Guide:Where To Find Weapons

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Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Description - Light - Heavy - Special
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Adamantine Longsword Forged with a Longsword Mould and Mithral Ore Longswords versatile melee No No Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. No No
Adamantine Mace Forged with a Mace Mould and Mithral Ore Maces one-handed melee No No Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. No No
Adamantine Scimitar Can be forged with a Scimitar Mould and Mithral Ore Scimitars one-handed melee Yes No Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. No Yes
Allandra's Whelm Tridents versatile melee No Yes No No
Ambusher Sold by Exxvikyap in Rivington during Act Three Shortswords one-handed melee Yes No Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. No Yes
Arcane Absorption Dagger Daggers one-handed melee Yes Yes No Yes
Arduous Flame Blade Longswords versatile melee No No No No
Argument Solver Carred by Mig on the main floor Greatclubs two-handed melee No No Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. No No
Artificial Leech Carried by Sister Geanne Daggers one-handed melee Yes Yes Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. No Yes
Assassin's Shortsword On one of a pair of skeletons along the cliffs west of the House of Healing Shortswords one-handed melee Yes No Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. No Yes
Assassin's Touch Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp Daggers one-handed melee Yes Yes Assassin's Touch is an uncommon +1 Dagger that deals additional damage to Sleeping or Knocked Out targets. No Yes
Balduran's Giantslayer ; Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
On the corpse of Ansur, after defeating him Greatswords two-handed melee No No Balduran's Giantslayer is a legendary Greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. Yes No
Battleaxe +1 Sold by any trader using the magic melee table Battleaxes versatile melee No No No No
Belm Found in an Opulent Chest in the basement. The chest is in a room behind a DC18 locked bookcase. Scimitars one-handed melee Yes No Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. No Yes
Bigboy's Chew Toy ; Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)
Sold by Lann Tarv at Moonrise Towers on the main floor at X: -164 Y: -167 Quarterstaves versatile melee No No Bigboy's Chew Toy is a rare +1 Quarterstaff that grants its wielder the ability to cast Enlarge on themselves once per Long Rest. No No
Blackguard's Sword Carried by the death knight That Which Guards Longswords versatile melee No No Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. No No
Blade of Oppressed Souls In an area unlocked by the Necrotic Laboratory puzzle Longswords versatile melee No No No No
Blade of Oppressed Souls On a table of goods, owned by Koll Longswords versatile melee No No No No
Blightbringer Sold by Entharl Danthelon in Wyrm's Crossing Shortbows two-handed ranged No No Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. No No
Blood-Bound Blade Longswords versatile melee No No Blood-Bound Blade is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. No No
Blooded Greataxe Sold by Roah Moonglow Greataxes two-handed melee No No Blooded Greataxe is a rare +1 Greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. Yes No
Bloodthirst ; True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)
Carried by Orin during the quest Get Orin's Netherstone Daggers one-handed melee Yes Yes Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. No Yes
Bonesaw Carried by Sister Hunna Longswords versatile melee No No Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. No No
Bow of Awareness Sold by Roah Moonglow Shortbows two-handed ranged No No Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. No No
Bow of the Banshee Sold by Corsair Greymon Shortbows two-handed ranged No No Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. No No
Breaching Pikestaff On a coffin in the center of the tomb Pikes two-handed melee No No Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. No No
Brewing Ladle Light Hammers one-handed melee No Yes No Yes
Cacophony ; Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)
Sold by Lady Esther, north-east of the Trielta Crags waypoint Quarterstaves versatile melee No No Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. No No
Caitiff Staff ; Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)
Sold by Helsik once her special stock is unlocked Quarterstaves versatile melee No No No No
Ceremonial Battleaxe In the one of the dormitories guarded by a Guardian of Faith Battleaxes versatile melee No No Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. No No
Ceremonial Longsword On the north-western pedestal in the Dawnmasters Memorial Longswords versatile melee No No Ceremonial Longsword is an uncommon, lightly enchanted longsword. No No
Ceremonial Mace On a random Kobold Looter in the Firewine storage room Maces one-handed melee No No No No
Ceremonial Warhammer On the roof, in the Giant Eagle's nest Warhammers versatile melee No No No No
Charge-Bound Warhammer
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
Sold by Dammon Warhammers versatile melee No No Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. No No
Clown Hammer Carried by Dribbles on the stage in the north-eastern corner Warhammers versatile melee No No Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. No No
Club +1 On a skeleton at top of the building Clubs one-handed melee No No No Yes
Club of Hill Giant Strength Obtained by breaking the Stool of Hill Giant Strength Clubs one-handed melee No No Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. No Yes
Cold Snap
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Sold by Ferg Drogher, if Shadowheart is not in the party Daggers one-handed melee Yes Yes Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. No Yes
    Combination Axe Battleaxes versatile melee No No No No
    Comeback Handaxe Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni Handaxes one-handed melee No Yes No Yes
    Corellon's Grace Sold by Auntie Ethel in the Hollow in the Emerald Grove Quarterstaves versatile melee No No Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Saving Throws if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. No No
    Corpsegrinder Crried by Cairos at the beaches west of Rivington Mauls two-handed melee No No Corpsegrinder is a rare +2 Maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. Yes No
    Corrosive Flail Sold by Derryth Bonecloak in the Underdark Flails one-handed melee No No Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. No No
    Creation's Echo Sold by Omeluum after completing his quest Help Omeluum investigate the parasite Quarterstaves versatile melee No No Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. No No
    Crimson Mischief Carried by Orin during the quest Get Orin's Netherstone Shortswords one-handed melee Yes No Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. No Yes
    Crossbow of Arcane Force Carried by Raider G'r'ath in the camp area south of the Crèche Y'llek waypoint Heavy Crossbows two-handed ranged No No Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. No No
    Cruel Sting ; Ensnaring Strands Ensnaring Strands ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Carried by Kar'niss Longswords versatile melee No No Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. No No
    Dagger +1 Sold by any trader using the magic melee table
    • On a small hill overlooking the barn at the Blighted Village, stuck into a piece of meat roasting over a campfire
    Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Carried by Dolor at the Wine Festival Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Sold by various traders in Act Three Daggers one-handed melee Yes Yes No Yes
    Dagger +2 Carried by Assassin's Folly at the end of Act Three, if a Rogue is in the party Daggers one-handed melee Yes Yes No Yes
    Dagger of Shar Daggers one-handed melee Yes No No Yes
    Darkfire Shortbow
  • Resistance to Damage TypesFire damage.
  • Resistance to Damage TypesCold damage.
  • Haste Haste ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Sold by Dammon in Act Two Shortbows two-handed ranged No No Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. No No
    Dart +1 Darts two-handed ranged Yes No No No
    Dart +2 Darts two-handed ranged Yes No No No
    Deep Delver Carried by Elder Brithvar War Picks one-handed melee No No Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. No No
    Defender Flail Sold by A'jak'nir Jeera Flails one-handed melee No No The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. No No
    Defender Greataxe Sold by Quartermaster Talli near the Last Light Inn waypoint Greataxes two-handed melee No No Defender Greataxe is a rare +2 Greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. Yes No
    Despair of Athkatla Carried by Lorroakan's body after fighting him Quarterstaves versatile melee No No Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. No No
    Devotee's Mace Main Hand Only
    Healing Incense Aura Healing Incense Aura ()
    Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)
    Rewarded from casting the Arm Thy Servant Arm Thy Servant variant of Divine Intervention Divine Intervention Maces one-handed melee No No The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. No No
    Dolor Amarus Carried by by Dolor Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Dolor Amarus Sold by Echo of Abazigal Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Doom Axe Greataxes two-handed melee No No Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Doom Hammer Sold by Grat the Trader Mauls two-handed melee No No Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Dragon's Grasp Sold by Arron next to the Silvanus statue Handaxes one-handed melee No Yes Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. No Yes
    Drakethroat Glaive ; Draconic Elemental Weapon Draconic Elemental Weapon ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Sold by Roah Moonglow on the main floor Glaives two-handed melee No No Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to Dragonborn breath racial actions. Yes No
    Dread Iron Dagger Sold by Echo of Abazigal Daggers one-handed melee Yes Yes Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. No Yes
    Duellist's Prerogative ; Challenge to Duel Challenge to Duel ()
    Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
    Reward from Lora for completing the quest Save Vanra Rapiers one-handed melee Yes No Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. No No
    Duke Ravengard's Longsword
    Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. ( Recharge: Short rest.)
    Carried by Duke Ulder Ravengard in Wyrm's Rock Prison and at the Campsite Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. No No
    Dwarven Thrower Sold by Ferg Drogher, if Shadowheart is not in the party Warhammers versatile melee No Yes Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. No No
    Enforcer Club Clubs one-handed melee No No No Yes
    Everburn Blade Carried by Commander Zhalk at the helm of the Nautiloid during the Prologue at X: -53 Y: -391 Greatswords two-handed melee No No Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage. Yes No
    Executioner Sword Shortswords one-handed melee Yes No Executioner Sword is a rare, lightly enchanted (+1) variant of the Shortswords family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It is a light weapon that anyone can dual-wield without special training. No Yes
    Exterminator's Axe Carried by Gekh Coal Greataxes two-handed melee No No Exterminator's Axe is an uncommon Greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. Yes No
    Fabricated Arbalest Carried by Enver Gortash Heavy Crossbows two-handed ranged No No Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. No No
    Faithbreaker Carried by by Dror Ragzlin Warhammers versatile melee No No Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. No No
    Firestoker In an opulent chest in the Dormitory room with the Hellsboars Hand Crossbows one-handed ranged No No The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. No Yes
    Flail +1 Sold by any trader using the magic melee table Flails one-handed melee No No No No
    Flail +2 Flails one-handed melee No No No No
    Flail of Ages ; Elemental Age Elemental Age ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint Flails one-handed melee No No Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. No No
    Flail of Dread Skulls Flails one-handed melee No No No No
    Fleshrender Sold by Echo of Abazigal Shortswords one-handed melee Yes No Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. No Yes
    Foebreaker In a hidden chest in the Karsus section Mauls two-handed melee No No Foebreaker is a very rare +2 Maul that ignores Damage TypesBludgeoning resistance of targets. Yes No
    Gandrel's Aspiration Carried by Gandrel in Act One Heavy Crossbows two-handed ranged No No Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. Yes No
    Giantbreaker Sold by Brem after completing the quest Find the Missing Shipment Heavy Crossbows two-handed ranged No No Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. Yes No
    Githyanki Crossbow Carried by Raider Chost of the githyanki patrol Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Crossbow Carried by Raider Zastri of the githyanki patrol Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Crossbow Often Carried by Kith'rak Voss visiting the githyanki patrol Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Greatsword Carried by multiple githyanki in the Creche Y'llek Greatswords two-handed melee No No The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. Yes No
    Githyanki Greatsword (Psionic) Carried by Sarth Baretha, leader of the githyanki patrol Greatswords two-handed melee No No Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. Yes No
    Githyanki Longsword (+1) Carried by Gish For'reth, member of the githyanki patrol Longswords versatile melee No No Githyanki Longsword is an uncommon, lightly enchanted longsword. No No
    Githyanki Longsword (Psionic) Longswords versatile melee No No No No
    Githyanki Shortsword Carried by numerous Githyanki Shortswords one-handed melee Yes No No Yes
    Glaive +1 Sold by any trader using the magic melee table Glaives two-handed melee No No Glaive +1 is an uncommon, lightly enchanted Glaive. Yes No
    Gleamdance Dagger Carried by Farlin at the beaches west of Rivington Daggers one-handed melee Yes Yes Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. No Yes
    Goblinbane Dagger Daggers one-handed melee Yes Yes Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls. No Yes
    Gold Wyrmling Staff ; Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    Sold by Roah Moonglow, to the left beyond the sanctum entrance Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare Quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Gold Wyrmling Staff ; Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare Quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Gontr Mael ; Celestial Haste Celestial Haste ()
    Cast as a level 3 spell at will.
    Carried by the Steel Watcher Titan in the Control Centre Longbows two-handed ranged No No Gontr Mael is a legendary +3 Longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. No No
    Greataxe +1 Sold by any trader using the magic melee table Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted Greataxe. Yes No
    Greataxe +1 On a rack in the hidden room in the cellar of the Risen Road Toll House Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted Greataxe. Yes No
    Greataxe +1 Carried by Adventurer Rosanna. Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted Greataxe. Yes No
    Greataxe +2 In the Counting House Safe n°2 in The Counting House at X: -962 Y: 764 Greataxes two-handed melee No No Greataxe +2 is a rare, moderately enchanted Greataxe. Yes No
    Greatclub +1 Sold by any trader using the magic melee table Greatclubs two-handed melee No No Greatclub +1 is an uncommon enchanted Greatclub. No No
    Greatclub +1 Sold by Grat Greatclubs two-handed melee No No Greatclub +1 is an uncommon enchanted Greatclub. No No
    Greatsword +1 Sold by any trader using the magic melee table Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted Greatsword. Yes No
    Greatsword +1 Always sold by Grat. Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted Greatsword. Yes No
    Halberd +1 Sold by any trader using the magic melee table Halberds two-handed melee No No Halberd +1 is an uncommon, lightly enchanted Halberd. Yes No
    Halberd of Vigilance Sold by Lann Tarv on the main floor Halberds two-handed melee No No Halberd of Vigilance is a very rare Halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. Yes No
    Hamarhraft In a gilded chest in one of the burning rooms on the top floor of the inn Mauls two-handed melee No No Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a Jump. Yes No
    Hammer of the Just ; Detect Thoughts Detect Thoughts ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    In the Offerings to Tyr chest in the basement Warhammers versatile melee No No Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. No No
    Hand Crossbow +1 Sold by Derryth Bonecloak Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +1 Sold by Dammon Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +1 Sold by Roah Moonglow Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +2 Inside a wall vault in an office on the second floor of Lady Jannath's Estate Hand Crossbows one-handed ranged No No No Yes
    Handaxe +1 Sold by any trader using the magic melee table Handaxes one-handed melee No Yes No No
    Handaxe +1 Carried by Harper Lassandra Handaxes one-handed melee No Yes No No
    Handmaiden's Mace
    • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
    Carried by Viconia DeVir Maces one-handed melee No No Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. No No
    Harmonic Dueller Sold by Entharl Danthelon in Wyrm's Crossing Rapiers one-handed melee Yes No Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. No No
    Harmonium Halberd
  • Strength Strength +2 (up to 23)
  • Intelligence Intelligence -1
  • Wisdom Wisdom -1
  • Sold by Dammon in Act Two Halberds two-handed melee No No Harmonium Halberd is a rare Halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. Yes No
    Harold Reward for bringing the chest to Zarys as part of Find the Missing Shipment Heavy Crossbows two-handed ranged No No Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. Yes No
    Harper Sacredstriker ; Spiritual Weapon Spiritual Weapon ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Sold by Lorroakan's Projection or Rolan on the ground floor Quarterstaves versatile melee No No Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. No No
    Heavy Crossbow +1 Sold by Roah Moonglow Heavy Crossbows two-handed ranged No No Yes No
    Heavy Crossbow +1 Sold by Derryth Bonecloak Heavy Crossbows two-handed ranged No No Yes No
    Hellbeard Halberd Sold by Helsik once her special stock is unlocked Halberds two-handed melee No No Hellbeard Halberd is a rare Halberd that deals additional Damage TypesPoison damage and possibly Poisons Poisons the target. Yes No
    Hellfire Engine Crossbow ; Lightning Arrow Lightning Arrow ()
    Cast as a level 4 spell ( Recharge: Long rest.)
    Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm at the table on the main floor in the Security Office Heavy Crossbows two-handed ranged No No Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. No No
    Hellfire Greataxe In a gilded chest in the "Illusion" section Greataxes two-handed melee No No Hellfire Greataxe is a very rare Greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. Yes No
    Hellfire Hand Crossbow
    Scorching Ray Scorching Ray ()
    Cast as a level 3 spell ( Recharge: Short rest.)
    Carried by Yurgir Hand Crossbows one-handed ranged No No Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. No Yes
    Hellrider Longbow Sold by Ferg Drogher if Shadowheart is not in the party Longbows two-handed ranged No No Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature on a successful attack. No No
    Hollow's Staff ; Arms of Hadar Arms of Hadar ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Carried by Lucretious Quarterstaves versatile melee No No Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. No No
    Hoppy Sold by Lady Esther, north-east of the Trielta Crags waypoint War Picks one-handed melee No No Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. No No
    Hunter's Dagger Sold by Roah Moonglow, to the left beyond the sanctum entrance Daggers one-handed melee Yes Yes Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. No Yes
    Hunting Shortbow ; Hunter's Mark Hunter's Mark ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Sold by Dammon in the Emerald Grove Shortbows two-handed ranged No No Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage Icon.png Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. No No
    Incandescent Staff
    Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    Fireball Fireball ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Sold by Quartermaster Talli near the Last Light Inn waypoint Quarterstaves versatile melee No No Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. No No
    Infernal Longsword Longswords versatile melee No No Infernal Longsword is a rare, lightly enchanted (+1) variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. No No
    Infernal Mace Carried by Black Gauntlets of Bane Borri Paver, Hahns Rives, Ifran, Indora Ralston, Tamia Holzt Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Mace Carried by Black Gauntlets of Bane Aischa, Greyward, Ignur, and Mohlen Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Mace Carried by Black Gauntlets of Bane Uva and Fists of Bane Hyrriet, and Volgu Drak Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Rapier ; Planar Ally: Cambion Planar Ally: Cambion ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Potential reward from Mizora during Wyll's companion quest, The Blade of Frontiers Rapiers one-handed melee Yes No The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. No No
    Infernal Spear Carried by Iron Consul Mian Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Spear Carried by Iron Consul Nuff Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Warhammer Warhammers one-handed melee No No Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poison Poison targets it strikes. No No
    Intransigent Warhammer In a watertight chest on a Duergar skiff during the first voyage to Grymforge from the Decrepit Village Warhammers versatile melee No No Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. No No
    Ironwood Club Carried by by the Shadow-Cursed Shambling Mound Clubs one-handed melee No No Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. No Yes
    Jagged Spear On the ground near Torturer Spike, east of the Sanctum entrance Spears versatile melee No Yes Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. No No
    Javelin +1 Sold by any trader using the magic melee table Javelins one-handed melee No Yes No No
    Javelin +1 Carried by Lord Jannath's Bodyguard (5x) Javelins one-handed melee No Yes No No
    Jorgoral's Greatsword Sold by Corsair Greymon Greatswords two-handed melee No No Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. Yes No
    Justiciar's Scimitar Carried by Lyrthindor Scimitars one-handed melee Yes No Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. No Yes
    Katana Lying on a table in the basement of Golbraith's Cellar Longswords versatile melee No No No No
    Ketheric's Warhammer Carried by Ketheric Thorm, while fighting against him a second time Warhammers versatile melee No No No No
    Knife of the Undermountain King Sold by A'jak'nir Jeera Shortswords one-handed melee Yes No The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. No Yes
    Kurwin's Cauteriser Looted from Bugthimble Scimitars one-handed melee Yes No Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. No Yes
    Larethian's Wrath Sold by A'jak'nir Jeera Longswords versatile melee Yes No Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. No No
    Least Expected In a gilded chest beyond the locked puzzle door Shortbows two-handed ranged No No Least Expected is a rare + 2 Shortbow which grants the Blinding Shot weapon action, and increases Attack Rolls while Obscured. No No
    Light Crossbow +1 Sold by Dammon Light Crossbows two-handed ranged No No No No
    Light Crossbow +1 Sold by Derryth Bonecloak Light Crossbows two-handed ranged No No No No
    Light Crossbow of Speed Light Crossbows two-handed ranged No No Light Crossbow of Speed is a rare Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Light Hammer +1 Sold by any trader using the magic melee table Light Hammers one-handed melee No Yes No Yes
    Light of Creation Carried by Bernard at the top floor Halberds two-handed melee No No Light of Creation is an uncommon Halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. Yes No
    Lightning Jabber Carried by the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance Spears versatile melee No Yes Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. No No
    Longbow +1 Sold by Grat the Trader Longbows two-handed ranged No No Yes No
    Longbow +1 Sold by Roah Moonglow Longbows two-handed ranged No No Yes No
    Longbow +1 Sold by Brem after completing Find the Missing Shipment Longbows two-handed ranged No No Yes No
    Longbow +2 Carried by The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party Longbows two-handed ranged No No No No
    Longsword +1 Sold by any trader using the magic melee table Longswords versatile melee No No No No
    Longsword +2 In the basement of the Forge of the Nine in the Lower City, laying against a wall at X: 399 Y: 767 Longswords versatile melee No No No No
    Loviatar's Scourge Carried by Abdirak Maces one-handed melee No No Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. No No
    Mace +1 Sold by any trader using the magic melee table Maces one-handed melee No No No No
    Mace +2 Maces one-handed melee No No No No
    Magical Hand Crossbow Hand Crossbows one-handed ranged No No Magical Hand Crossbow is a very rare +2 Hand Crossbow that allows the wielder to shoot a target at close range and then make a melee attack against it as a reaction. No Yes
    Magical Pike In a rosewood casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound Pikes two-handed melee No No Yes No
    Markoheshkir ; Kereska's Favour Kereska's Favour ()
    Cast as a level 4 spell ( Recharge: Short rest.)
    In a Globe of Invulnerability Quarterstaves versatile melee No No Markoheshkir is a legendary +2 Quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. No No
    Maul +1 Sold by any trader using the magic melee table Mauls two-handed melee No No Maul +1 is an uncommon, lightly enchanted Maul. Yes No
    Melf's First Staff ; Melf's Acid Arrow Melf's Acid Arrow ()
    Cast as a level 2 spell ( Recharge: Long rest.)
    Sold by Blurg Quarterstaves versatile melee No No The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. No No
    Merregon Halberd Carried by a Merregon Legionnaire in the hallway with the Hellsboars Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted Halberd. Yes No
    Merregon Halberd Laying around the Crumbling Island Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted Halberd. Yes No
    Merregon Halberd Laying around the Crumbling Island Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted Halberd. Yes No
    Merregon Halberd Carried by the Merregons accompanying Yurgir Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted Halberd. Yes No
    Mind Sundering Dagger Daggers one-handed melee Yes Yes No Yes
    Monster Slayer Glaive Sold by Roah Moonglow, to the left beyond the sanctum entrance Glaives two-handed melee No No Monster Slayer Glaive is a rare +1 Glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. Yes No
    Moonblade Longswords versatile melee No No No No
    Moonlantern Carried by Kar'niss, either after the Harper ambush or at the top of Moonrise Towers Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical Light in a large radius while equipped. No Yes
    Moonlantern Given by Isobel if letting the Harpers take the Moonlantern Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical Light in a large radius while equipped. No Yes
    Moonlantern In Balthazar's room in Moonrise Towers Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical Light in a large radius while equipped. No Yes
    Moonlight Glaive Reward for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest Glaives two-handed melee No No Moonlight Glaive is a rare +2 Glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. Yes No
    Morningstar +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Morningstars one-handed melee No No No No
    Mourning Frost ; Ray of Frost Ray of Frost ()
    Cast as a cantrip at will.
    Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge: Quarterstaves versatile melee No No Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. No No
    Murderous Cut Carried by several Bhaal cultists throughout Act Three Daggers one-handed melee Yes Yes Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. No Yes
    Myrkulite Scourge Carried by Radija on the first floor Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Carried by Susdera on the rooftop Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Carried by Kressa Bonedaughter in the barracks Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Carried by Sarabayle after confronting Ketheric Thorm Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Carried by Willinx Jindlebee after confronting Ketheric Thorm Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Myrkulite Scourge Carried by Duckie Verish after confronting Ketheric Thorm Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Nature's Snare Underground Passage: In a trapped Heavy Chest at X: -425 Y: -200 Quarterstaves versatile melee No No Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. No No
    Ne'er Misser ; Magic Missile Magic Missile ()
    Cast as a level 3 spell ( Recharge: Short rest.)
    Sold by Roah Moonglow on the main floor Hand Crossbows one-handed ranged No No The Ne'er Misser is a rare + 1 Hand Crossbow that deals Damage TypesForce damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. No Yes
    Nyrulna In a locked painted chest, near the portal to exit the area Tridents versatile melee No Yes Nyrulna is a legendary, +3 Trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. No No
    Orphic Hammer On the central pedestal in the Archive Warhammers versatile melee No Yes The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. No No
    Pale Oak ; Faithwarden's Vines Faithwarden's Vines ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Obtained as a reward for completing the quest Investigate Kagha and either persuading and sparing Kagha, or killing Kagha Quarterstaves versatile melee No No Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. No No
    Pelorsun Blade Under a dirt mound, inside a DC15 trapped rosewood casket Rapiers one-handed melee Yes No Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. No No
    Phalar Aluve
    Phalar Aluve: Melody Phalar Aluve: Melody ()
    The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)
    Embedded inside a rock in the Underdark at X: 116 Y: -192 Longswords versatile melee Yes No Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. No No
    Pike +1 Sold by any trader using the magic melee table Pikes two-handed melee No No Yes No
    Planeslayer Flail Flails one-handed melee No No No No
    Promise Daggers one-handed melee Yes Yes No Yes
    Punch-Drunk Bastard In a chest in the back area to the west, next to a trapped cage door Greatclubs two-handed melee No No Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. No No
    Quarterstaff +1 Sold by any trader using the magic melee table Quarterstaves versatile melee No No No No
    Quarterstaff +2 Carried by Aelis Siryasius. Quarterstaves versatile melee No No No No
    Rain Dancer
  • Create Water Create Water ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Sold by Arron next to the Silvanus statue Quarterstaves versatile melee No No Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. No No
    Rapier +1 Sold by any trader using the magic melee table Rapiers one-handed melee Yes No No No
    Rapier +2 Sold by various traders depending on the party's level Rapiers one-handed melee Yes No No No
    Rapier +2 Carried by Pactsplitter in the final fight Atop the Netherbrain, if a warlock is in the party Rapiers one-handed melee Yes No No No
    Rat Bat Leaning against a wall, near Thisobald Thorm Greatclubs two-handed melee No No The Rat Bat is a rare Greatclub that grants the wielder Advantage on their Attack Rolls against beasts. No No
    Ravengard's Scourger ; Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Looted from the High Security Vault n°5 Morningstars one-handed melee No No Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. No No
    Rebound Battleaxe Battleaxes versatile melee No No No No
    Render of Mind and Body Sold by Lann Tarv on the main floor Shortswords one-handed melee Yes No Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. No Yes
    Render of Scrumptious Flesh Longswords versatile melee No No Render of Scrumptious Flesh is a rare, moderately enchanted (+2) variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. No No
    Returning Pike Sold by Grat the Trader Pikes two-handed melee No Yes Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. Yes No
    Rhapsody At 3 stacks of Scarlet Remittance:
    Scarlet Feast Scarlet Feast ()
    If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)
    Carried by Cazador Szarr Daggers one-handed melee Yes Yes Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. No Yes
    Ritual Axe On the table next to Abdirak Handaxes one-handed melee No Yes Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. No Yes
    Ritual Dagger ; Blood Sacrifice Blood Sacrifice ()
    Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.
    Near Abdirak or carried by him Daggers one-handed melee Yes Yes Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. No Yes
    Ritual Dagger of Shar On an altar in a hidden room at the bottom of the sanctuary Daggers one-handed melee Yes Yes Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Rupturing Blade Sold by Brem after completing the quest Find the Missing Shipment Rapiers one-handed melee Yes No Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. No No
    Salty Scimitar(rrr) ; Command Command ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Looted from the real Captain Grisly in the basement. Scimitars one-handed melee Yes No Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. No Yes
    Sanguine Blade Rapiers one-handed melee Yes No Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3). No No
    Scimitar +1 Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up. Scimitars one-handed melee Yes No No Yes
    Scimitar +2 Scimitars one-handed melee Yes No No Yes
    Selûne's Spear of Night ; Moonbeam Moonbeam ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Moonmote Moonmote ()
    Cast as a cantrip ( Recharge: Long rest.)
    Reward for sparing the Nightsong during Shadowheart Shadowheart's personal quest, The Chosen of Shar Spears versatile melee No Yes Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. No No
    Sethan ; Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Sethan: Reduce Sethan: Reduce ()
    Cast as a level 2 spell ( Recharge: Long rest.)
    Sold by Ferg Drogher near the Requisitioned Barn Greataxes two-handed melee No No Sethan is a very rare Greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. Yes No
    Shadow Battleaxe Battleaxes versatile melee No No Shadow Battleaxe is an uncommon battle axe. No No
    Shadow Blade Created via Shadow Blade Shadow Blade spell found on the Shadow Blade Ring Shortswords one-handed melee Yes No Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. No Yes
    Shadow Lantern ; Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Obtainable from Balthazar's hidden room, only if Gale is in the party Clubs versatile melee No No Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. No Yes
    Shar's Spear of Evening ; Shar's Darkness Shar's Darkness ()
    Cast as a level 2 spell ( Recharge: Per turn.)
    Rewarded to Shadowheart for killing the Nightsong Spears versatile melee No Yes Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. No No
    Shar's Sting Daggers one-handed melee Yes Yes Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Sharran Crossbow In a locked chest behind 2 archery targets Light Crossbows two-handed ranged No No Sharran Crossbow is an uncommon Light Crossbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Shattered Flail Carried by Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan Maces one-handed melee No No Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. No No
    Shining Staver-of-Skulls
    • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
    Sold by Corsair Greymon on the boat to Grymforge Light Hammers one-handed melee No Yes Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. No Yes
    Shortbow +1
  • Sold by
  • Shortbows two-handed ranged No No No No
    Shortsword +1 Sold by any trader using the magic melee table Shortswords one-handed melee Yes No No Yes
    Shortsword +2 Sold by various traders depending on the party's level
  • In the locked strongbox in the basement of Peartree House
  • Carried by the Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party
  • Shortswords one-handed melee Yes No No Yes
    Shortsword of First Blood On the corpse of an executed Deep Gnome, at the entrance of the Decrepit Village, if approaching from the Myconid Colony Shortswords one-handed melee Yes No The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. No Yes
    Sickle of BOOOAL Carried by Pooldripp the Zealous Sickles one-handed melee No No No Yes
    Sickle of BOOOAL Given to the player character by BOOOAL Sickles one-handed melee No No No Yes
    Silver Sword of the Astral Plane Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss after agreeing to meet him in the sewers Greatswords two-handed melee No No Silver Sword of the Astral Plane is a legendary Greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. Yes No
    Singing Sword
  • Phalar Aluve: Sing Phalar Aluve: Sing
  • Phalar Aluve: Shriek Phalar Aluve: Shriek
  • Longswords versatile melee No No No No
    Skybreaker ; Searing Smite Searing Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    In a locked heavy chest in front of the entrance Light Hammers one-handed melee No Yes Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. No Yes
    Slicing Shortsword Sold by Lann Tarv on the main floor Shortswords one-handed melee Yes No The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. No Yes
    Sorrow ; Sorrowful Lash Sorrowful Lash ()
    Cast as a cantrip ( Recharge: Per turn.)
    On a stone slab at the Wolf altar in the Hidden Vault Glaives two-handed melee No No Sorrow is a rare Glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. Yes No
    Soulbreaker Greatsword Carrried by Kith'rak Therezzyn in the Captain's Quarters Greatswords two-handed melee No No Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. Yes No
    Spear +1 Sold by any trader using the magic melee table Spears versatile melee No Yes No No
    Spear +2 Spears versatile melee No Yes Spear +2 is a rare, enchanted Spear. No No
    Spear of Night On a shrine in the Silent Library, beyond the riddle door Spears versatile melee No Yes No No
    Speedy Reply On the body of a dead caravan agent, near the cave where gnolls are attacking the caravan's survivors Scimitars one-handed melee Yes No Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. No Yes
    Spellthief Sold by Arron next to the Silvanus statue Longbows two-handed ranged No No Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. No No
    Spiderstep Staff Quarterstaves versatile melee No No No No
    Staff of a Mumbling Wizard ; Firebolt? Firebolt?
    Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.
    Gained as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni Quarterstaves versatile melee No No Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. No No
    Staff of Accretion Quarterstaves versatile melee No No No No
    Staff of Arcane Blessing ; Bless Bless ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Leaning up against a table in the basement of the Arcane Tower at X: 164 Y: 432 Quarterstaves versatile melee No No Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. No No
    Staff of Cherished Necromancy Carried by Mystic Carrion Quarterstaves versatile melee No No Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. No No
    Staff of Crones ; Ray of Sickness Ray of Sickness ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    On the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse Quarterstaves versatile melee No No Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. No No
    Staff of Interruption ; Counterspell Counterspell ()
    Cast as a level 5 spell ( Recharge: Long rest.)
    Old Garlow's Place at X: -55 Y: -1470: Rewarded by Mayrina after finishing the quest Help the Hag Survivors
    • Old Garlow's Place at X: -55 Y: -147: Given by Adrielle, if Mayrina is a captive of the Hag after accepting the quest to kill the Hag
    Quarterstaves versatile melee No No Staff of Interruption is a rare Quarterstaff that allows the wielder to cast Counterspell at Level 5. No No
    Staff of Spellpower In Raphael's Vault across from the entrance to the Boudoir Quarterstaves versatile melee No No Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. No No
    Staff of the Emperor Carried by the Emperor Quarterstaves versatile melee No No Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. No No
    Staff of the Ram In an opulent chest in the basement Quarterstaves versatile melee No No The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. No No
    Steadfast Maul Mauls two-handed melee No No Steadfast Maul is an uncommon, lightly enchanted Maul. Yes No
    Steelforged Sword Blacksmith's Forge X: -435 Y: -371: In Sampson's locked chest in Blighted Village
  • The High Hall X: 235 Y: 44: On a table of goods, owned by Koll
  • Shortswords one-handed melee Yes No No Yes
    Stillmaker ; Hold Person Hold Person ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    In a hole in the area underneath the temple Daggers one-handed melee Yes Yes Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. No Yes
    Sussur Dagger Reward for completing the quest Finish the Masterwork Weapon Daggers one-handed melee Yes Yes The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Sussur Greatsword
  • Silences Silences the target on hit if it fails a DC 12  Constitution saving throw.
  • Reward for completing the quest Finish the Masterwork Weapon Greatswords two-handed melee No No Sussur Greatsword is a rare Greatsword that can Silence targets on a successful hit. Yes No
    Sussur Sickle
  • Silences Silences the target on hit if it fails a DC 12  Constitution saving throw.
  • Reward for completing the quest Finish the Masterwork Weapon Sickles one-handed melee No No The Sussur Sickle is a Rare + 1 Sickle that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Svartlebee's Woundseeker Carried by Gauntlet Yeva at Waukeen's Rest at X: -66 Y: 609 or in the Tadpoling Centre at the Mind Flayer Colony Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. Yes No
    Sword of Chaos Carried by Sarevok Anchev Greatswords two-handed melee No No Sword of Chaos is a very rare +2 greatsword that deals additional Damage TypesNecrotic damage and also regains wielder's health on each successful hit. Yes No
    Sword of Clutching Umbra Sold by Dammon Shortswords one-handed melee Yes No Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. No Yes
    Sword of Justice ; Tyr's Protection Tyr's Protection ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Carried by Anders in Toll House, or rewarded by him for killing Karlach in Hunt the Devil Greatswords two-handed melee No No Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. Yes No
    Sword of Life Stealing Sold by Dammon Shortswords one-handed melee Yes No The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. No Yes
    Sword of Screams Carried by Nere near the cave-in in the main forge area Rapiers one-handed melee Yes No Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. No No
    Sword of the Emperor In the hidden room during the quest Visit the Emperor's Old Hideout Longswords versatile melee No No Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. No No
    Sylvan Scimitar This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her. Scimitars one-handed melee Yes No Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. No Yes
    Syringe Carried by Sister Anya Daggers one-handed melee Yes Yes Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. No Yes
    The Baneful Sold by Blurg Shortswords one-handed melee Yes No The Baneful is a rare +1 shortsword that only functions if bound to an Eldritch Knight or is a Warlock's Pact weapon. It applies the Bane condition on hit. No Yes
    The Blood of Lathander ; Sunbeam Sunbeam ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    On a locked altar in the Secret Chamber Maces one-handed melee No No The Blood of Lathander is a legendary + 3 Mace found through the Find the Blood of Lathander Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam Sunbeam. No No
    The Clover
    True Strike True Strike ()
    Cast as a cantrip ( Recharge: Short rest.)
    Scimitars one-handed melee Yes No No Yes
    The Dancing Breeze Sold by Exxvikyap in Rivington during Act Three Glaives two-handed melee Yes No The Dancing Breeze is a very rare Glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. Yes No
    The Dead Shot Sold by Fytz the Firecracker, near the Lower City Central Wall waypoint Longbows two-handed ranged No No The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. Yes No
    The Impaler Pikes two-handed melee No No The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. No No
    The Joltshooter Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke Longbows two-handed ranged No No The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Long Arm of the Gur In the High Security Vault n°3 Heavy Crossbows two-handed ranged No No The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. No No
    The Sacred Star Bought or stolen from Vicar Humbletoes. Morningstars one-handed melee No No The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. No No
    The Skinburster Leaning against a display case in the Inquisitor's Chamber Halberds two-handed melee No No The Skinburster is an uncommon +1 Halberd that grants its wielder Force Conduit Force Conduit on each successful hit. Yes No
    The Sparky Points Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke Tridents versatile melee No Yes The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing melee damage with this weapon. No No
    The Spellsparkler Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke Quarterstaves versatile melee No No The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. No No
    The Undead Bane Carried by Ulma in the Gur Camp at X: 100 Y: -17 or in Cazador's Dungeon at X: -1925 Y: 836 Greataxes two-handed melee No No The Undead Bane is an uncommon Greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. Yes No
    The Watcher's Guide In the sarcophagus surrounded by statues and traps Spears versatile melee No Yes The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. No No
    Thermodynamo Axe Sold by Dammon in Act Two Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thermodynamo Axe On a table of goods, owned by Koll Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thorn Blade ; Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Bought or stolen from Dammon in Act Two. Scimitars one-handed melee Yes No Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Damage TypesPoison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). No Yes
    Titanstring Bow Sold by Lann Tarv on the main floor, only if Brem's special stock was not unlocked before by Find the Missing Shipment Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Titanstring Bow Sold by Brem after completing the quest Find the Missing Shipment Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Torch of Revocation Given by Mystic Carrion as a potential reward for the quest Find Mystic Carrion's Servant, or in the locked chest behind Mystic Carrion Clubs one-handed melee No No Torch of Revocation is a story rarity +1 utility item carried by Mystic Carrion and used in exorcisms. No Yes
    Tough Sunrises Morningstars one-handed melee No No No No
    Trepan Carried by Sister Vanessa Shortswords one-handed melee Yes No Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. No Yes
    Trident +1 Sold by any trader using the magic melee table Tridents versatile melee No Yes No No
    Trident +2 Carried by The Darkening Hunt in the final fight Atop the Netherbrain, if a ranger is in the party Tridents versatile melee No Yes No No
    Trident of the Waves In the High Security Vault n°4 Tridents versatile melee No Yes Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. No No
    Twist of Fortune Looted from Gerringothe Thorm after defeating her. Morningstars one-handed melee No No Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. No No
    Unseen Menace Sold by A'jak'nir Jeera Pikes two-handed melee No No Unseen Menace is a rare + 1 Pike which increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. No No
    Verminsign Rapiers one-handed melee Yes No No No
    Very Heavy Greataxe Carried by Fezzerk in front of the windmill in Act One Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon Greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Very Heavy Greataxe Carried by Fezzerk on the main floor Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon Greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Vicious Battleaxe Sold by Echo of Abazigal Battleaxes versatile melee No No Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. No No
    Vicious Shortbow Sold by Echo of Abazigal Shortbows two-handed ranged No No Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. No No
    Vision of the Absolute Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear Spears versatile melee No Yes Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple sets of eyes. No No
    Voss' Silver Sword ; Wrathful Smite Wrathful Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Carried by Kith'rak Voss at the Campsite in Act One, in Sharess' Caress at X: 25 Y: 98, in the Lower City Sewers at X: -70 Y: 826 or in the Upper City Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    War Pick +1 Sold by any trader using the magic melee table War Picks one-handed melee No No No No
    War Pick +1 Always sold by Grat the Trader War Picks one-handed melee No No No No
    Warhammer +1 Sold by any trader using the magic melee table Warhammers versatile melee No No No No
    Warhammer +2 Warhammers versatile melee No No No No
    Wavemother's Sickle Carried by Allandra Grey Sickles one-handed melee No No Wavemother's Sickle is a rare, + 2 Sickle that grants the wielder Advantage against targets with the Wet condition. No Yes
    Witchbreaker Sold by A'jak'nir Jeera Battleaxes versatile melee No No Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. No No
    Woe ; Blight Blight ()
    Cast as a level 4 spell ( Recharge: Long rest.)
    Reward for defeating Cazador Szarr during the quest The Pale Elf Quarterstaves versatile melee No No Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. No No
    Worgfang In a pile of bones in one of the cells Daggers one-handed melee Yes Yes Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. No Yes
    Wulbren's Hammer
    • 2d4Damage TypesForce damage against world objects (unlisted)
    On a table up the ladder in the Warden's room Light Hammers one-handed melee No Yes Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit against constructs and world objects. No Yes
    Xyanyde Carried by Minthara, only in Act One Maces one-handed melee No No Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. No No