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{{Infobox statistics
{{Infobox creature
| name = Tormented Soul
| name = Tormented Soul
| race = Ghost
| image = <gallery>
Tormented Soul Model.png|Model
Portrait Tormented Soul.png|Portrait
</gallery>
| race = [[Ghost]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| hit_points = 62
| e hp = 33
| armour_class = 14
| hp = 48
| weight_kg = 1
| t hp = 62
| weight_lb = 2
| ac = 14
| weight kg = 1
| level = 8
| level = 8
| str = 14
| str = 14
Line 15: Line 20:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold immunity, Poison immunity
| passives = Darkvision, Ethereal, Incorporeal Movement, Opportunity Attack
}}
'''Tormented Souls''' are [[Undead]] ghost creatures in ''Baldur's Gate 3''. They can be found in [[Lady Jannath's Estate]].They reveal themselves after the candelabra or painting they inhabit is destroyed.


| resistant1 = Bludgeoning
== Overview ==
| resistant2 = Piercing
Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 [[Hit Points]], and the conditions [[Burning (Condition)]] and [[Haunting Aura (Condition)]]. They also have several immunities.
| resistant3 = Slashing
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| resistant7 = Lightning
| resistant8 = Thunder
| immune1 = Necrotic
| immune2 = Poison
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
'''Tormented Soul''' is an [[Undead]] ghost creature in ''Baldur's Gate 3''. It is found in [[Lady Jannath's Estate]].


== Attacks and abilities ==
Being in the area near the candelabra will inflict the condition [[Phantasmal Force (Condition)]], causing {{damage colour|Psychic|1d6 Psychic}} per turn.
{{TooltipBox|{{SAI|Animus Screech|w=40}}|image=|width=100|
* Deal {{DamageText|4d6|Psychic}} damage in a cone and possibly inflict {{cond|Confused|Confusion}}.
{{Range|m=5|ft=17}}
{{Action}}}}


{{Feature box|name=Forceful Throw|image name=Throw.webp|* Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}. Heavier items deal more damage.
They are one of two ghosts with the ability to possess objects, the other being the [[Vengeful Soul]].  


{{Range|melee}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Fly (class action)}}
{{Feature box|Withering Touch}}


{{Action}}}}
==== Below Tactician difficulty ====
{{Feature box|Unnerving Screech}}
{{Feature box|Multiattack (Tormented Soul)}}


==== Tactician and above ====
{{Feature box|Animus Screech}}
{{Feature box|Multiattack (Tormented Soul, tactician)}}


{{Creatures}}
[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}
[[Category:Ghosts]]

Latest revision as of 23:31, 19 February 2025

Tormented Souls are Undead ghost creatures in Baldur's Gate 3. They can be found in Lady Jannath's Estate.They reveal themselves after the candelabra or painting they inhabit is destroyed.

Overview[edit | edit source]

Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 Hit Points, and the conditions Burning (Condition) and Haunting Aura (Condition). They also have several immunities.

Being in the area near the candelabra will inflict the condition Phantasmal Force (Condition), causing 1d6 Psychic per turn.

They are one of two ghosts with the ability to possess objects, the other being the Vengeful Soul.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Inflict Wounds.webp
Withering Touch Withering Touch ()
Damage: 7~35
D8 Necrotic.png
4d8 + 3Damage TypesNecrotic

Touch a nearby creature and pour your fetid magic through its very soul.

 Melee: 1.5 m / 5  ft

Below Tactician difficulty[edit | edit source]

Generic Control.webp
Unnerving Screech Unnerving Screech ()
Damage: 4~24

Screech into your target's soul, wounding them and possibly making them Unnerved Unnerved

WIS Save
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Damage: 22~82
D6 Bludgeoning.pngD6 Necrotic.pngD6 Bludgeoning.pngD6 Necrotic.png
+ 4d6 + 3Damage TypesNecrotic
+ 2d6 + 2Damage TypesBludgeoning
+ 4d6 + 3Damage TypesNecrotic

Strike out multiple times at an Unnerved Unnerved target.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Tactician and above[edit | edit source]

Generic Control.webp
Animus Screech Animus Screech ()
Damage: 4~24

Screech into your target's soul, wounding them and possibly inflicting Confused Confused

WIS Save
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Damage: 22~82
D6 Bludgeoning.pngD6 Necrotic.pngD6 Bludgeoning.pngD6 Necrotic.png
+ 4d6 + 3Damage TypesNecrotic
+ 2d6 + 2Damage TypesBludgeoning
+ 4d6 + 3Damage TypesNecrotic

Exploit a befuddled mind, striking out multiple times at a Confused Confused target.

 Melee: 1.5 m / 5  ft
Recharge: per turn