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Ghoul: Difference between revisions

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{{hatnote|For the [[Animate Dead]] ghoul summon, see [[Ghoul (Animate Dead)]].}}
{{hatnote|For the [[Animate Dead]] ghoul summon, see [[Ghoul (Animate Dead)]].}}
{{Infobox statistics
{{Infobox creature
| name = Ghoul
| name = Ghoul
| image = Ghoul.png
| image = Ghoul.png
| imagesize = 0.6
| race = Ghoul
| race = Ghoul
| size = Medium
| size = Medium
| type = Undead
| type = Undead
| armour_class = 12
| ac = 12
| hit_points = 22
| hp = 22
 
| movement m = 9
| movement_speed_meters = 9
| movement ft = 30
| movement_speed_feet = 30
| weight kg = 50
| weight_kg = 50
| weight lb =  
| weight_lb =  
| level = 3
| level = 3
| str = 13
| str = 13
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| cha = 6
| cha = 6


| immune1 = Poison
| resistances = Poison Immunity
| feature1_name = Darkvision
| passives = Darkvision, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Ghouls''' are an [[Undead]] [[Humanoid]] creature and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found along the [[Rosymorn Monastery Trail]].
'''Ghouls''' are an [[Undead]] [[Humanoid]] creature and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found along the [[Rosymorn Monastery Trail]].


== About ==
== About ==
{{quote|Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs.}}
{{Q|Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs.|author=in-game racial description}}
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause {{cond|Paralysed|paralysis}}, and they are immune to {{DamageType|Poison}}.




Ghouls can be created by the [[Spells|level 5 Necromancy spell]], [[Animate Dead: Ghoul]], which can be learnt by a [[wizard]] or [[cleric]]. These ghouls have a higher level and differing abilities. See [[Ghoul (Animate Dead)]].
Ghouls can be created by the [[Spells|level 5 Necromancy spell]], {{SAI|Animate Dead: Ghoul}}, which can be learned by a [[wizard]] or [[cleric]]. These ghouls have a higher level and differing abilities. See [[Ghoul (Animate Dead)]].


The Ghouls summoned by the special spell [[Danse Macabre]], which is acquired from reading the [[Necromancy of Thay]], is yet another distinct variant. See [[Ghoul (Danse Macabre)]].
The Ghouls summoned by the special spell [[Danse Macabre]], which is acquired from reading the {{MdRarityItem|Necromancy of Thay}}, are yet another distinct variant. See [[Ghoul (Danse Macabre)]].


==Attacks and abilities==
==Attacks and abilities==

Revision as of 14:58, 17 June 2024

For the Animate Dead ghoul summon, see Ghoul (Animate Dead).

Ghouls are an Undead Humanoid creature and non-playable race in Baldur's Gate 3. They can be found along the Rosymorn Monastery Trail.

About

Driven by their insatiable hunger for humanoid flesh, ghouls usually roam the night in packs.
in-game racial description

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to Damage TypesPoison.


Ghouls can be created by the level 5 Necromancy spell, Animate Dead: Ghoul Animate Dead: Ghoul, which can be learned by a wizard or cleric. These ghouls have a higher level and differing abilities. See Ghoul (Animate Dead).

The Ghouls summoned by the special spell Danse Macabre, which is acquired from reading the Necromancy of Thay, are yet another distinct variant. See Ghoul (Danse Macabre).

Attacks and abilities

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5  ft

Notes

  • Grants 75 experience when killed.

Ghoul characters

Ghoul enemy variants

Ghoul summons

External links