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Raagg: Difference between revisions
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HiddenDragon (talk | contribs) (Updated passives) |
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|name = Sharp-Eye Raagg | {{Infobox statistics | ||
| | | name = Sharp-Eye Raagg | ||
| | | race = [[Goblin]] | ||
| | | size = Small | ||
| | | type = Humanoid | ||
| | | armour_class = 13 | ||
| | | hit_points = 12 | ||
| | | hit_points_tactician = 15 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 35 | ||
| | | weight_lb = | ||
| | | level = 2 | ||
| | | str = 8 | ||
| | | dex = 14 | ||
| | | con = 10 | ||
| | | int = 10 | ||
| | | wis = 8 | ||
| | | cha = 8 | ||
| | |||
| condition1_name = Drunk | |||
| condition1_description = Disadvantage on DEX and CHA checks. | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
}} | }} | ||
'''Raagg''' is a [[Goblin]] [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | '''Raagg''' is a [[Goblin]] [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. | ||
==Act One== | ==Act One== | ||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger. | If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger. | ||
==Attacks and abilities== | |||
==Attacks and | |||
===Ranged Attack - [[Goblin Bow]]=== | ===Ranged Attack - [[Goblin Bow]]=== | ||
{{Action}} | {{Action}} | ||
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{{ | {{NavGoblinCamp}} | ||
[[Category:Goblins]] |
Revision as of 12:26, 14 February 2024
Sharp-Eye Raagg | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Disadvantage on DEX and CHA checks. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Raagg is a Goblin Goblin Sharp-Eye in the Goblin Camp in Act One. She is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Act One
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.
Attacks and abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.