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Oathless Wretch: Difference between revisions

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(typo fixed)
(Updated infobox)
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{{SpoilerWarning|act = 3}}
{{SpoilerWarning|act = 3}}
{{Infobox character
{{Infobox creature
| name = Oathless Wretch
| name = Oathless Wretch
| image = Aberration Oathless Wretch Model.png
| image = Aberration Oathless Wretch Model.png
| imagesize = 0.7
| race = Aberration
| race = Aberration
| titles = Countermeasure: Paladin
| title = Countermeasure: Paladin
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Aberration
| type = Aberration
| armour_class = 21
| ac = 21
| hit_points = 100
| e hp = 70
| hit_points_tactician = 130
| hp = 100
| movement_speed_meters = 9
| t hp = 130
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 90
| weight kg = 90
| weight_lb = 180
| hiddenlevel = 12
| str = 20
| str = 20
| dex = 14
| dex = 14
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| wis = 12
| wis = 12
| cha = 20
| cha = 20
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Radiant
| resistances = Radiant resistant full
| condition1_name = Aura of Courage
| conditions = Aura of Courage, Aura of Protection
| condition1_description = The paladin and any nearby allies can't be [[Frightened]].
| passives = Divine Health, Extra Attack, Improved Divine Smite, Opportunity Attack
| condition2_name = Aura of Protection
}}
| condition2_description = The paladin and any nearby allies have a +5 bonus on Saving Throws.
| feature1_name = Divine Health
| feature1_description = The divine magic flowing within you prevents disease from affecting you.
| feature2_name = Extra Attack
| feature2_description = Make an additional free attack after making an unarmed or weapon attack.
| feature3_name = Improved Divine Smite
| feature3_description = Melee weapon attacks deal an additional {{DamageText|1d8|Radiant}} damage.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}} }}
'''Oathless Wretch''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[paladin]] is present in the party.
'''Oathless Wretch''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[paladin]] is present in the party.



Revision as of 10:13, 16 June 2024

Oathless Wretch is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a paladin is present in the party.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword +2
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft

Loot