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Meenlock

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Meenlocks are a type of fey creature and non-playable race in Act Two.

About Meenlocks[edit | edit source]

Meenlocks are crustacean-like critters with large, paralysing claws, and a presence which instills fear in their enemies.

Involvement[edit | edit source]

Seven of them can be encountered within the Selûnite shrine in the Last Light Inn - Cellar.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

ClawsClaws (Action)
Damage: 1~10
3d4 - 2SlashingSlashing

Lash out with venomous claw to Paralyse Paralyse your target.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sense Hidden PresenceSense Hidden Presence (Bonus Action)
Search for Invisible creatures, possibly revealing them to others.
Range: Self Range: Self
Shadow Teleport (Meenlock)Shadow Teleport (Meenlock) (Bonus Action)
Teleport to a shadowy location.
Range: 16 m / 53 ft Range: 16 m / 53 ft
Recharge: Per turn Recharge: Per turn

Tactician[edit | edit source]

On tactician difficulty, meenlocks have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Loot[edit | edit source]

Tactics[edit | edit source]

The Fear AuraFear Aura can be prevented or negated by Calm EmotionsCalm Emotions, Freedom of MovementFreedom of Movement, and Protection from Evil and GoodProtection from Evil and Good.

The ParalysedParalysed condition can be cured with Arrows of Salving, Lesser RestorationLesser Restoration, and Remedial Potions.

Gallery[edit | edit source]

External links[edit | edit source]