Shadow-Cursed Lands: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(→‎Region Summary: Deleting incorrect/EA related info.)
Tags: Mobile edit Mobile web edit
 
(19 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[File:Map Shadow-Cursed Lands A Terrain Tex.webp|thumb|The map view of the Shadow-Cursed Lands]]
[[File:Map Shadow-Cursed Lands A Terrain Tex.webp|thumb|right|alt=Map of the Shadow-Cursed Lands|[[Shadow-Cursed_Lands_(Map)|Map]] of the Shadow-Cursed Lands]]
==Region Summary==
The '''Shadow-Cursed Lands''' is the main [[Act Two]] [[region]]. Encompassing [[Reithwin Town]] and its surroundings, the area is almost entirely shrouded in the namesake [[shadow curse]] which rapidly drains the vitality from affected creatures, transforming them into [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] and [[Shadow]]s.  
The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas.


In the areas further from [[Moonrise Towers]] even mundane light (such as [[torch]]es or {{SAI|Light}}) can stave off the effects of the shadow curse, but in the areas closer to the Towers only the effects of a {{RarityItem|Moonlantern}} or {{Cond|Pixie Blessing}} will provide sufficient protection. Additionally, some locations in the Lands such as [[Last Light Inn]] are protected from the Curse by other effects.
If a member of your party wanders into the shadow curse unprotected, the game will automatically enter Turn Based Mode. The party member then has 1 turn to generate or relocate to a protective light source. Failure to do so will lead to them suffering Necrotic damage.
==Overview==
===Access===
===Access===
There are two ways to access the Shadow-Cursed Lands:
The Shadow-Cursed Lands has two points of entry; travelling through the [[Rosymorn Monastery Trail]], or through an elevator in the [[Grymforge]].
 
# From [[Grymforge]] via the elevator
# From [[Rosymorn Monastery Trail]]


==Wayfinding==
{{clear}}
Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.'''
===Regional locations===
Due to its immense size, the map of the Shadow-Cursed Lands features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.


== Regional Locations ==
*[[Ruined Battlefield]]
*[[Ruined Battlefield]]
*[[Last Light Inn]]
*[[Last Light Inn]]
**[[Last Light Inn - Cellar]]
*[[Reithwin Town]]
*[[Reithwin Town]]
**[[Reithwin Graveyard]]
**[[House of Healing]]
**[[House of Healing Morgue]]
**[[Mason's Guild]]
***[[Mason's Guild Basement]]
**[[Reithwin Tollhouse]]
**[[Reithwin Tollhouse]]
**[[Sharran Sanctuary]]
**[[Sharran Sanctuary]]
*[[Mason's Guild]]
**[[The Waning Moon]]
**[[Mason's Guild Basement]]
*[[House of Healing Morgue|House of Healing]]
*[[House of Healing Morgue]]
*[[The Waning Moon]]
*[[Moonrise Towers]]
*[[Moonrise Towers]]
**[[Moonrise Towers Prison]]
**[[Moonrise Towers Prison]]
* [[Grand Mausoleum]]
***[[Oubliette]]
*[[Gauntlet of Shar]]
**[[Moonrise Towers Rooftop]]
*[[Mind Flayer Colony]]
***[[Mind Flayer Colony]]
*[[Grand Mausoleum]]
**[[Gauntlet of Shar]]
 
===Regional Waypoints===
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within the '''Shadow-Cursed''' region.
 
:{{WpCo|Shadowed Battlefield|46|17}}
:{{WpCo|Last Light Inn|-17|133}}
:{{WpCo|Reithwin Town|-78|-46}}
:{{WpCo|Moonrise Towers|-157|-97}}
:{{WpCo|Grand Mausoleum|-173|80}}
:{{WpCo|Road to Baldur's Gate|-265|-36}}
 
==Eastern locations==
===Ruined Battlefield===
{{hatnote|Main article:[[Ruined Battlefield]]}}
The Ruined Battlefield spans the majority of the eastern section of the Shadow-Cursed Lands. It is the first location when entering the region, encompassing a number of landmarks, such as shadow-creature ambushes and the [[House in Deep Shadows]].
 
When entering the region from the Grymforge, the party will begin at the very north tip of the battlefield, closer to the Last Light Inn. Otherwise, entering from the monastery trail will place the party at the south-eastern end, closer to Rethewin Town.
 
===Last Light Inn===
{{hatnote|Main article:[[Last Light Inn]]}}
The Last Light Inn is a refuge from the shadow curse, located across a small bridge north-west of the Ruined Battlefield. The [[Harpers]] and [[Flaming Fist]]s are set up here, including High Harper [[Jaheira]].


=== Regional Waypoints ===
The cleric [[Isobel]] at the inn can give the party {{cond|Selûne's Blessing}}, which gives a rudimentary protection from the shadow curse. As well, if the player did not encounter the [[Cult of the Absolute|Absolutist]] caravan while entering the Shadow-Cursed Lands, they will begin a quest with the Harpers to obtain a [[Moonlantern]] for safe passage through the curse.
{{Stub|section}}
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within the '''Shadow-Cursed''' [[Region]].


{{WpCo|Shadowed Battlefield|46|17}}
==Western locations==
===Reithwin Town===
{{hatnote|Main article:[[Reithwin Town]]}}
Reithwin Town spans the majority of the western side of the Shadow-Cursed Lands. This town was previously home to worshippers of [[Selûne]], now destroyed by [[Shar]]'s curse.


{{WpCo|Last Light Inn|-17|133}}
The town has a number of sub-locations, including the [[House of Healing]] and the [[Reithwin Tollhouse]]. South of the town is a bridge to Moonrise Towers, north is the Grand Mausoleum, and to the east is a transition point to [[Baldur's Gate]], which may only be used after the finale of Act Two.


{{WpCo|Reithwin Town|-78|-46}}
===Moonrise Towers===
{{hatnote|Main article:[[Moonrise Towers]]}}
Moonrise Towers is the seat of the Absolute, located south of Reithwin Town. Like Last Light Inn, the towers are not affected by the shadow curse, due to the many moonlanterns set up around the area.


{{WpCo|Moonrise Towers|-157|-97}}
=== Grand Mausoleum===
{{hatnote|Main article:[[Grand Mausoleum]]}}
The Grand Mausoleum is located north of Reithwin Town, past the graveyard and House of Healing. It is owned by the Thorm family, and is the resting place of [[Ketheric Thorm]]'s late wife, Melodia.


{{WpCo|Grand Mausoleum||}}
The mausoleum is notably the entrance point to the [[Gauntlet of Shar]], a crucible for anointing Shar's [[Dark Justiciar]]s.


{{WpCo|Road to Baldur's Gate|-265|-36}}
==External links ==
*{{FRWiki|Shadow-cursed Lands|long}}


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]
[[Category:Act Two Locations]]
{{NavShadowCursedLands|nocat=1}}

Latest revision as of 02:36, 5 April 2024

Map of the Shadow-Cursed Lands
Map of the Shadow-Cursed Lands

The Shadow-Cursed Lands is the main Act Two region. Encompassing Reithwin Town and its surroundings, the area is almost entirely shrouded in the namesake shadow curse which rapidly drains the vitality from affected creatures, transforming them into Shadow-Cursed Undead and Shadows.

In the areas further from Moonrise Towers even mundane light (such as torches or Light Light) can stave off the effects of the shadow curse, but in the areas closer to the Towers only the effects of a Moonlantern or Pixie Blessing Pixie Blessing will provide sufficient protection. Additionally, some locations in the Lands such as Last Light Inn are protected from the Curse by other effects.

If a member of your party wanders into the shadow curse unprotected, the game will automatically enter Turn Based Mode. The party member then has 1 turn to generate or relocate to a protective light source. Failure to do so will lead to them suffering Necrotic damage.

Overview[edit | edit source]

Access[edit | edit source]

The Shadow-Cursed Lands has two points of entry; travelling through the Rosymorn Monastery Trail, or through an elevator in the Grymforge.

Regional locations[edit | edit source]

Due to its immense size, the map of the Shadow-Cursed Lands features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.

Regional Waypoints[edit | edit source]

The following Waypoints Waypoints are available within the Shadow-Cursed region.

caption = Shadowed Battlefield Shadowed Battlefield X: 46 Y: 17
caption = Last Light Inn Last Light Inn X: -17 Y: 133
caption = Reithwin Town Reithwin Town X: -78 Y: -46
caption = Moonrise Towers Moonrise Towers X: -157 Y: -97
caption = Grand Mausoleum Grand Mausoleum X: -173 Y: 80
caption = Road to Baldur's Gate Road to Baldur's Gate X: -265 Y: -36

Eastern locations[edit | edit source]

Ruined Battlefield[edit | edit source]

Main article:Ruined Battlefield

The Ruined Battlefield spans the majority of the eastern section of the Shadow-Cursed Lands. It is the first location when entering the region, encompassing a number of landmarks, such as shadow-creature ambushes and the House in Deep Shadows.

When entering the region from the Grymforge, the party will begin at the very north tip of the battlefield, closer to the Last Light Inn. Otherwise, entering from the monastery trail will place the party at the south-eastern end, closer to Rethewin Town.

Last Light Inn[edit | edit source]

Main article:Last Light Inn

The Last Light Inn is a refuge from the shadow curse, located across a small bridge north-west of the Ruined Battlefield. The Harpers and Flaming Fists are set up here, including High Harper Jaheira.

The cleric Isobel at the inn can give the party Selûne's Blessing Selûne's Blessing, which gives a rudimentary protection from the shadow curse. As well, if the player did not encounter the Absolutist caravan while entering the Shadow-Cursed Lands, they will begin a quest with the Harpers to obtain a Moonlantern for safe passage through the curse.

Western locations[edit | edit source]

Reithwin Town[edit | edit source]

Main article:Reithwin Town

Reithwin Town spans the majority of the western side of the Shadow-Cursed Lands. This town was previously home to worshippers of Selûne, now destroyed by Shar's curse.

The town has a number of sub-locations, including the House of Healing and the Reithwin Tollhouse. South of the town is a bridge to Moonrise Towers, north is the Grand Mausoleum, and to the east is a transition point to Baldur's Gate, which may only be used after the finale of Act Two.

Moonrise Towers[edit | edit source]

Main article:Moonrise Towers

Moonrise Towers is the seat of the Absolute, located south of Reithwin Town. Like Last Light Inn, the towers are not affected by the shadow curse, due to the many moonlanterns set up around the area.

Grand Mausoleum[edit | edit source]

Main article:Grand Mausoleum

The Grand Mausoleum is located north of Reithwin Town, past the graveyard and House of Healing. It is owned by the Thorm family, and is the resting place of Ketheric Thorm's late wife, Melodia.

The mausoleum is notably the entrance point to the Gauntlet of Shar, a crucible for anointing Shar's Dark Justiciars.

External links[edit | edit source]