Resting: Difference between revisions

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(Transcribed section from "List of source of restoring common resources" over here, to be used as an excerpt over there.)
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* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]


The level 2 [[bard]] feature {{SAI|Song of Rest}} has identical effects to a short rest.
== Additional Types ==
 
There are additional features ingame which function similarly to taking a rest;
== Potions ==
* The level 2 [[Bard]] feature {{SAI|Song of Rest}} functions as a short rest.
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests:
* {{RarityItem|Potion of Angelic Reprieve}} functions as a short rest (in addition to recovering all expended {{SpellSlot|1|1}} and {{SpellSlot|2|1}} [[Spell Slot]]s), if the character consuming it is left asleep, uninterrupted, for 2 turns.
* {{RarityItem|Potion of Angelic Slumber}} (long rest)
* {{RarityItem|Potion of Angelic Slumber}} functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
* {{RarityItem|Potion of Angelic Reprieve}} (short rest)
* {{SAI|Divine Intervention: Opulent Revival}} restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two, or the boudoir in the [[House of Hope]] in Act Three will restore the party as if they took a long rest, ''without'' ending relevant effects like {{SAI|Goodberry}} or [[Elixirs]].


{{NavGameplay}}
{{NavGameplay}}

Revision as of 21:20, 31 January 2024

Resting is a gameplay mechanic used to restore lost hit points and depleted resources.

Rests can be either long or short. Long rests restore all lost hit points and spent resources, whereas short rests restore a limited amount of hit points, and a smaller variety of resources.

Long rest

Starting a long rest at camp

Long rests are primarily taken at camp and restore the following:

Taking a long rest passes the night, and costs 40 or 80TTactician camp supplies. If the party lacks the required supplies, they may instead take a partial long rest, which restores the following:

  • Restore hit points up to half of their maximum.
  • Restore up to half of the character's maximum spell slots, rounded down.

Short rests are not restored when performing a partial long rest.

Many origin, companion and camp follower interactions will occur when long resting. Long rests can also advance certain time-sensitive content.

Short rest

Twice per long rest, the party can take a short rest, which restores the following:

Additional Types

There are additional features ingame which function similarly to taking a rest;

  • The level 2 Bard feature Song of Rest Song of Rest functions as a short rest.
  • Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended 1 Level 1 Spell Slots.png and 1 Level 2 Spell Slots.png Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
  • Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like Goodberry Goodberry or Elixirs.