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{{stub}}
{{Infobox creature
{{Infobox statistics
| name = Shadow-Cursed Shambling Mound
| name = Shadow-Cursed Shambling Mound
| image = NPC_Shadow-Cursed_Shambling_Mound.png
| image = <gallery>
| imagesize = 0.7
NPC_Shadow-Cursed_Shambling_Mound.png|Model
| race = Blight
Portrait Shadow-Cursed Shambling Mound.png|Portrait
| type = Plant
</gallery>
| race = [[Shambling Mound]]
| type = [[Plant]]
| size = Large
| size = Large
| hit_points = 156
| e hp = 109
| hit_points_tactician = 202
| hp = 156
| armour_class = 17
| t hp = 202
| ac = 17
| level = 9
| level = 9
| str = 20
| str = 20
Line 17: Line 19:
| wis = 12
| wis = 12
| cha = 5
| cha = 5
| resistances = Cold resistance full, Fire resistance full, Necrotic resistance full, Lightning Immunity
| t resistances =  Cold resistance full, Fire resistance full, Necrotic resistance full, Lightning Immunity, Piercing Immunity
| passives = External Digestion, Opportunity Attack, Perfect Sentry, Superior Darkvision
| t passives = Tanglevine Form, Magic Resistance, External Digestion, Opportunity Attack, Perfect Sentry, Superior Darkvision
| h passives = Legendary Action: Wretched Growth, Tanglevine Form, Magic Resistance, External Digestion, Opportunity Attack, Perfect Sentry, Superior Darkvision
}}
'''Shadow-Cursed Shambling Mound''' is a type of [[Shambling Mound]] boss enemy found in the [[Shadow-Cursed Lands]] of [[Act Two]].
== Overview ==
Shadow-Cursed Shambling Mound, like the [[Shadow-Cursed Vine Blight]] and the [[Shadow-Cursed Needle Blight]], conceals itself within the surrounding vegetation in order to ambush passersby. The party must pass a {{Ability Check|Perception|30}} to spot it and avoid being surprised.
== Combat ==
The shambling mound's most dangerous ability is {{SAI|Devour}} which can instantly kill a target provided it is {{Cond|Restrained}} and covered in {{Cond|Digestive Juices}}.
Digestive juices can be applied with its {{SAI|Digestive Sap}} ability which costs just a bonus action.
This means that in a single turn, the shambling mound can combo Digestive Sap into Devour to potentially instantly kill a restrained party member.
Furthermore, restrained imposes {{Disadvantage}} on Dexterity saving throws which is what Digestive Sap targets, so this combo is likely to succeed.
As a result, a key aspect of this fight is to avoid being restrained and, failing that, to free allies from their restraints before they can be devoured. There are a number of sources of {{Cond|Restrained}} to watch out for:
* The shambling mound's own {{SAI|Multiattack (Shadow-Cursed Shambling Mound)|Multiattack}},
* The two accompanying [[Shadow-Cursed Vine Blight]]s with their {{SAI|Constrict}} ability,
* The {{Area|Shadow-Cursed Vines}} left by [[Shadow-Cursed Needle Blight]]s upon death,
* (''Tactician and above only'') Attacking the shambling mound or vine blights with a melee attack,
* (''Honour mode only'') Ending your turn within {{dist|m=5}} of the shambling mound.


| resistant1 = Cold
All forms of restrained can be removed with the {{SAI|Help}} action. Allies can also be freed from vine blight's Constrict ability by breaking the blight's [[concentration]]. Digestive sap can also be removed with water, such as by throwing a water bottle or using {{SAI|Create Water}}.
| resistant2 = Fire
| resistant3 = Necrotic
| immune1 = Lightning


| feature1_name = External Digestion
Immunity to these restraining conditions will make this fight far less dangerous. Some sources of immunity include {{SAI|Land's Stride: Plants}}, {{SAI|Freedom of Movement}}, and {{RarityItem|Elixir of Guileful Movement}}.
| feature1_description = Can [[Devour (Shadow-Cursed Shambling Mound)|Devour]] any creature that is Restrained and effected by [[Digestive Sap (Condition)|Digestive Sap]].
=== Attacks and abilities ===
| feature2_name = Opportunity Attack
{{Feature box|Adhesive Whip}}
| feature2_description = Automatically attack an enemy moving out of your reach.
{{Feature box|Devour (Shambling Mound)}}
| feature3_name = Perfect Sentry
{{Feature box|Digestive Sap}}
| feature3_description = You can't be Surprised.
{{Feature box|Multiattack (Shadow-Cursed Shambling Mound)}}
| feature4_name = Superior Darkvision
 
| feature4_description = Can see in the dark up to 24m.
===Allies===
| feature5_name = Tanglevine Form
* {{CharLink|Shadow-Cursed Harper}} - 2x
| feature5_description = Melee attackers may become Entangled.
* {{CharLink|Shadow-Cursed Needle Blight}} - 6x
| feature5_mode = Tactician
* {{CharLink|Shadow-Cursed Vine Blight}} - 2x
| feature6_name = Magic Resistance
 
| feature6_description = Advantage on saving throws against spells and other magical effects.
=== Notable loot ===
| feature6_mode = Tactician
*{{MdRarityItem|Ironwood Club}}
}}
*{{MdRarityItem|Ring of Self Immolation}} (in a locked chest atop the tower behind the Shambling Mound)
'''Shadow-Cursed Shambling Mound''' is a [[Plant]] creature found in the [[Shadow-Cursed Lands]].
*{{MdRarityItem|Shadowroot Sac}}
*{{MdRarityItem|Wood Bark}}


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


== See also ==
== Notes ==
* [[Shadow-Cursed Needle Blight]]
* Despite its similarities to the [[Blight (race)|Blights]], [[Shadow-Cursed Shambling Mound]] is a {{FRWiki|Shambling mound}}, a separate type of [[plant]] creature.
* [[Shadow-Cursed Vine Blight]]


== External links ==
== External links ==
* {{FRWiki|Shambling mound|long}}
* {{FRWiki|Shambling mound|long}}
{{NavCreatures}}
 
{{Shadow-Cursed Lands}}
[[Category:Plants]]
[[Category:Shambling Mounds]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Bosses]]

Latest revision as of 20:47, 11 October 2024

Shadow-Cursed Shambling Mound is a type of Shambling Mound boss enemy found in the Shadow-Cursed Lands of Act Two.

Overview[edit | edit source]

Shadow-Cursed Shambling Mound, like the Shadow-Cursed Vine Blight and the Shadow-Cursed Needle Blight, conceals itself within the surrounding vegetation in order to ambush passersby. The party must pass a DC 30 Perception check to spot it and avoid being surprised.

Combat[edit | edit source]

The shambling mound's most dangerous ability is Devour Devour which can instantly kill a target provided it is Restrained Restrained and covered in Digestive Juices Digestive Juices. Digestive juices can be applied with its Digestive Sap Digestive Sap ability which costs just a bonus action. This means that in a single turn, the shambling mound can combo Digestive Sap into Devour to potentially instantly kill a restrained party member. Furthermore, restrained imposes Disadvantage Icon.png Disadvantage on Dexterity saving throws which is what Digestive Sap targets, so this combo is likely to succeed.

As a result, a key aspect of this fight is to avoid being restrained and, failing that, to free allies from their restraints before they can be devoured. There are a number of sources of Restrained Restrained to watch out for:

All forms of restrained can be removed with the Help Help action. Allies can also be freed from vine blight's Constrict ability by breaking the blight's concentration. Digestive sap can also be removed with water, such as by throwing a water bottle or using Create Water Create Water.

Immunity to these restraining conditions will make this fight far less dangerous. Some sources of immunity include Land's Stride: Plants Land's Stride: Plants, Freedom of Movement Freedom of Movement, and Elixir of Guileful Movement.

Attacks and abilities[edit | edit source]

Thorn Whip.webp
Adhesive Whip Adhesive Whip ()
Seize a target to drag it towards you and possibly make it fall Prone Prone.
DEX Save
 Range: 15 m / 50 ft
Bite.webp
Devour Devour ()
Devour a creature that's Restrained Restrained and marinating in your Digestive Juices Digestive Juices - instantly killing it.
 Melee: 1.5 m / 5  ft
Generic Acid.webp
Digestive Sap Digestive Sap ()
Regurgitate your Digestive Juices Digestive Juices over nearby enemies, priming them to be Devoured Devoured if they are also Restrained Restrained.
DEX Save
AoE: 5 m / 16 ft (Cone)
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic
+ +
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic

Aim two attacks at a target. If both hit, the target becomes Entangled Entangled.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Allies[edit | edit source]

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

External links[edit | edit source]