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Quarterstaves are a type of versatile simple melee weapon. The following are some base attributes common to most quarterstaves, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Quarterstaff. Further down below, you can find a list of all quarterstaves in the game.
Properties
- One-handed damage
- Two-handed damage
- Details
- Versatile
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
- Topple ()
Swipe at a creature to knock it Prone.
List of quarterstaves
Weapon |
Enchant. |
Damage |
Damage Type |
Weight |
Price |
Special
|
Ritual Staff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Twisted Oak Crook
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Druid Quarterstaff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Quarterstaff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Quarterstaff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Staff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Staff of the Moonmaiden
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
|
Corellon's Grace
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
100 |
- Natural Pugilist
- You gain a +1 bonus to Unarmed Attack rolls and damage.
- Unhampered Resistance
- While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.
|
Melf's First Staff
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
100 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Melf's Acid Arrow ()
- Cast as a level 2 spell ( Recharge: Long rest.)
|
Nature's Snare
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
400 |
- Fly Trap
- Chance to Ensnare target if it is not a plant or a beast.
|
Quarterstaff +1
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
65 |
|
Rain Dancer
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
100 |
- Create Water ()
- Cast as a level 1 spell ( Recharge: Short rest.)
|
Staff of a Mumbling Wizard
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
10 |
- Firebolt?
- Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball explosion.
|
Staff of Arcane Blessing
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
100 |
- Mystra's Blessing
- Creatures you Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.
- Bless ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Staff of Crones
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
430 |
- Ray of Sickness ()
- Cast as a level 1 spell ( Recharge: Short rest.)
|
Bigboy's Chew Toy
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Whossa Large Fellow? ()
- Cast as a level 2 spell ( Recharge: Long rest.)
|
Cacophony
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Thunder
|
1.8 kg 3.6 lb
|
310 |
- Thunderous Smite ()
- Cast as a level 1 spell ( Recharge: Short rest.)
|
Caitiff Staff
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Caitiff's Restoration ()
- Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)
|
Creation's Echo
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|
Despair of Athkatla
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|
Gold Wyrmling Staff
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Fire
|
1.8 kg 3.6 lb
|
320 |
- Fire Bolt ()
- Cast as a cantrip at will.
|
Harper Sacredstriker
|
+1 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Spiritual Weapon ()
- Cast as a level 6 spell ( Recharge: Long rest.)
|
Hollow's Staff
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Necrotic
|
1.8 kg 3.6 lb
|
310 |
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Arms of Hadar ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Pale Oak
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
600 |
- Faithwarden's Stride
- Druidic vines cannot Ensnare you and do not count as difficult terrain.
- Faithwarden's Vines ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Quarterstaff +2
|
+2 |
1d6 + 1
|
Bludgeoning
|
1.8 kg 3.6 lb
|
|
|
Staff of Interruption
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Counterspell ()
- Cast as a level 5 spell ( Recharge: Long rest.)
|
Staff of the Emperor
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
190 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Imperial Retaliation
- When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn.
|
The Spellsparkler
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
310 |
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
|
Incandescent Staff
|
|
1d6
|
Bludgeoning
|
1.8 kg 3.6 lb
|
770 |
- Fire Bolt ()
- Cast as a cantrip at will.
- Fireball ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Mourning Frost
|
+1 |
1d6 + 1 1d4
|
Bludgeoning Cold
|
1.8 kg 3.6 lb
|
770 |
- Heart of Ice
- When dealing Cold damage, the wielder deals an additional 1Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
- Ray of Frost ()
- Cast as a cantrip at will.
|
Staff of Cherished Necromancy
|
+2 |
1d6 + 2 1d4
|
Bludgeoning Necrotic
|
1.8 kg 3.6 lb
|
480 |
- Heightened Necromancy
- Creatures have Disadvantage on Saving throws against your necromancy spells.
- Life Essence Harvest
- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
|
Staff of Spellpower
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
480 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
|
Staff of the Ram
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
480 |
- Staff of the Ram
- Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns them. This has no effect on dragons or Huge creatures.
|
Woe
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
480 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Vampirism
- When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
- Blight ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Markoheshkir
|
+2 |
1d6 + 2
|
Bludgeoning
|
1.8 kg 3.6 lb
|
640 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
- Kereska's Favour ()
- Cast as a level 4 spell ( Recharge: Short rest.)
|
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