Gurgon: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Gurgon
| title = Gurgon
| description = Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
| image = Gurgon.png
}}{{CharacterInfo
| description = Guard Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
|name = Guard Gurgon
}}
|STR=21
|DEX=12
|CON=16
|INT=5
|WIS=7
|CHA=7
|level=4
|race=[[Ogre]]
|type=Giant
|HP=59; 76{{Tactician}}
|AC=12
|speed=12m / 40ft
|size=Large
|weight=500kg
|proficiency=2
|initiative=+1
|location = [[Blighted Village]]
|passive={{PAS|Darkvision}}{{PAS|Ogre's Mark}}{{PAS|Opportunity Attack}}{{PAS|Tenacity}}
|alt-name=3D Model
|exp=75}}
'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.


He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
{{Infobox creature
| name = Guard Gurgon
| image = <gallery>
Gurgon.png|In-game
Portrait Gurgon.png|Portrait
</gallery>
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| level = 4
| size = Large
| type = Giant
| ac = 12
| e hp = 41
| hp = 59
| t hp = 76
| movement m = 12
| weight kg = 500
| str = 21
| t str = 22
| dex = 12
| con = 16
| int = 5
| wis = 7
| cha = 7


==Attacks and Abilities==
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature)
===Main Hand Attack - [[Gnarled Tree Branch]]===
}}
{{Action}}


{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=5}}
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
*Can use [[Weapon Actions]].
{{DiQ|Here has music, beer, dance! You dance too.|Gurgon| when talked to by the player}}
===Slam===
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].


{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|plus=5|type=Bludgeoning}}{{SavingThrow|DEX|dc=15}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
== Combat ==
=== Attacks and abilities ===


{{NavGoblinCamp}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
 
{{Feature box|Slam (Ogre)}}
 
 
{{Goblin Camp}}
[[Category:Giants]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 22:53, 29 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

style=width:100%;height:100%;object-fit:cover;

Here has music, beer, dance! You dance too.
Gurgon when talked to by the player

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft