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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Eldritch Knight is a subclass of Fighter.
| description = Eldritch Knight is a subclass of Fighter.
| image = Eldritch Knight Icon.png
| image = Eldritch Knight Icon.png
}}
}}
{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[List of Wizard spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]].
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]].
 
{{Quote class|{{PAGENAME}}}}


== Subclass features ==
== Subclass features ==
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


{{H3|Level 3}}
{{Level header|3}}


; {{SAI|Weapon Bond|w=40}}
; {{SAI|Weapon Bond|w=40}}
Line 24: Line 24:
: You gain two Level 1 Spell Slots.
: You gain two Level 1 Spell Slots.
; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
: Choose 2 Cantrips from the [[Eldritch Knight/Spells|Wizard spell list]].
: Choose 2 Cantrips from the [[List of Eldritch Knight spells|Wizard spell list]].
; Known Spells
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''.
: Choose 2 Spells from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''.
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''.
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; New Level 1 Abjuration and Evocation spells available
; New Level 1 [[Abjuration]] and [[Evocation]] spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands}}
* {{SAI|Burning Hands}}
Line 57: Line 57:
* {{SAI|Mage Armour}}
* {{SAI|Mage Armour}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Shield}}
* {{SAI|Shield (spell)|Shield}}
* {{SAI|Thunderwave}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|c=16}}
* {{SAI|Witch Bolt|c=16}}
Line 64: Line 64:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


{{H3|Level 4}}
; New 1st Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands}}
* {{SAI|Charm Person|c=16}}
* {{SAI|Chromatic Orb}}
* {{SAI|Colour Spray}}
* {{SAI|Disguise Self|r=16}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Expeditious Retreat|c=16}}
* {{SAI|False Life}}
* {{SAI|Feather Fall|r=16}}
* {{SAI|Find Familiar|r=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Grease}}
* {{SAI|Ice Knife}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Mage Armour}}
* {{SAI|Magic Missile}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Ray of Sickness}}
* {{SAI|Shield (spell)|Shield}}
* {{SAI|Sleep}}
* {{SAI|Tasha's Hideous Laughter|c=16}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|c=16}}
{{div col end}}
 
{{Level header|4}}


; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
: You gain an additional Level 1 Spell Slot.
; Known Spells
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
: Choose 1 Spell from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1.


{{H3|Level 5}}
{{Level header|5}}


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1.


{{H3|Level 6}}
{{Level header|6}}


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1.


{{H3|Level 7}}
{{Level header|7}}
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
: You gain an additional Level 1 Spell Slot.
: You gain an additional Level 1 Spell Slot.
Line 91: Line 118:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|War Magic|w=40}}
; {{Pass|War Magic|w=40}}
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}.
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}.


Line 97: Line 124:


; Known Spells
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]].
: Choose 2 Spells from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]].


; New Level 2 Abjuration and Evocation spells available
; New Level 2 [[Abjuration]] and [[Evocation]] spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock}}
* {{SAI|Arcane Lock}}
Line 110: Line 137:


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>


{{H3|Level 8}}
{{Level header|8}}


; Known Spells
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school) up to Level 2. This spell is '''Always Prepared'''.
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (any spell school) up to Level 2. This spell is '''Always Prepared'''.


; New Level 2 spells available
; New Level 2 spells available
Line 131: Line 158:
* {{SAI|Gust of Wind}}
* {{SAI|Gust of Wind}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Invisibility|c=16}}
* {{SAI|Invisibility (spell)|Invisibility|c=16}}
* {{SAI|Knock}}
* {{SAI|Knock}}
* {{SAI|Magic Weapon|c=16}}
* {{SAI|Magic Weapon|c=16}}
Line 140: Line 167:
* {{SAI|Ray of Enfeeblement|c=16}}
* {{SAI|Ray of Enfeeblement|c=16}}
* {{SAI|Scorching Ray}}
* {{SAI|Scorching Ray}}
* {{SAI|See Invisibility (Spell)|See Invisibility}}
* {{SAI|See Invisibility (spell)|See Invisibility}}
* {{SAI|Shatter}}
* {{SAI|Shatter}}
* {{SAI|Web|c=16}}
* {{SAI|Web|c=16}}
Line 146: Line 173:


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


{{H3|Level 9}}
{{Level header|9}}


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


{{H3|Level 10}}
{{Level header|10}}


; {{SAI|Eldritch Strike|w=40}}
; {{Pass|Eldritch Strike|w=40}}
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn.
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Line 163: Line 190:
: You gain an additional Level 2 Spell Slot.
: You gain an additional Level 2 Spell Slot.
; Known Cantrips
; Known Cantrips
: Choose 1 Cantrip from the [[Eldritch Knight/Spells|Wizard spell list]].
: Choose 1 Cantrip from the [[List of Eldritch Knight spells|Wizard spell list]].
; Known Spells
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
: Choose 1 Spell from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


{{H3|Level 11}}
{{Level header|11}}


; Known Spells
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below.




{{H3|Level 12}}
{{Level header|12}}


; Replacement Spell ''(Optional)''
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


== Eldritch Knight Spellcasting Chart ==
== Eldritch Knight spellcasting chart ==
{| class="wikitable"  
{| class="wikitable"  
|-
|-
Line 255: Line 282:
|}
|}


''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''
''*One spell learned at this level can be from [[List of Wizard spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''




==External Links==  
==External links==  
*{{FRWiki|Eldritch knight|long}}
*{{FRWiki|Eldritch knight|long}}



Latest revision as of 17:23, 25 October 2024

Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.

Subclass features[edit | edit source]

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Weapon Bond Weapon Bond
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
Bg3 content hr.png
Spellcasting Ability
Intelligence Intelligence
Known spells
Eldritch Knight Spells are Always Prepared.
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 Cantrips from the Wizard spell list.
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
Bg3 content hr.png
New Cantrips available
Bg3 content hr.png
New Level 1 Abjuration and Evocation spells available
Bg3 content hr.png
New 1st Level Spells available

Level 4

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 5

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 6

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 7

4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Bg3 content hr.png
War Magic War Magic
You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
Bg3 content hr.png
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
New Level 2 Abjuration and Evocation spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]

Level 8

Known Spells
Choose 1 Spell from the Wizard spell list (any spell school) up to Level 2. This spell is Always Prepared.
New Level 2 spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 9

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 10

Eldritch Strike Eldritch Strike
When you hit a creature with a weapon attack, it has Disadvantage Icon.png Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
Bg3 content hr.png
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Known Cantrips
Choose 1 Cantrip from the Wizard spell list.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 11

Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.


Level 12

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Eldritch Knight spellcasting chart[edit | edit source]

Eldritch Knight Spellcasting Spell Slots per Spell Level
Fighter Level Cantrips Known Spells Known 1st 2nd
3rd 2 3* 2 -
4th 2 4 3 -
5th 2 4 3 -
6th 2 4 3 -
7th 2 6 4 2
8th 2 7* 4 2
9th 2 7 4 2
10th 3 8 4 3
11th 3 9 4 3
12th 3 9 4 3

*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)


External links[edit | edit source]

  1. As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells