder.
  • The stone bridge is not the only means of crossing the chasm. The party can also use Misty Step Misty Step, Dimension Door Dimension Door, Grant Flight Grant Flight, or Arrow of Transposition to cross it and attack Ghislev directly.
  • Knocking Ghislev prone prone automatically interrupts his concentration on the ritual chant spell, preventing him from completing the chant.
  • Invisible Invisible characters will not trigger the Farslayer or the ambush. An invisible character in turn based mode can easily dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal Waypoint. Once the waypoint is active, the party can be reunited and continue on, skipping the encounter completely.
  • The Smokepowder Barrel on the upper floor of the ruined building near the bridge can be ignited with a Fireball Fireball to damage and kill the 3 archers on that floor.
  • Ghislev has a relatively low Constitution Saving Throw, thus an effective strategy is to cast Flesh to Stone Flesh to Stone as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, there will still be enough time for Ghislev to turn to stone if casting Flesh to Stone on Round 2.

Related Quests

References