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* {{SAI|Mage Armour}} | * {{SAI|Mage Armour}} | ||
* {{SAI|Protection from Evil and Good|c=16}} | * {{SAI|Protection from Evil and Good|c=16}} | ||
* {{SAI|Shield}} | * {{SAI|Shield (spell)|Shield}} | ||
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* {{SAI|Ray of Sickness}} | * {{SAI|Ray of Sickness}} | ||
* {{SAI|Shield}} | * {{SAI|Shield (spell)|Shield}} | ||
* {{SAI|Sleep}} | * {{SAI|Sleep}} | ||
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* {{SAI|Invisibility|c=16}} | * {{SAI|Invisibility (spell)|Invisibility|c=16}} | ||
* {{SAI|Knock}} | * {{SAI|Knock}} | ||
* {{SAI|Magic Weapon|c=16}} | * {{SAI|Magic Weapon|c=16}} |
Latest revision as of 17:23, 25 October 2024
Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
- Spellcasting Ability
- Known spells
- Eldritch Knight Spells are Always Prepared.
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Wizard spell list.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
- New Cantrips available
- New Level 1 Abjuration and Evocation spells available
- New 1st Level Spells available
Level 4
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 5
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 6
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 7
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 2 Abjuration and Evocation spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]
Level 8
- Known Spells
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 2. This spell is Always Prepared.
- New Level 2 spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 9
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 10
- When you hit a creature with a weapon attack, it has Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Known Cantrips
- Choose 1 Cantrip from the Wizard spell list.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 11
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 12
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Eldritch Knight spellcasting chart[edit | edit source]
Eldritch Knight Spellcasting | Spell Slots per Spell Level | |||
---|---|---|---|---|
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd |
3rd | 2 | 3* | 2 | - |
4th | 2 | 4 | 3 | - |
5th | 2 | 4 | 3 | - |
6th | 2 | 4 | 3 | - |
7th | 2 | 6 | 4 | 2 |
8th | 2 | 7* | 4 | 2 |
9th | 2 | 7 | 4 | 2 |
10th | 3 | 8 | 4 | 3 |
11th | 3 | 9 | 4 | 3 |
12th | 3 | 9 | 4 | 3 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)
External links[edit | edit source]
- ↑ As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells