Guide:Where To Find Weapons

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Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Description - Light - Heavy
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Name Special Where To Find Type Handedness Melee/Ranged Finesse Thrown Description Heavy Light
Adamantine Longsword Longswords versatile melee No No Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. No No
Adamantine Mace The Adamantine Mace can be forged in the Adamantine Forge with a Mace Mould and Mithral Ore. Maces one-handed melee No No Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. No No
Adamantine Scimitar
  • The Adamantine Scimitar can be forged in the Adamantine Forge with a Scimitar Mould and Mithral Ore.
  • Scimitars one-handed melee Yes No Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. No Yes
    Allandra's Whelm
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Tridents versatile melee No Yes No No
    Ambusher Sold by Exxvikyap in Rivington General in Rivington. Shortswords one-handed melee Yes No Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. No Yes
    Arcane Absorption Dagger This weapon appears to be currently unobtainable without cheats or mods. Daggers one-handed melee Yes Yes No Yes
    Arduous Flame Blade Alert Icon.png This weapon appears to be unobtainable without cheats or mods. Longswords versatile melee No No No No
    Argument Solver Dropped by Mig in the Moonrise Towers. Greatclubs two-handed melee No No Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. No No
    Artificial Leech
  • Dropped by Sister Geanne as part of the Malus Thorm boss fight in the House of Healing.
  • Daggers one-handed melee Yes Yes Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. No Yes
    Assassin's Shortsword
  • Advantage Icon.png Advantage on Stealth Checks.
  • Found on one of a pair of skeletons along the cliffs west of the House of Healing (X:-252, Y:36). The other skeleton has the Watcher's Shield. Shortswords one-handed melee Yes No Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. No Yes
    Assassin's Touch Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. Daggers one-handed melee Yes Yes Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. No Yes
    Balduran's Giantslayer
  • Giant Form

    Giant Form (): Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest).

  • Looted from Ansur in The Dragon's Sanctum, Wyrmway.
  • Greatswords two-handed melee No No Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. Yes No
    Battleaxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Battleaxes versatile melee No No No No
    Belm
  • Found in an Opulent Chest X: -1572 Y: 976 in Jaheira's Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Scimitars one-handed melee Yes No Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. No Yes
    Bigboy's Chew Toy
  • Whossa Large Fellow?

    Whossa Large Fellow? (): Cast as a level 2 spell ( Recharge: Long rest).

  • Sold by Lann Tarv in the main floor of Moonrise Towers.
  • Quarterstaves versatile melee No No Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. No No
    Blackguard's Sword
  • Looted from the undead guardian, That Which Guards, in the Murder Tribunal.
  • Longswords versatile melee No No Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. No No
    Blade of Oppressed Souls
  • Looted from area unlocked by the Necrotic Laboratory puzzle in the Mind Flayer Colony.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Longswords versatile melee No No No No
    Blightbringer Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. Shortbows two-handed ranged No No Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. No No
    Blood-Bound Blade
  • This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
  • This weapon appears to be currently unobtainable without cheats or mods. Longswords versatile melee No No No No
    Blooded Greataxe Act One: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29. Greataxes two-handed melee No No Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. Yes No
    Bloodthirst
  • True Strike

    True Strike (): Cast as a cantrip ( Recharge: Short rest).

  • Bound Weapon Bound Weapon
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Reward for defeating Orin during Get Orin's Netherstone.
  • Daggers one-handed melee Yes Yes Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. No Yes
    Bonesaw
  • Dropped by Sister Hunna as part of the Malus Thorm boss fight in the House of Healing.
  • Longswords versatile melee No No Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. No No
    Bow of Awareness
  • This weapon can be bought from these traders:
  • Shortbows two-handed ranged No No Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. No No
    Bow of the Banshee Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. Shortbows two-handed ranged No No Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. No No
    Breaching Pikestaff Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. Pikes two-handed melee No No Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. No No
    Brewing Ladle Light Hammers one-handed melee No Yes No Yes
    Cacophony
  • Thunderous Smite

    Thunderous Smite (): Cast as a level 1 spell ( Recharge: Short rest).

  • This weapon can be bought from these traders:
    • Sold by Lady Esther at the Rosymorn Monastery Trail, after taking the Mountain Path and starting Act Two.
  • Quarterstaves versatile melee No No Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. No No
    Caitiff Staff
  • Caitiff's Restoration

    Caitiff's Restoration (): Replenish 1 expended Warlock spell slots ( Recharge: Long rest).

  • Purchased from Helsik in the Devil's Fee Quarterstaves versatile melee No No No No
    Ceremonial Battleaxe Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. Battleaxes versatile melee No No Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. No No
    Ceremonial Longsword Longswords versatile melee No No Ceremonial Longsword is an uncommon, lightly enchanted longsword. No No
    Ceremonial Mace On a random kobold in the Rosymorn Monastery Firewine storage room. Maces one-handed melee No No No No
    Ceremonial Warhammer
  • Found on the roof of the Rosymorn Monastery in the Giant Eagle's nest X: 80 Y: 44. Picking it up will cause the eagles to become hostile if they aren't already.
  • Warhammers versatile melee No No No No
    Charge-Bound Warhammer
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
  • Can be purchased from Dammon in Last Light Inn Warhammers versatile melee No No Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Damage TypesLightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. No No
    Clown Hammer Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. Warhammers versatile melee No No Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. No No
    Club of Hill Giant Strength Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. X: -26 Y: -272 Clubs one-handed melee No No Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. No Yes
    Cold Snap
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Can be purchased from Ferg Drogher in Rivington. Daggers one-handed melee Yes Yes Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. No Yes
    Combination Axe
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No No No
    Comeback Handaxe Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73 Handaxes one-handed melee No Yes No No
    Corellon's Grace This weapon can be bought or looted from Auntie Ethel in the Riverside Teahouse or the Hollow in the Druid Grove. Quarterstaves versatile melee No No Corellon's Grace is an uncommon Quarterstaff that increases the wielder's Armour Class if the wielder is not wearing any armour. They also gain a bonus to Attack Rolls and Damage Rolls if attacking while unarmed. No No
    Corpsegrinder
  • Looted from Cairos at the docks west of Rivington X: -210 Y: 99.
  • Mauls two-handed melee No No Corpsegrinder is a rare +2 maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. Yes No
    Corrosive Flail May appear in the inventory of the following traders:
  • Derryth Bonecloak in the Ebonlake Grotto in the Underdark.
  • Flails one-handed melee No No Corrosive Flail is a rare +1 Flail that grants a special weapon action, Corrosive Strike. No No
    Creation's Echo Sold by Omeluum in the Myconid Colony after completing his quest Help Omeluum investigate the parasite. Quarterstaves versatile melee No No Creation's Echo is a rare Quarterstaff that grants the wielder resistance to Acid, Fire, Lightning, Radiant, or Necrotic damage after first dealing damage of that element. No No
    Crimson Mischief
  • Dropped by Orin during Get Orin's Netherstone in Act Three.
  • Shortswords one-handed melee Yes No Crimson Mischief is a legendary Shortsword that, when wielded in the main hand, grants additional damage when attacking with Advantage and against targets with 50% or less of their hit points. When wielded in the off-hand, it instead allows the wielder to add their Ability Modifier to their damage. No Yes
    Crossbow of Arcane Force Carried by Raider G'r'ath in Crèche Y'llek Heavy Crossbows two-handed ranged No No Crossbow of Arcane Force is an uncommon +1 Heavy Crossbow that grants the wielder a special Arcane Ammunition weapon action that adds additional Force damage to ranged attacks. No No
    Cruel Sting
  • Ensnaring Strands

    Ensnaring Strands (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from Kar'niss in Shadow-Cursed Lands.
  • Longswords versatile melee No No Cruel Sting is a rare +1 Longsword that deals extra Poison damage against Restrained targets if the wielder is a drow elf. It also grants the Ensnaring Strands spell. No No
    Dagger +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • One can be found on a small hill overlooking the barn at the Blighted Village, stuck into a piece of meat roasting over a campfire. A Strength, Intelligence, or Sleight of Hand check is required to remove it.
  • Daggers one-handed melee Yes Yes No Yes
    Dagger +2
  • Can be looted from Dolor the assassin, found at the Wine Festival in the Lower City of Baldur's Gate.
  • Can be purchased from various traders in Chapter Three.
  • Looted from Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party.
  • Daggers one-handed melee Yes Yes No Yes
    Dagger of Shar This weapon appears to be unobtainable without cheats or mods. Daggers one-handed melee Yes No No Yes
    Darkfire Shortbow
  • Resistance to Damage TypesFire damage.
  • Resistance to Damage TypesCold damage.
  • Haste

    Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Dammon at the Last Light Inn stables X: -35 Y: 169. Shortbows two-handed ranged No No Darkfire Shortbow is a rare +2 Shortbow that grants Resistance to Fire and Cold and grants the ability to cast Haste. No No
    Dart +1 Currently can not be found in-game. Darts two-handed ranged Yes No No No
    Dart +2 Currently can not be found in-game. Darts two-handed ranged Yes No No No
    Deep Delver Dropped by Elder Brithvar in Grymforge (X:-631, Y:326). War Picks one-handed melee No No Deep Delver is an uncommon War Pick that inflicts the Shattered condition on hit. No No
    Defender Flail
  • Armour Class Armour Class +1
  • Can be bought from A'jak'nir Jeera in Crèche Y'llek. Flails one-handed melee No No The Defender Flail is a rare +1 Flail that reduces physical weapon damage to the wearer and increases Armour Class. No No
    Defender Greataxe Act Two: Bought or stolen from Quartermaster Talli at the Last Light Inn X: -27 Y: 132. Greataxes two-handed melee No No Defender Greataxe is a rare +2 greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and saving throw bonus. Yes No
    Despair of Athkatla Looted from Lorroakan in Ramazith's Tower during Act Three. Quarterstaves versatile melee No No Despair of Athkatla is a rare +2 Quarterstaff that enhances the wielder's spells. No No
    Devotee's Mace Main Hand Only
  • Healing Incense Aura

    Healing Incense Aura (): Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest).

  • Rewarded from the Arm Thy Servant variant of Divine Intervention.
  • Maces one-handed melee No No The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies. No No
    Dolor Amarus
  • Dropped by Dolor in Lower City.
  • Also sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Daggers one-handed melee Yes Yes Dolor Amarus is a rare +2 dagger that deals 7 additional damage on a critical hit. No Yes
    Doom Axe This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe. Greataxes two-handed melee No No Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Doom Hammer
  • This weapon can be bought from these traders:
  • Mauls two-handed melee No No Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. Yes No
    Dragon's Grasp This weapon can be bought from Arron in the Druid Grove. Handaxes one-handed melee No Yes Dragon's Grasp is an uncommon Handaxe that deals extra Slashing damage to Burning targets. No Yes
    Drakethroat Glaive
  • Draconic Elemental Weapon

    Draconic Elemental Weapon (): Cast as a level 3 spell ( Recharge: Long rest).

  • This weapon can be bought from these traders:
  • Glaives two-handed melee No No Drakethroat Glaive is a rare +2 Glaive that grants its wielder the Draconic Elemental Weapon weapon action and a bonus to dragonborn breath racial actions. Yes No
    Dread Iron Dagger
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Daggers one-handed melee Yes Yes Dread Iron Dagger is a rare +1 Dagger that deals extra Necrotic damage while the wielder is Hidden. No Yes
    Duellist's Prerogative
  • Challenge to Duel

    Challenge to Duel (): Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target. at will.

  • Reward for completing the quest Save Vanra.
  • Rapiers one-handed melee Yes No Duellist's Prerogative is a legendary, +3 Rapier that grants the wielder a greater chance of critical hits, and an extra reaction provided their off-hand is empty. The wielder can also use a reaction to grant additional Necrotic damage on a hit. No No
    Duke Ravengard's Longsword
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a Reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Charisma +2 (up to 24, see notes)
  • Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. Longswords versatile melee No No Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2. No No
    Dwarven Thrower Sold by Ferg Drogher in Rivington Warhammers versatile melee No Yes Dwarven Thrower is a very rare +2 Warhammer that returns to the wielder when thrown, and deals extra damage if the wielder is a Dwarf or the target is Large or greater. No No
    Enforcer Club
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Clubs one-handed melee No No No Yes
    Everburn Blade
  • Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue.
    • Can also be obtained by casting Command (Drop) Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high.
  • Greatswords two-handed melee No No Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage. Yes No
    Executioner Sword
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Shortswords one-handed melee Yes No No Yes
    Exterminator's Axe Act One: Looted from Gekh Coal in Decrepit Village, Underdark X: 14 Y: -196. Greataxes two-handed melee No No Exterminator's Axe is an uncommon greataxe that deals additional Fire damage to Plants, Insects, and Small creatures. Yes No
    Fabricated Arbalest Can be looted from Enver Gortash, who can be found in Wyrm's Rock Fortress. Heavy Crossbows two-handed ranged No No Fabricated Arbalest is a very rare Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions. No No
    Faithbreaker Dropped by Dror Ragzlin in the Shattered Sanctum X: 297 Y: 40. Warhammers versatile melee No No Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back. No No
    Firestoker Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382). Hand Crossbows one-handed ranged No No The Firestoker is an uncommon Hand Crossbow that deals additional damage to Burning targets. No Yes
    Flail +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Flails one-handed melee No No No No
    Flail +2
  • Looted from Blasphemous Acolyte in the final fight Atop the Netherbrain if a cleric is in the party.
  • Flails one-handed melee No No No No
    Flail of Ages
  • Elemental Age

    Elemental Age (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Fytz the Firecracker at Stormshore Armoury Flails one-handed melee No No Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. No No
    Flail of Dread Skulls
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Flails one-handed melee No No No No
    Fleshrender
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Shortswords one-handed melee Yes No Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. No Yes
    Foebreaker
  • Can be found in a hidden chest in the Karsus section of Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  • Mauls two-handed melee No No Foebreaker is a very rare +2 maul that ignores Damage TypesBludgeoning resistance of targets. Yes No
    Gandrel's Aspiration Dropped from Gandrel in the Sunlit Wetlands in Act One. Heavy Crossbows two-handed ranged No No Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. Yes No
    Giantbreaker This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Heavy Crossbows two-handed ranged No No Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. Yes No
    Githyanki Crossbow Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). Heavy Crossbows two-handed ranged No No Yes No
    Githyanki Greatsword (Psionic)
  • Carried by Sarth Baretha in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Greatswords two-handed melee No No Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. Yes No
    Githyanki Greatsword
  • Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence.
  • Greatswords two-handed melee No No The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. Yes No
    Githyanki Longsword (+1)
  • Looted from Gish For'reth (githyanki patrol) in the Mountain Pass area of The Risen Road X: -137 Y: 558.
  • Longswords versatile melee No No Githyanki Longsword is an uncommon, lightly enchanted longsword. No No
    Githyanki Longsword (Psionic) Longswords versatile melee No No No No
    Githyanki Shortsword Carried by numerous Githyanki in Crèche Y'llek. Shortswords one-handed melee Yes No No Yes
    Glaive +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Glaives two-handed melee No No Glaive +1 is an uncommon, lightly enchanted glaive. Yes No
    Gleamdance Dagger
  • Looted from Farlin at the docks X: -210 Y: 99 west of Rivington.
  • Daggers one-handed melee Yes Yes Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. No Yes
    Goblinbane Dagger Daggers one-handed melee Yes Yes Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls. No Yes
    Gold Wyrmling Staff
  • Fire Bolt

    Fire Bolt (): Cast as a cantrip at will.

  • Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.
  • On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66.
  • Quarterstaves versatile melee No No Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. No No
    Gontr Mael
  • Celestial Haste

    Celestial Haste (): Cast as a level 3 spell ( Recharge: Long rest).

  • Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206.
  • Longbows two-handed ranged No No Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. No No
    Greataxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Act One: Found on a rack in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
  • Act Three: Looted from Adventurer Rosanna in Fraygo's Flophouse, Wyrm's Crossing X: -8 Y: 76.
  • Greataxes two-handed melee No No Greataxe +1 is an uncommon, lightly enchanted greataxe. Yes No
    Greataxe +2 Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. Greataxes two-handed melee No No Greataxe +2 is a rare, moderately enchanted greataxe. Yes No
    Greatclub +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatclubs two-handed melee No No No No
    Greatsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
  • Greatswords two-handed melee No No Greatsword +1 is an uncommon, lightly enchanted greatsword. Yes No
    Halberd +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Halberds two-handed melee No No Halberd +1 is an uncommon, lightly enchanted halberd. Yes No
    Halberd of Vigilance
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. Yes No
    Hamarhraft
  • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
  • Mauls two-handed melee No No Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. Yes No
    Hammer of the Just
  • Detect Thoughts

    Detect Thoughts (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. Warhammers versatile melee No No Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. No No
    Hand Crossbow +1
  • This weapon can be bought from these traders:
  • Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbow +2 Inside a wall vault in an office on the second floor of Lady Jannath's Estate. Hand Crossbows one-handed ranged No No No Yes
    Handaxe +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Dropped by Harper Lassandra in Shadow-Cursed Lands.
  • Handaxes one-handed melee No Yes No No
    Handmaiden's Mace
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
  • Dropped by Viconia DeVir X: -400 Y: -1651 in the Cloister of Sombre Embrace beneath the House of Grief.
  • Maces one-handed melee No No Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. No No
    Harmonic Dueller
  • Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.
  • Rapiers one-handed melee Yes No Harmonic Dueller is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. No No
    Harmonium Halberd
  • Strength icon.png Strength +2 (up to 23)
  • Intelligence icon.png Intelligence -1
  • Wisdom icon.png Wisdom -1
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Harmonium Halberd is a rare halberd that grants its wielder additional Strength at the cost of some Intelligence and Wisdom. Yes No
    Harold
  • Reward for bringing the chest to Zarys in the Zhentarim Hideout as part of Find the Missing Shipment.
  • Heavy Crossbows two-handed ranged No No Harold is a rare +1 Heavy Crossbow that can possibly Bane targets that it hits. Yes No
    Harper Sacredstriker
  • Spiritual Weapon

    Spiritual Weapon (): Cast as a level 6 spell ( Recharge: Long rest).

  • If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries
  • If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries
  • If Rolan is alive but Lorroakan is dead: Can be pickpocketed from Rolan in Ramazith's Tower
  • Quarterstaves versatile melee No No Harper Sacredstriker is a rare +1 Quarterstaff that grants the wielder the Spiritual Weapon spell at level 6. No No
    Heavy Crossbow +1
  • This weapon can be bought from these traders:
  • Heavy Crossbows two-handed ranged No No Yes No
    Hellbeard Halberd
  • This weapon can be bought from these traders:
  • Halberds two-handed melee No No Hellbeard Halberd is a rare halberd that deals additional Damage TypesPoison damage. Yes No
    Hellfire Engine Crossbow
  • Lightning Arrow

    Lightning Arrow (): Cast as a level 4 spell ( Recharge: Long rest).

  • Crafted by combining three components found on the main floor of the Steel Watch Foundry at the table X: -325 Y: -134 in the Security Office:
    • Watcher Crossbow Blueprint: found on a table X: -330 Y: -157 in the Security Office,
    • Targeting Module: found on a table X: -307 Y: -157 on the main floor next to the plaque labeled "Watcher Targeting Module",
    • Steel Watcher Arm: found on a table X: -280 Y: -165 on the main floor next to the plaque labeled "Steel Watcher Arm Unit".
  • Heavy Crossbows two-handed ranged No No Hellfire Engine Crossbow is a very rare +2 Heavy Crossbow that grants the Lightning Arrow spell and can pull targets with the Reposition Malefactor weapon action. No No
    Hellfire Greataxe Act Three: Looted from a Guilded Chest in the "Illusion" section of the Sorcerous Vault, Sorcerous Sundries.
  • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.
  • Greataxes two-handed melee No No Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action. Yes No
    Hellfire Hand Crossbow
  • Scorching Ray

    Scorching Ray (): Cast as a level 3 spell ( Recharge: Short rest).

  • Can be looted from Yurgir in the Gauntlet of Shar X: -653 Y: -764.
  • Hand Crossbows one-handed ranged No No Hellfire Hand Crossbow is a very rare +2 Hand Crossbow that has a chance to set targets burning when attacking while Hiding or Invisible. No Yes
    Hellrider Longbow Sold by Ferg Drogher in Rivington Longbows two-handed ranged No No Hellrider Longbow is an uncommon +1 Longbow that grants the wielder a large bonus to Initiative and Advantage on Perception checks. It may also apply Faerie Fire to a creature that hits the wielder. No No
    Hollow's Staff
  • Arms of Hadar

    Arms of Hadar (): Cast as a level 3 spell ( Recharge: Long rest).

  • Can be disarmed or looted from Lucretious at the Circus of The Last Days in Rivington Quarterstaves versatile melee No No Hollow's Staff is a rare +1 Quarterstaff that makes it difficult for enemies to resist the wielder's spells, and grants the wielder the Arms of Hadar spell. No No
    Hoppy Sold by Lady Esther in the Rosymorn Monastery Trail area of Act One. War Picks one-handed melee No No Hoppy is an uncommon War Pick that allows the wielder to use Revitalising Strike. No No
    Hunter's Dagger This weapon can be bought from Roah Moonglow in the Shattered Sanctum. Daggers one-handed melee Yes Yes Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit. No Yes
    Hunting Shortbow
  • Hunter's Mark

    Hunter's Mark (): Cast as a level 1 spell ( Recharge: Long rest).

  • Purchased from Dammon in Druid Grove. Shortbows two-handed ranged No No Hunting Shortbow is an uncommon, +1 Shortbow that grants Advantage Icon.png Advantage against Monstrosity type enemies and the ability to cast Hunter's Mark. No No
    Incandescent Staff
  • Ranged Spell Attack +1
  • Resistance to Damage TypesFire damage
  • Fire Bolt

    Fire Bolt (): Cast as a cantrip at will.

  • Fireball

    Fireball (): Cast as a level 3 spell ( Recharge: Long rest).

  • Sold by Quartermaster Talli in Last Light Inn during Act Two Quarterstaves versatile melee No No Incandescent Staff is a very rare Quarterstaff that grants the wielder extra Spell Attack and resistance to Fire damage. It also grants the ability to cast the Fire Bolt and Fireball spells. No No
    Infernal Longsword
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Longswords versatile melee No No No No
    Infernal Mace
  • Looted from several Banite cultists throughout Chapter 3, including those found in the Steel Watch Foundry and at Felogyr's Fireworks.
  • Maces one-handed melee No No Infernal Mace is a rare +1 Mace that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Rapier
  • Planar Ally: Cambion

    Planar Ally: Cambion (): Cast as a level 6 spell ( Recharge: Long rest).

  • Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Act Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward. Rapiers one-handed melee Yes No The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls and Damage Rolls instead of Strength or Dexterity. No No
    Infernal Spear Looted from Iron Consul Mian and/or Nuff in Wyrm's Rock Fortress Spears versatile melee No Yes Infernal Spear is a rare +1 Spear that deals an extra 3 Poison damage and possibly Poisons the target on a hit. No No
    Infernal Warhammer
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Warhammers one-handed melee No No Infernal Warhammer is a rare +1 Warhammer that deals an additional 3 Poison Damage on hit and has a chance to Poisoned Poison targets it strikes. No No
    Intransigent Warhammer Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village. Warhammers versatile melee No No Intransigent Warhammer is an uncommon Warhammer that knock nearby foes Prone after killing a hostile target or landing a Critical Hit. No No
    Ironwood Club
  • When Shillelagh Shillelagh is cast on this weapon, grants Ironwood Harmony Ironwood Harmony (+1d4 Bludgeoning damage).
  • Dropped by the Shadow-Cursed Shambling Mound X: 40 Y: 60 in the Ruined Battlefield. Clubs one-handed melee No No Ironwood Club is an uncommon +1 Club that deals extra Bludgeoning damage when Shillelagh is cast on it. No Yes
    Jagged Spear
  • On the ground near Torturer Spike in the Shattered Sanctum X: 334 Y: -37.
  • Spears versatile melee No Yes Jagged Spear is an uncommon Spear that allows the wielder to possibly give their targets Disadvantage on Constitution Saving Throws. No No
    Javelin +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Javelins one-handed melee No Yes No No
    Jorgoral's Greatsword
  • Looted from Corsair Greymon on Ebonlake, Grymforge.
    • If not engaged on the lake, he can sell this item at his trader spot in Grymforge X: -632 Y: 326.
  • Greatswords two-handed melee No No Jorgoral's Greatsword is a rare +1 greatsword that grants its wielder the Colossal Onslaught weapon action. Yes No
    Justiciar's Scimitar Looted from Lyrthindor in the Gauntlet of Shar. Lyrthindor is involved in the quest Break Yurgir's Contract. He can be found at the foot of the large statue of Shar X: -713 Y: -732, though you must first speak with and follow the rats to this location in order to find him. Scimitars one-handed melee Yes No Justiciar's Scimitar is a very rare Scimitar weapon that can blind an opponent if the wielder strikes with Advantage. It also grants the Shadowsoaked Blow weapon action. No Yes
    Katana
  • Lying on a table in Golbraith's Cellar, which can be accessed through a hatch in Golbraith's House X: -152 Y: -55, which is right next to a manhole in the Lower City that leads to the Lower City Sewers.
  • Another Katana can be found on a shelf behind Akabi in the Circus of the Last Days, but this one is not interactable.
  • Longswords versatile melee No No No No
    Ketheric's Warhammer Looted from Ketheric Thorm during Chapter Two. Warhammers versatile melee No No No No
    Knife of the Undermountain King Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek. Shortswords one-handed melee Yes No The Knife of the Undermountain King is a very rare +2 shortsword that increases the frequency of scoring Critical Hits and grants Advantage against enemies in the shadows. No Yes
    Kurwin's Cauteriser Looted from Bugthimble in Graveyard (Lower City) in Act III. Scimitars one-handed melee Yes No Kurwin's Cauteriser is an uncommon +1 Scimitar that deals extra Fire damage on hit, and possibly Burns the target as well. No Yes
    Larethian's Wrath Sold by A'jak'nir Jeera at Crèche Y'llek. Longswords versatile melee Yes No Larethian's Wrath is a rare +1 Longsword that grants the wielder the Razor Gale weapon action. No No
    Least Expected Looted from a Gilded Chest in the Gauntlet of Shar X: -730 Y: -800. Shortbows two-handed ranged No No Least Expected is a rare +2 Shortbow that increases Attack Rolls while obscured in shadow and also grants the Blinding Shot weapon action. No No
    Light Crossbow +1
  • This weapon can be bought from these traders:
  • Light Crossbows two-handed ranged No No No No
    Light Crossbow of Speed
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Light Crossbows two-handed ranged No No Light Crossbow of Speed is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Light Hammer +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Light Hammers one-handed melee No Yes No Yes
    Light of Creation
  • Looted from Bernard at the top floor of the Arcane Tower in the Underdark X: -38 Y: -284.
  • Halberds two-handed melee No No Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack. Yes No
    Lightning Jabber Looted from the Cursed Kuo-Toa Chief in the Cursed Kuo-toa ambush North East of the Grand Mausoleum entrance. Spears versatile melee No Yes Lightning Jabber is an uncommon +1 Spear that deals extra Lightning damage when thrown, and also has a chance to Shock a target on hit. No No
    Longbow +1
  • This weapon can be bought from these traders:
  • Longbows two-handed ranged No No Yes No
    Longbow +2
  • Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party.
  • Longbows two-handed ranged No No No No
    Longsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Longswords versatile melee No No No No
    Longsword +2 In the basement of the Forge of the Nine in the Lower City, laying against a wall X: 399 Y: 767 Longswords versatile melee No No No No
    Loviatar's Scourge
  • Carried by Abdirak in the Shattered Sanctum.
  • Maces one-handed melee No No Loviatar's Scourge is an uncommon Mace that grants the wielder resistance to Necrotic damage. It also deals additional Necrotic damage to all nearby creatures, including the wielder. No No
    Mace +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Maces one-handed melee No No No No
    Mace +2 In the basement of the Forge of the Nine in the Lower City, standing inside a weapon rack X: 401 Y: 776 Maces one-handed melee No No No No
    Magical Hand Crossbow This weapon appears to be currently unobtainable without cheats or mods. However, a functionally identical item, Hand Crossbow +2, can be found in Act 3 within Lady Jannath's Estate. Hand Crossbows one-handed ranged No No No Yes
    Magical Pike
  • Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.
  • Pikes two-handed melee No No Yes No
    Markoheshkir
  • Kereska's Favour

    Kereska's Favour (): Cast as a level 4 spell ( Recharge: Short rest).

  • Located inside a Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe) Quarterstaves versatile melee No No Markoheshkir is a legendary +2 quarterstaff that empowers the wielder's spells and can be tuned towards a certain element, granting extra spells and effects. It can also cast a spell for free, once per long rest. No No
    Maul +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Mauls two-handed melee No No Maul +1 is an uncommon, lightly enchanted maul. Yes No
    Melf's First Staff
  • Melf's Acid Arrow

    Melf's Acid Arrow (): Cast as a level 2 spell ( Recharge: Long rest).

  • Sold by Blurg in the Myconid Colony. Quarterstaves versatile melee No No The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow. No No
    Merregon Halberd
  • Looted from a Merregon Legionnaire in the hallway with the Hellsboars in Grymforge X: 575 Y: 377.
  • Two halberds can be found laying around the Crumbling Island in Grymforge X: -643 Y: 215 & X: -601 Y: 199.
  • Looted from Merregons accompanying Yurgir in the Gauntlet of Shar X: -658 Y: 753.
  • Halberds two-handed melee No No Merregon Halberd is an uncommon, lightly enchanted halberd. Yes No
    Mind Sundering Dagger Daggers one-handed melee Yes Yes No Yes
    Monster Slayer Glaive
  • This weapon can be bought from these traders:
  • Glaives two-handed melee No No Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. Yes No
    Moonblade
  • Melee Attack +1
  • Longswords versatile melee No No No No
    Moonlantern One can be found in Balthazar's room in Moonrise Towers. One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes] Clubs versatile melee No No The Moonlantern is a special utility item that sheds a magical light in a large radius while equipped. No Yes
    Moonlight Glaive Glaives two-handed melee No No Moonlight Glaive is a rare +2 glaive that deals additional Radiant damage, has a permanent Light effect, and grants its wielder the Moonlight Butterflies weapon action. Yes No
    Morningstar +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Morningstars one-handed melee No No No No
    Mourning Frost
  • Ray of Frost

    Ray of Frost (): Cast as a cantrip at will.

  • Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark.
  • Icy Helve - carried by Dhourn, west of the Selûnite Outpost.
  • Icy Metal - looted from Xargrim the Pale Corpse within the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75, by casting Knock, or by using a skill like Misty Step from the right angle.
  • Icy Crystal - carried by Filro the Forgotten near the Sussur Tree.
  • Quarterstaves versatile melee No No Mourning Frost is a very rare, +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition. No No
    Murderous Cut Looted from several Bhaal cultists throughout Act Three. Daggers one-handed melee Yes Yes Murderous Cut is an uncommon +1 Dagger that deals extra Piercing damage to targets with less than half their maximum Hit points. No Yes
    Myrkulite Scourge Can be looted from the following:
  • Radija on the Moonrise Towers first floor X: -161 Y: -204
  • Susdera on the Moonrise Towers Rooftop X: -152 Y: -181
  • Kressa Bonedaughter in the Mind Flayer Colony Barracks X: -161 Y: -204
  • Sarabayle, Willinx Jindlebee, and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm) X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
  • Flails one-handed melee No No Myrkulite Scourge is an uncommon Flail with a +1 Enchantment and deals an additional 1d6 Necrotic damage on a strike. No No
    Nature's Snare Looted from a locked chest within the Underground Passage of the Druid Grove X: -425 Y: -200. The key to the chest can be found on a corpse on the lower part of the island in the middle, guarded by two turret statues. Quarterstaves versatile melee No No Nature's Snare is a variant of the Quarterstaves family of weapons that gives its wielder a chance to Ensnare non-plants and non-beasts on hit. No No
    Ne'er Misser
  • Magic Missile

    Magic Missile (): Cast as a level 3 spell ( Recharge: Short rest).

  • Sold by Roah Moonglow in Moonrise Towers.
  • Hand Crossbows one-handed ranged No No The Ne'er Misser is a rare +1 Hand Crossbow that deals Force damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell. No Yes
    Nyrulna
  • Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the JungleX: -1511 Y: -1522 he teleports you to, right next to the exit portal.
  • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.
  • Tridents versatile melee No Yes Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown. No No
    Orphic Hammer
  • The Orphic Hammer can be obtained by making a deal with Raphael as part of the quest Deal with the Devil.
  • If a deal was not made with Raphael, the hammer can instead be stolen from the Archive within the House of Hope.
  • Warhammers versatile melee No Yes The Orphic Hammer is a legendary, plot-critical Warhammer with the power to shatter infernal bonds. It also grants the wielder Advantage on saving throws vs spells. No No
    Pale Oak
  • Faithwarden's Vines

    Faithwarden's Vines (): Cast as a level 1 spell ( Recharge: Long rest).

  • Obtained as a reward for completing the quest Investigate Kagha and both persuading and sparing Kagha, which must be completed before the quest Rescue the Druid Halsin. In this scenario, Kagha will give you the Pale Oak.

    If Kagha is killed, then all of the shadow druids and rogue Emerald Grove druids must also be defeated including Loic and Marcoryl. If Marcoryl isn't in the main chamber, he will likely be in the Servant's Quarters and will attack on sight after Khaga is defeated. In this scenario, Rath will give you the Pale Oak.

    This reward is available only to Druids.
    Quarterstaves versatile melee No No Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines. No No
    Pelorsun Blade
    • Found in Cazador's Dungeon. From the waypoint, take the second open door on the right. There is a door on the floor below. Teleport or jump down and enter the door. The item is found in this room under a dirt mound, inside a DC15 trapped Rosewood Casket X: -1928 Y: 852.
    Rapiers one-handed melee Yes No Pelorsun Blade is a very rare +1 Rapier that automatically grants the wielder Advantage against Undead targets. No No
    Phalar Aluve
  • Performance Performance +1
  • Phalar Aluve: Melody Phalar Aluve: Melody: The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. Effect ends when Phalar Aluve is unequipped.
  • This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:
  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladin: DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 Charisma check).
  • Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.

    Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger).
    Longswords versatile melee Yes No Phalar Aluve is a rare +1 Longsword that can be made to Sing or Shriek, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice. No No
    Pike +1
    • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
    Pikes two-handed melee No No Yes No
    Planeslayer Flail
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Flails one-handed melee No No No No
    Promise Daggers one-handed melee Yes Yes No Yes
    Punch-Drunk Bastard
  • Can be looted from a chest in the back storage room of The Waning Moon.
  • Greatclubs two-handed melee No No Punch-Drunk Bastard is a rare +1 Greatclub that grants the wielder Advantage and creates a Thunder blast on each hit...so long as the wielder is Drunk. No No
    Quarterstaff +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Quarterstaves versatile melee No No No No
    Quarterstaff +2
  • Looted from Aelis Siryasius.
  • Looted from Hope.
  • Looted from Metamage Persecutor in the final fight Atop the Netherbrain if a wizard is in the party.
  • Quarterstaves versatile melee No No No No
    Rain Dancer
  • Create Water

    Create Water (): Cast as a level 1 spell ( Recharge: Short rest).

  • Sold by Arron in the Druid Grove Quarterstaves versatile melee No No Rain Dancer is an uncommon Quarterstaff that grants the wielder the ability to cast Create Water, once per Short Rest. No No
    Rapier +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Rapiers one-handed melee Yes No No No
    Rapier +2
  • Various traders depending on the party's level.
  • Looted from Pactsplitter in the final fight Atop the Netherbrain if a warlock is in the party.
  • Rapiers one-handed melee Yes No No No
    Rat Bat
  • The Rat Bat can be found leaning against a wall in The Waning Moon X: -224 Y: -78.
  • Greatclubs two-handed melee No No The Rat Bat is a rare greatclub that grants the wielder Advantage on their Attack Rolls against beasts. No No
    Ravengard's Scourger
  • Commander's Strike Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. Once per Short Rest.
  • Looted from High Security Vault n°5 in The Counting House Morningstars one-handed melee No No Ravengard's Scourger is a rare +2 Morningstar that allows the wielder to cast Commander's Strike. No No
    Rebound Battleaxe
  • This blade's magical powers only function if it's Bound to an Eldritch Knight or is a Warlocks's Pact Weapon.
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No No No
    Render of Mind and Body Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic. Shortswords one-handed melee Yes No Render of Mind and Body is an uncommon +1 Shortsword that deals additional Psychic damage whenever the attack is made at Advantage. No Yes
    Render of Scrumptious Flesh Longswords versatile melee No No No No
    Returning Pike
  • This weapon can be bought from Grat the Trader in the Goblin Camp
  • Pikes two-handed melee No Yes Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown. Yes No
    Rhapsody
  • Dropped by Cazador Szarr.
  • Daggers one-handed melee Yes Yes Rhapsody is a very rare, +1 Dagger that grants better Attack Rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding while the wielder is Hiding or Invisible. No Yes
    Ritual Axe
  • Looted from the table next to Abdirak in the Shattered Sanctum.
  • Handaxes one-handed melee No Yes Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets. No Yes
    Ritual Dagger of Shar
  • Ritual Dagger of Shar is found on an altar X: 249 Y: -847 in the Sharran Sanctuary inside Reithwin Town.
  • Daggers one-handed melee Yes Yes Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Ritual Dagger
  • Blood Sacrifice

    Blood Sacrifice (): Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws. at will.

  • Found near Abdirak in the Shattered Sanctum. Depending on when one arrives, Abdirak may be carrying it, or it may be on the table or the floor near him. Daggers one-handed melee Yes Yes Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves. No Yes
    Rupturing Blade
  • This weapon can be bought from these traders:
  • Rapiers one-handed melee Yes No Rupturing Blade is an uncommon +1 Rapier that grants the Searing Blood weapon action that deals extra Fire damage on hit, but deals Slashing damage to the wielder. In addition, it also may cause Bleeding and Burning. No No
    Salty Scimitar(rrr)
  • Command

    Command (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from the true Captain Grisly in The Blushing Mermaid's basement. Scimitars one-handed melee Yes No Salty Scimitar(rrr) is a rare +2 Scimitar that allows the wielder to cast Command once per Long Rest. No Yes
    Sanguine Blade
  • Scarlet Regeneration Scarlet Regeneration: If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to recover 3d10hit points ( Recharge: Long rest).
  • Rapiers one-handed melee Yes No Sanguine Blade is an uncommon Rapier that grants better Attack rolls, damage, and Spell Save DC for every foe slain (up to 3) and possibly inflicts Bleeding Bleeding while the wielder is Hiding or Invisible Invisible. No No
    Scimitar +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Scimitars one-handed melee Yes No No Yes
    Scimitar +2
  • Various traders depending on the main character's level.
  • Scimitars one-handed melee Yes No No Yes
    Selûne's Spear of Night
  • Moonbeam

    Moonbeam (): Cast as a level 3 spell ( Recharge: Long rest).

  • Moonmote

    Moonmote (): Cast as a cantrip ( Recharge: Long rest).

  • Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

    Reward for sparing the Nightsong during Shadowheart's personal quest, The Chosen of Shar. This spear is granted after completing Infiltrate Moonrise Towers, upon speaking to Dame Aylin in camp for the first time. WARNING: there is a bug that can prevent you from obtaining the weapon - use your main character to speak to Aylin in camp for the first time, speaking with Shadowheart seems to show the animation, but the item is not granted.
    Spears versatile melee No Yes Selûne's Spear of Night is a legendary Spear that allows the wielder to cast Moonbeam and grants Darkvision as well as Advantage on Wisdom Saving Throws and Perception Checks. No No
    Sethan Act Three: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included. Greataxes two-handed melee No No Sethan is a very rare greataxe that grants its wielder the Sethan: Spiritual Greataxe and Sethan: Reduce weapon actions. Yes No
    Shadow Battleaxe
  • Bound Weapon Bound Weapon
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Battleaxes versatile melee No No Shadow Battleaxe is an uncommon battle axe. No No
    Shadow Blade
  • Created via Shadow Blade Shadow Blade spell found on the Shadow Blade Ring
  • Shortswords one-handed melee Yes No Shadow Blade is an uncommon Shortsword that grants the wielder advantage against Lightly or Heavily Obscured targets when using this blade. It also deals 2d8 Psychic damage instead of the usual 1d6. No Yes
    Shadow Lantern
  • Conjure Shadow Lantern Wraith

    Conjure Shadow Lantern Wraith (): Cast as a level 6 spell ( Recharge: Long rest).

  • Obtainable from Balthazar's hidden room in Moonrise Towers when Gale is in the party:
  • To access Balthazar's hidden room, interact with the top right Protruding Book ('Musty Tomes') and insert one of the human hearts from the room into the small Ancient Altar.
  • Within the hidden room, interact with the ritual circle with Gale and combine a Dead Pixie with a Broken Moonlantern.
    • Any other character can try to craft the lantern, but must first overcome Gale's protests and a DC 30 Arcana check.
  • Clubs versatile melee No No Shadow Lantern is a unique type of Moonlantern which does not produce light and grants the unique Conjure Shadow Lantern Wraith spell. No Yes
    Shar's Spear of Evening
  • Shar's Darkness

    Shar's Darkness (): Cast as a level 2 spell ( Recharge: Per turn).

  • '"`UNIQ--templatestyles-0002D290-QINU`"' Reward for the quest The Chosen of Shar, for convincing Shadowheart to kill the Nightsong in the Shadowfell. Spears versatile melee No Yes Shar's Spear of Evening is a legendary Spear that allows the wielder to gain Shar's Blessing and immunity to blindness. No No
    Shar's Sting Daggers one-handed melee Yes Yes Shar's Sting is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit. No Yes
    Sharran Crossbow
    • Found in a locked chest in Grymforge (X:-677, Y:398)
    Light Crossbows two-handed ranged No No Sharran Crossbow is an uncommon Light Crosbow, identical to a Light Crossbow +1 aside from the flavour text. No No
    Shattered Flail
  • Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan on The Risen Road.
  • Maces one-handed melee No No Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. No No
    Shining Staver-of-Skulls
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
  • Can be looted from or sold by Corsair Greymon, a duergar on the Ebon Lake boat to Grymforge. Greymon can be found in the main chamber, if not killed on the boat. Light Hammers one-handed melee No Yes Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder. No Yes
    Shortbow +1
  • This weapon can be bought from these traders:
  • Shortbows two-handed ranged No No No No
    Shortsword +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Shortswords one-handed melee Yes No No Yes
    Shortsword +2
  • This weapon can be bought from various traders depending on the party's level.
  • In the locked strongbox in Peartree's Basement.
  • Looted from Assassin's Folly in the final fight Atop the Netherbrain if a rogue is in the party.
  • Shortswords one-handed melee Yes No No Yes
    Shortsword of First Blood
  • Found on the corpse of an executed Deep Gnome in the Underdark at (X:73, Y:-187), at the entrance of the Decrepit Village (if approaching from the Myconid Colony).
  • Shortswords one-handed melee Yes No The Shortsword of First Blood is an uncommon shortsword that deals more damage to enemies who haven't been injured yet. No Yes
    Sickle of BOOOAL
  • Dropped or pickpocketed from Pooldripp the Zealous in The Festering Cove.
  • Given to the player by BOOOAL in The Festering Cove if the correct dialog options are chosen to cause his power to falter and then agree to be his Chosen.
  • Choosing other dialog options during the cutscene allows you to kill BOOOAL without the Kuo-toa attacking. Once accomplished, you can purchase the weapon from Pooldripp the Zealous. This can only be done during the initial conversation with Pooldripp after killing BOOOAL, after this you will not be able to barter with him again.
  • Sickles one-handed melee No No No Yes
    Silver Sword of the Astral Plane
  • Rewarded for showing the Orphic Hammer to (or killing) Kith'rak Voss in Act Three.
  • This sword can alternatively be obtained in Act One by disarming Voss via Command (Drop) Command (Drop), Heat Metal Heat Metal, Disarming Attack (Ranged) Disarming Attack (Ranged), or Honeyed Paws Honeyed Paws before entering the Mountain Pass X: -139 Y: 561.
    • If received in Act 1, a second version of this weapon will not be given as a quest reward but can be looted if Voss is killed in Act 3.
    • Voss must be disarmed before beginning the encounter, as he immediately flies away when any hostile action is taken and the party is locked into dialogue when approaching close enough.
    • Due to his high stats, the chance of failing the disarm attempt against him is very high, so this method may require multiple reloads or extensive preparation. See: Guide: Early Silver Sword.
    • Using Honeyed Paws Honeyed Paws while having a divination wizard with a 15 or higher portent die nearby allows you to guarantee that he drops his weapon. You can long rest until you get 15 or higher and make the bear invisible'"`UNIQ--ref-0002CF69-QINU`"' so he can approach Voss.
    • Sometimes Voss will only drop a Githyanki Crossbow, or the weapon he drops will simply phase out of existence. The triggers for these anomalies are not known.
  • The sword can be acquired in Act Three before entering the Lower City during Deal with the Devil. If you don't sign the contract but lie to Voss, he will give you the sword ( DC 30 Deception check).
  • Greatswords two-handed melee No No Silver Sword of the Astral Plane is a legendary greatsword that grants its wielder the Soulbreaker weapon action and provides special bonuses when wielded by a githyanki. Yes No
    Singing Sword
  • Phalar Aluve: Sing Phalar Aluve: Sing
  • Phalar Aluve: Shriek Phalar Aluve: Shriek
  • Longswords versatile melee No No No No
    Skybreaker
  • Searing Smite

    Searing Smite (): Cast as a level 1 spell ( Recharge: Long rest).

  • In a locked chest in front of the Arcane Tower in the Underdark (X:27, Y:-298). Light Hammers one-handed melee No Yes Skybreaker is an uncommon +1 Light Hammer that grants the wielder the spell Searing Smite. No Yes
    Slicing Shortsword Sold by Lann Tarv in the main floor of Moonrise Towers. Shortswords one-handed melee Yes No The Slicing Shortsword is a rare +1 shortsword that inflicts Bleeding when the wielder attacks with advantage. No Yes
    Sorrow
  • Sorrowful Lash

    Sorrowful Lash (): Cast as a cantrip ( Recharge: Per turn).

  • Found on a stone slab at the Wolf altar in the Hidden Vault X: 183 Y: -82, unlocked by solving the Enclave Library Puzzle in the Druid Grove.
  • Glaives two-handed melee No No Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip as bonus action once per turn. Yes No
    Soulbreaker Greatsword
  • Looted from Kith'rak Therezzyn in Captain's Quarters, Crèche Y'llek X: 1408 Y: -763.
  • Greatswords two-handed melee No No Soulbreaker Greatsword is a rare +1 greatsword that grants its wielder the Soulbreaker weapon action and a bonus to Initiative rolls, and deals additional Psychic damage when wielded by a githyanki. Yes No
    Spear +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Spears versatile melee No Yes No No
    Spear +2 '"`UNIQ--templatestyles-0002D476-QINU`"'
  • Carried by Dream Guardians or Breaker of War in the final fight scenario.
  • Looted from Breaker of War in the final fight Atop the Netherbrain if a fighter is in the party.
  • Spears versatile melee No Yes Spear +2 is a rare, moderately enchanted spear. No No
    Spear of Night Found resting on a shine in the Silent Library, inside the Gauntlet of Shar X: -820 Y: -756. Spears versatile melee No Yes No No
    Speedy Reply
  • This weapon can be found on the body of a dead caravan agent on The Risen Road, near the cave where gnolls are attacking the caravan's survivors X: 25 Y: 603.
  • Scimitars one-handed melee Yes No Speedy Reply is an uncommon Scimitar that grants the wielder 2 turns of Momentum whenever they hit an enemy. No Yes
    Spellthief
  • This weapon can be bought from Arron in the Druid Grove.
  • Longbows two-handed ranged No No Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest. No No
    Spiderstep Staff
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Quarterstaves versatile melee No No No No
    Staff of a Mumbling Wizard
  • Firebolt? Firebolt?: Can cast the cantrip at will.
  • Won as a consolation prize from Akabi's Wheel of Fortune. Circus of the Last DaysX: -68 Y: -73
  • Quarterstaves versatile melee No No Staff of a Mumbling Wizard is a Quarterstaff that allows the user to cast a variant of Fire Bolt that has a chance to cast Fireball instead. No No
    Staff of Accretion
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Quarterstaves versatile melee No No No No
    Staff of Arcane Blessing
  • Bless

    Bless (): Cast as a level 1 spell ( Recharge: Long rest).

  • This staff is found leaning up against a table in the basement of the Arcane Tower. To reach the basement, the player must either convince Bernard on the top floor to leave Guiding Light on a table, or defeat Bernard and take it. The ring can be used to activate a secret button on the tower's teleporter pad to reach the basement.
  • Another way to reach the basement of the Arcane Tower is to go up the stairs behind the generator, use Feather Fall Feather Fall, and jump down to the gap between the wall and the wooden staircase.
  • If the party has a character capable of casting Mage Hand Mage Hand, they can also cast it under the stairs through the same gap, and direct it to operate the switch which will open a hidden door in the wall.
  • Quarterstaves versatile melee No No Staff of Arcane Blessing is a uncommon Quarterstaff that grants the wielder the ability to cast Bless. In addition, all Bless spells cast by the wielder grant an additional +1d4 to spell attack rolls. No No
    Staff of Cherished Necromancy
  • Can be looted from Mystic Carrion in Philgrave's Mansion inside the Lower City.
  • Quarterstaves versatile melee No No Staff of Cherished Necromancy is a very rare +2 Quarterstaff that greatly enhances Necromancy spells and can use a dead creature's essence to cast a Necromancy spell without costing a spell slot. No No
    Staff of Crones
  • Ray of Sickness

    Ray of Sickness (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from the ground in the treasure room of the Ancient Abode (the Hag's lair) beneath Auntie Ethel's Teahouse.
  • Quarterstaves versatile melee No No Staff of Crones is an uncommon Quarterstaff and Story Item that grants the wielder the ability to cast the spell Ray of Sickness, once per Short Rest. No No
    Staff of Interruption
  • Counterspell

    Counterspell (): Cast as a level 5 spell ( Recharge: Long rest).

  • Rewarded by Mayrina after you finish the quest Help the Hag Survivors Quarterstaves versatile melee No No Staff of Interruption is a rare quarterstaff that allows the wielder to cast Counterspell at Level 5. No No
    Staff of Spellpower
  • Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The staff will be located on a stone pedestal to the right X: -6486 Y: 2939.
  • Quarterstaves versatile melee No No Staff of Spell Power is a very rare + 2 Quarterstaff that empowers the wielder's spells and can cast a spell without a spell slot, once per Long Rest. No No
    Staff of the Emperor
  • Can by acquired by disarming The Emperor.
  • Quarterstaves versatile melee No No Staff of the Emperor is a rare +2 Quarterstaff that enhances the wielder's spells and possibly stuns enemy spellcasters. No No
    Staff of the Ram
  • Found in an Opulent Chest X: -1572 Y: -976 in Jaheira's Hideout Basement under Elerrathin's Home in the Lower City. The chest is in a room behind a DC18 locked bookcase X: -1562 Y: 980.
  • Quarterstaves versatile melee No No The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit. No No
    Steadfast Maul
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
  • Mauls two-handed melee No No Steadfast Maul is an uncommon, lightly enchanted maul. Yes No
    Steelforged Sword
  • This weapon can be found in a locked chest in the abandoned workshop in the Blighted Village, across from the Ancient Rune Circle (X:45, Y:408).
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Shortswords one-handed melee Yes No No Yes
    Stillmaker
  • Hold Person

    Hold Person (): Cast as a level 3 spell ( Recharge: Long rest).

  • Found in a hole X: 67 Y: -1018 in the area underneath the Open Hand Temple. A successful DC5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. Daggers one-handed melee Yes Yes Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest. No Yes
    Sussur Dagger
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Dagger with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Daggers one-handed melee Yes Yes The Sussur Dagger is a Rare +1 Dagger that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Sussur Greatsword
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.
  • Greatswords two-handed melee No No Sussur Greatsword is a rare greatsword that can Silence targets on a successful hit. Yes No
    Sussur Sickle
  • Silenced Silences targets on hit.
  • This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village. Sickles one-handed melee No No The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters. No Yes
    Svartlebee's Woundseeker
  • Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1.
    • Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone.
  • Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2.
    • One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
  • Greatswords two-handed melee No No Svartlebee's Woundseeker is an uncommon +1 greatsword that grants its wielder bonus to Attack Rolls against already damaged creatures. Yes No
    Sword of Chaos
  • Looted from Sarevok in the Murder Tribunal.
  • Greatswords two-handed melee No No Sword of Chaos is a very rare +2 greatsword that deals additional Damage TypesNecrotic damage and also regains wielder's health on each successful hit. Yes No
    Sword of Clutching Umbra Bought from Dammon in Act 2 at the Last Light Inn. Shortswords one-handed melee Yes No Sword of Clutching Umbra is a rare, lightly enchanted (+1) Shortsword that grants the wielder a unique weapon action, Shadowsoaked Blow. No Yes
    Sword of Justice
  • Tyr's Protection

    Tyr's Protection (): Cast as a level 1 spell ( Recharge: Short rest).

  • Looted from Anders in The Risen Road Toll House X: 110 Y: 560 or rewarded by him for killing Karlach in Hunt the Devil.
  • Greatswords two-handed melee No No Sword of Justice is an uncommon +1 greatsword that grants its wielder the Tyr's Protection spell. Yes No
    Sword of Life Stealing Sold by Dammon at the Last Light Inn in Chapter Two. Shortswords one-handed melee Yes No The Sword of Life Stealing is a very rare +2 Shortsword that deals an extra 10 Necrotic damage on a critical hit, and heals the wielder for the same amount. No Yes
    Sword of Screams Dropped by Nere in Grymforge. Rapiers one-handed melee Yes No Sword of Screams is an uncommon Rapier that deals an additional 1d4 Psychic damage. No No
    Sword of the Emperor Located inside the hidden room in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588, during the quest Visit the Emperor's Old Hideout. Longswords versatile melee No No Sword of the Emperor is a rare +2 Longsword that grants bonus damage against shapeshifted or polymorphed creatures and enhances the wielder's defences against spells. No No
    Sylvan Scimitar
  • This weapon is held by Jaheira. It can be obtained by killing and looting her, or recruiting her.
  • Scimitars one-handed melee Yes No Sylvan Scimitar is an uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. No Yes
    Syringe
  • Dropped by Sister Anya as part of the Malus Thorm boss fight in the House of Healing.
  • Daggers one-handed melee Yes Yes Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only. No Yes
    The Baneful Sold by Blurg in the Myconid Colony. Shortswords one-handed melee Yes No The The Baneful is a rare +1 shortsword that only functions if it's Bound to an Eldritch Knight or is a Warlock's Pact weapon. It also applies the Bane condition on hit. No Yes
    The Blood of Lathander
  • Sunbeam

    Sunbeam (): Cast as a level 6 spell ( Recharge: Long rest).

  • Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. Maces one-handed melee No No The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam. No No
    The Clover
  • True Strike

    True Strike (): Cast as a cantrip ( Recharge: Short rest).

  • Armour Class Armour Class +1 (Off-Hand Only)
  • Scimitars one-handed melee Yes No No Yes
    The Dancing Breeze
  • This weapon can be bought from these traders:
  • Glaives two-handed melee Yes No The Dancing Breeze is a very rare glaive that grants its wielder the Whirlwind Attack weapon action, which strikes all nearby targets. Yes No
    The Dead Shot
  • Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.
  • Longbows two-handed ranged No No The Dead Shot is a +2 Longbow that increases the accuracy of the wielder as well as increases the chance of a critical hit. Yes No
    The Impaler Pikes two-handed melee No No The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills. No No
    The Joltshooter Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Spellsparkler. Longbows two-handed ranged No No The Joltshooter is a rare Longbow that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Long Arm of the Gur Looted from High Security Vault n°3 in The Counting House Heavy Crossbows two-handed ranged No No The Long Arm of the Gur is a rare +2 Heavy Crossbow that grants a bonus to Attack Rolls and Damage Rolls against Undead targets. No No
    The Sacred Star Sold by Vicar Humbletoes in the Stormshore Tabernacle. Morningstars one-handed melee No No The Sacred Star is a very rare, +2 Morningstar that applies Radiating Orb on hit and possibly turns the target if it is Undead. It also grants the Dawnburst Strike weapon action. No No
    The Skinburster
  • Can be found leaning against a display case in Inquisitor's Chamber, Crèche Y'llek X: 1383 Y: -659.
  • Halberds two-handed melee No No The Skinburster is an uncommon +1 halberd that grants its wielder Force Conduit Force Conduit on each successful hit. Yes No
    The Sparky Points Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Joltshooter and The Spellsparkler. Tridents versatile melee No Yes The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing damage with this weapon. No No
    The Spellsparkler Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter. Quarterstaves versatile melee No No The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells. No No
    The Undead Bane Looted from Ulma in one of the following locations:
  • Act Three: Gur Camp, Rivington X: 100 Y: -17
  • Act Three: Cazador's Dungeon, after the zone event and near the waypoint X: -1925 Y: 836
  • Greataxes two-handed melee No No The Undead Bane is an uncommon greataxe that deals additional Slashing damage against Fiends and Undead and grants its wielder the Profane Scourge weapon action. Yes No
    The Watcher's Guide
  • Found in a trapped sarcophagus in the Dank Crypt X: 293 Y: -323.
  • Spears versatile melee No Yes The Watcher's Guide is an uncommon Spear that increases the chance to hit a target after the wielder misses it. No No
    Thermodynamo Axe
  • Sold by Dammon at the Last Light Inn.
  • A second can be found in the Watch Citadel in The High Hall, on a table of goods owned by Koll.
  • Battleaxes versatile melee No No Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action). No No
    Thorn Blade
  • Ensnaring Strike (Melee)

    Ensnaring Strike (Melee) (): Cast as a level 1 spell ( Recharge: Long rest).

  • Bought from Dammon in Act 2 at the Last Light Inn. Scimitars one-handed melee Yes No Thorn Blade is a rare, lightly enchanted (+1) Scimitar that deals 1d4Damage TypesPoison damage with melee weapons attacks while Concentrating and grants the ability to cast Ensnaring Strike (Melee). No Yes
    Titanstring Bow This weapon can be purchased from the following traders:
  • Brem in the Zhentarim Hideout after completing Find the Missing Shipment
  • Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
  • Longbows two-handed ranged No No Titanstring Bow is a rare +1 Longbow that allows its wielder to add their Strength Modifier to damage dealt with this weapon. Yes No
    Torch of Revocation Dropped by Mystic Carrion, given as a potential reward for Find Mystic Carrion's Servant, or sold by him through dialogue for 3000 gold. Can also be stolen from the locked chest behind him. Clubs one-handed melee No No Torch of Revocation is a very rare +1 utility item carried by Mystic Carrion and used in exorcisms. No Yes
    Tough Sunrises Morningstars one-handed melee No No No No
    Trepan
  • Dropped by Sister Vanessa as part of the Malus Thorm boss fight in the House of Healing.
  • Shortswords one-handed melee Yes No Trepan is an uncommon +1 Shortsword that grants the weapon action Trephination to non player characters only. No Yes
    Trident +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Tridents versatile melee No Yes No No
    Trident +2
  • Looted from The Darkening Hunt in the final fight Atop the Netherbrain if a ranger is in the party.
  • Tridents versatile melee No Yes No No
    Trident of the Waves Looted from High Security Vault n°4 in The Counting House Tridents versatile melee No Yes Trident of the Waves is a +1 Trident that creates a water surface around the target and applies the Wet condition to the target as well. No No
    Twist of Fortune
  • Twist of Fortune is obtained by defeating and looting Gerringothe Thorm in the Reithwin Tollhouse.
  • Morningstars one-handed melee No No Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result. No No
    Unseen Menace Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek Pikes two-handed melee No No Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits. No No
    Verminsign Rapiers one-handed melee Yes No No No
    Very Heavy Greataxe Looted from Fezzerk in one of the following locations:
  • Act One: Blighted Village, in front of the windmill X: 10 Y: 420
  • Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191
  • Greataxes two-handed melee No No Very Heavy Greataxe is an uncommon greataxe that grants its wielder the Gargantuan Cleave weapon action, which can strike multiple targets but make the wielder Off-Balanced for 1 turn. Yes No
    Vicious Battleaxe
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Battleaxes versatile melee No No Vicious Battleaxe is a rare Battleaxe that deals additional damage on a Critical Hit. No No
    Vicious Shortbow
  • Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.
  • Shortbows two-handed ranged No No Vicious Shortbow is a rare Shortbow that deals 7 additional damage on a Critical Hit. No No
    Vision of the Absolute
  • Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
  • Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
  • Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
  • Spears versatile melee No Yes Vision of the Absolute is an uncommon Spear that possibly blinds targets and deals additional Piercing damage against targets with multiple eyes. No No
    Voss' Silver Sword
  • Wrathful Smite

    Wrathful Smite (): Cast as a level 1 spell ( Recharge: Long rest).

  • Looted from Kith'rak Voss if killed late into Act 1, or if killed during the final section of the game.
  • Can be pickpocketed from Voss during Act 3.
  • Prior to Patch 6 it could be purchased from him during Act 3, but this is no longer the case.
  • Longswords versatile melee No No Voss' Silver Sword is a very rare +2 Longsword enhanced with additional Damage TypesPsychic damage. Also, it grants a bonus to damage and Attack Rolls against githyanki, aberrations, fiends and elementals and grants the wearer the ability to cast the Wrathful Smite spell. No No
    War Pick +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat at the Shattered Sanctum.
  • War Picks one-handed melee No No No No
    Warhammer +1
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Warhammers versatile melee No No No No
    Warhammer +2
  • Looted from Gauntlet Edwynna at South Span Checkpoint in Rivington. X: 0 Y: 30
  • Warhammers versatile melee No No No No
    Wavemother's Sickle Looted from Allandra Grey Sickles one-handed melee No No Wavemother's Sickle is a rare, +2 Sickle that grants the wielder Advantage against targets with the Wet condition. No Yes
    Witchbreaker
  • Sold by A'jak'nir Jeera at Crèche Y'llek.
  • Battleaxes versatile melee No No Witchbreaker is an uncommon +1 Battleaxe that grants Advantage against concentrating foes and has a unique weapon action, Hush You!. No No
    Woe
  • Blight

    Blight (): Cast as a level 4 spell ( Recharge: Long rest).

  • Bound Weapon Bound Weapon
  • Reward for defeating Cazador Szarr during The Pale Elf.
  • Quarterstaves versatile melee No No Woe is a very rare, +2 Quarterstaff wielded by Cazador Szarr. It grants better Spell Save DC and Spell Attack Rolls, access to the Blight spell, and healing when creatures fail Saving Throws by the caster's spells. No No
    Worgfang Worgfang can be looted from a pile of bones in one of the cells within the Worg Pens area of the Goblin Camp X: 386 Y: -17. Daggers one-handed melee Yes Yes Worgfang is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from disadvantage on its Attack Rolls. No Yes
    Wulbren's Hammer
  • 2d4Damage TypesForce damage against objects (unlisted)
  • On a table up the ladder in the Moonrise Towers Prison Warden's room (X:575, Y:-647).
  • Light Hammers one-handed melee No Yes Wulbren's Hammer is an uncommon Light Hammer that deals an extra 2d4 Force damage on each hit. No Yes
    Xyanyde Dropped by Minthara in the Shattered Sanctum (X:332, Y:43). Does not have it on her after Act 1 Maces one-handed melee No No Xyanyde is an uncommon +1 Mace that applies Faerie Fire on targets that the wielder misses, once per Short Rest. No No