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Guide:Where To Find

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Revision as of 05:24, 5 September 2023 by BouldersGate (talk | contribs)

Guide:Where To Find Weapons

Guide:Where To Find Equipment


Prologue
Item Type From Description
Everburn Blade Greatswords Commander Zhalk +1d4 Fire damage


Druid Grove
Item Type From Description
Corellon's Grace Quarterstaves Auntie Ethel +1 to Unarmed Attack rolls and damage, +2 to Saving throws
Ring of Flinging Rings Arron +1d4 Throw damage
Hunting Shortbow Shortbows Dammon Hunter's Mark per Long Rest
Hellrider's Pride Gloves Zevlor Healing grant
Blade Ward Blade Ward

Duration: 2 turns

Silver Pendant Amulets skeleton (X:160, Y:373) Guidance
Gloves of Power Gloves Za'Krug Hit inflict
Bane Bane

Duration: 2 turns

The Whispering Promise Rings Volo Healing grant
Bless Bless

Duration: 2 turns


Wilderness
Item Type From Description
Titanstring Bow Longbows Zhentarim Hideout Brem + Strength modifier to damage
Smuggler's Ring Rings skeleton at The Risen Road (X:57, Y:514) Sleight of Hand +2


Goblin Camp
Item Type From Description
Gloves of the Growling Underdog Gloves Dror Ragzlin's Treasure Crates Advantage Icon.png Advantage on melee Attack rolls while surrounded by 2 or more foes


Rosymorn Monastery
Item Type From Description
Knife of the Undermountain King Shortswords A'jak'nir Jeera Crit on 19, reroll damage <= 2, Advantage Icon.png Advantage against Lightly or Heavily Obscured targets
Unseen Menace Pikes A'jak'nir Jeera Crit on 19, Advantage Icon.png Advantage on Attack rolls
Periapt of Wound Closure Amulets Lady Esther Max healing received
Winter's Clutches Gloves Lady Esther Cold damage inflict
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
The Graceful Cloth Clothing Lady Esther Dexterity +2 (up to 20), gain Enhance Ability: Cat's Grace
Diadem of Arcane Synergy Headwear Ardent Jhe'rezath Melee hit gain
Arcane Synergy Arcane Synergy

Duration: 2 turns

Strange Conduit Ring Rings Inquisitor's Chamber chest +1d4 weapon Psychic damage when Concentrating


Underdark
Item Type From Description
Luminous Armour Medium Armour Selûnite Outpost Opulent Chest (X: 176 Y: -247) Radiant damage inflict 3m radius
Radiating Orb Radiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Phalar Aluve Longswords (X:116, Y:-192) Hum for 5 turns per Short Rest
Club of Hill Giant Strength Clubs Arcane Tower Stool of Hill Giant Strength Increases Strength to 19
Grymskull Helm Heavy Headwear Grym Crit avoidance, Hunter's Mark per Long Rest
Wondrous Gloves Gloves Grymforge (X:-691, Y:374) Armour Class Armour Class +1, Bardic Inspiration Charge +1
Psychic Spark Amulets Myconid Colony Blurg Shoot an additional dart whenever you cast Magic Missile


Last Light Inn
Item Type From Description
Charge-Bound Warhammer Warhammers Dammon Bound only: +1 to Attack rolls and damage, +1d6 Lightning damage
Harmonium Halberd Halberds Dammon Strength +2 (up to 23)


Shadow-Cursed Lands
Item Type From Description
Shadow-Cloaked Ring Rings Ruined Battlefield Shadow Mastiff Alpha (X: -49 Y: 36) The nearby everburning torches must be destroyed before the Mastiff will appear +1d4 Unarmed/Weapon damage against Lightly or Heavily obscured creatures
Luminous Gloves Gloves Ruined Battlefield Potter's Chest (X: -52 Y: 11) Radiant damage inflict
Radiating Orb Radiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Boots of Brilliance Gloves Gauntlet of Shar Heavy Chest (X: -632 Y: -723) Bardic Inspiration Charge +1


Moonrise Towers
Item Type From Description
Render of Mind and Body Shortswords Lann Tarv +1d8 Psychic damage on Advantage Icon.png Advantage attacks
Gauntlets of Surging Accuracy Medium Gloves Lann Tarv +1d4 to Attack rolls for the rest of your turn after you use Action Surge
Ne'er Misser Hand Crossbows Roah Moonglow Level 3 Magic Missile per Short Rest
Coldbrim Hat Headwear chest in Balthazar's Chambers hidden room Condition inflict once per turn
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
The Graceful Cloth Clothing Araj Oblodra +1 to Unarmed Attack rolls and damage, Armour Class Armour Class +1
Risky Ring Rings Araj Oblodra Advantage Icon.png Advantage on Attack rolls, Disadvantage Icon.png Disadvantage on Saving throws


Rivington
Item Type From Description
Dwarven Thrower Warhammers Ferg Drogher Dwarf only: +1d8 Throw damage, +2d8 Throw damage instead against Large, Huge or Gargantuan creature, Disguise Self as Dwarf apply too
Nyrulna Tridents Jungle Painted Chest (X: -1511, Y: -1522) 6m radius 3d4 Thunder damage on Throw
Spellmight Gloves Gloves Lucretious -5 to spell Attack rolls with +1d8 damage
Shapeshifter's Boon Ring Rings Strange Ox +1d4 to all checks while shapeshifting or disguising yourself
Nimblefinger Gloves Gloves Angleiron's Cellar (X: 29 Y: 27) Bumpnagel Dexterity +2 (Gnomes), Dexterity +1 (Haflings, Dwarves)


Wyrm's Crossing
Item Type From Description
Harmonic Dueller Rapiers Entharl Danthelon + Charisma modifier to melee weapon damage for 10 turns per Short Rest
Helldusk Boots Boots Gilded Chest ( X: -32 Y: 219 ) on the top floor of Wyrm's Rock Fortress Ignore Difficult Terrain, can't be moved, succeed Saving throw with reaction, Hellcrawler per Short Rest


Lower City
Item Type From Description
The Dead Shot Longbows Fytz the Firecracker -1 Crit range, double Proficiency on ranged attacks
Staff of Cherished Necromancy Quarterstaves Mystic Carrion Disadvantage Icon.png Disadvantage on saving throws against your Necromancy spells, free cast Necromancy spells per kill by spell
Duke Ravengard's Longsword Longswords Grand Duke Ravengard Charisma +2
Rhapsody Daggers Cazador +1 to Attack rolls, damage and Spell Save DC per kill up to +3, buff persist if unequipped
Bloodthirst Daggers Orin -1 Crit range, hit inflict Vulnerability to Piercing damage
Crimson Mischief Shortswords Orin + Ability modifier to offhand damage
Gauntlets of Hill Giant Strength Gloves House of Hope Archive Increases Strength to 23
Gloves of Soul Catching Gloves Reward for Save Hope +1d10 Unarmed Force damage
Shade-Slayer Cloak Cloaks Guildhall Sticky Dondo -1 Crit range while hiding
Mask of Soul Perception Headwear Gilded Chest (X: -33 Y: 20) in Helsik's Room upstairs at the Devil's Fee +2 to Attack rolls, Initiative Rolls and Perception Checks, Detect Thoughts per Short Rest
Shapeshifter Hat Headwear Devil's Fee Helsik Wild Shape Charge +1
Hat of the Sharp Caster Headwear Devil's Fee Roof Tara Reroll spell damage die(s) <= 2
Khalid's Gift Amulets Jaheira's Basement Wisdom +1 (up to 21)