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Helena: Difference between revisions

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{{PageSeo
| title = Helena
| description = Helena is a Flaming Fist fighter that can assist in the Assault on Moonrise Towers.
| image = Portrait Helena.png
}}
{{Confused with|Helena Anchev}}
{{Infobox creature
{{Infobox creature
| name = Fist Helena
| name = Fist Helena
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Portrait Helena.png|Portrait
Portrait Helena.png|Portrait
</gallery>
</gallery>
| class = [[Fighter]]
| race = [[Rock Gnome]]
| race = [[Rock Gnome]]
| level = 7
| level = 7
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| ac = 16
| ac = 16
| movement m = 7.5
| movement m = 7.5
| xp = 110
| weight kg = 35
| weight kg = 35
| str = 14
| str = 14
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| con save prof = yes
| con save prof = yes
| passives = Darkvision, Extra Attack, Gnome Cunning, Shortened Stride, Opportunity Attack
| passives = Darkvision, Extra Attack, Gnome Cunning, Shortened Stride, Opportunity Attack
| athletics = 2
| acrobatics = 2
| perception = 1
}}
}}


'''Fist Helena''' is [[Gnome]] NPC who helps the party during the assault on Moonrise Towers depending on the players' choices in [[Act Two]].
'''Fist Helena''' is a [[rock gnome]] [[Flaming Fist]] in [[Act Two]]. Depending on players choices in both [[Act One]] and Act Two, she can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].
{{DiQ|Taking on a tower with no siege engines. Wonderful.|Helena|}}


== Involvement ==
== Involvement ==
If the party didn't let [[Flaming Fist Marcus]] capture [[Isobel]] in [[Last Light Inn]], she will join the Flaming Fists [[Nipawa]] ,[[Ulthred]], and [[Rhed]] in assisting the party against the [[Absolute]] forces.
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
 
If the party successfully prevented [[Marcus Falgor|Marcus]] from capturing [[Isobel Thorm|Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise; Helena, along with Flaming Fist [[Nipawa]], [[Rhed]] and [[Ulthred]] will survive the first assault and assist the party in the remaining battle against [[Absolute]] forces. Talking with her will have her sarcastically remark on how they are assaulting a tower with no siege equipment,{{ref|''"Taking on a tower with no siege engines. Wonderful."''}} but she nevertheless acquiesces by making a wry remark about how [[Jaheira]] could help them turn the odds anyway.{{ref|''"We have the High Harper. I suppose that's almost as good as a trebuchet."''}}
 
After the battle, provided she survives, she and the remaining Flaming Fists will scout the [[Moonrise Towers Prison]] and enter a second battle against Myrkulites [[Duckie Verish]], [[Sarabayle]], and [[Willinx Jindlebee]], aswell as a [[Death Shepherd]] and horde of [[Necromite|Necromites]]. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until [[Ketheric Thorm]] is defeated.
 
After Ketheric Thorm is killed and the party leaves for [[Act Three]], Helena disappears from the game entirely.
 
== Combat ==
=== Attack and abilities ===
{{Feature box|Main Hand Attack|item=Javelin}}
{{Feature box|Piercing Strike|item=Javelin}}
 
== Loot ==
*{{MdRarityItem|Javelin}}
*{{MdRarityItem|Scale Mail}}


After the battle, if she manages to survive the fight, she and the remaining Flaming Fists will enter a second fight in the [[Moonrise Towers Prison]] against [[Duckie Verish]],  [[Sarabayle]], [[Willinx Jindlebee]], a [[Death Shepherd]], and a bunch of [[Necromite|Necromites]]. The party can help her and the Fists, and if they survive then they will continue guarding the prison until the party defeats [[Ketheric Thorm]].
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}


== Gallery ==
== Gallery ==
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Fist Helena Model.png|Helena's ingame model.
Fist Helena Model.png|Helena's ingame model.
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* Fist Helena, along with [[Nipawa]] and [[Rhed]], do not appear anywhere in the game before the assault on [[Moonrise Towers]].
** [[Aubree]], [[Gretta]], [[J'ehlar]], [[Rahir]] and [[Ulthred]] are all present and remain at [[Last Light Inn]], even after [[Florrick]] and her retinue of Flaming Fists leave for Baldur's Gate.
{{noteend}}
== References ==
{{reflist}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Flaming Fist]]
[[Category:Fighters]]
__INDEX__
__INDEX__
[[Category:Members of the Flaming Fist]]

Latest revision as of 00:28, 23 November 2024

Not to be confused with Helena Anchev

Fist Helena is a rock gnome Flaming Fist in Act Two. Depending on players choices in both Act One and Act Two, she can help the party during the Assault on Moonrise Towers.

Portrait Helena.png
Taking on a tower with no siege engines. Wonderful.
Helena

Involvement[edit | edit source]

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Helena, along with Flaming Fist Nipawa, Rhed and Ulthred will survive the first assault and assist the party in the remaining battle against Absolute forces. Talking with her will have her sarcastically remark on how they are assaulting a tower with no siege equipment,[1] but she nevertheless acquiesces by making a wry remark about how Jaheira could help them turn the odds anyway.[2]

After the battle, provided she survives, she and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Helena disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Javelin
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. "Taking on a tower with no siege engines. Wonderful."
  2. "We have the High Harper. I suppose that's almost as good as a trebuchet."