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Notar Esojac: Difference between revisions

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(Added XP reward to infobox (320))
 
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| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Invoker of Bhaal]]
| class = [[Wizard]]
| class = [[Wizard]]
| subclass = [[Conjuration School]]
| subclass = [[Conjuration School]]
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| t hp = 72
| t hp = 72
| movement m = 9
| movement m = 9
| xp = 320
| weight kg = 75
| weight kg = 75
| level = 9
| level = 9
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[[Category:Characters in the Undercity]]
[[Category:Characters in the Undercity]]
[[Category:Followers of Bhaal]]
[[Category:Followers of Bhaal]]
[[Category:Wizards]]

Latest revision as of 01:17, 23 November 2024

Invoker of Bhaal Notar Esojac is a human Invoker of Bhaal found in the Stone Lord's hideout in the Abandoned Cistern within the Undercity of Baldur's Gate.

Involvement[edit | edit source]

Notar is part of the Minsc Stone Lord's crew and can be found in his hideout. If the party solves the Sluice Gate puzzle or opens the gate with an Athletics check, Notar and the rest of the crew will be hostile and attack the party once they reach the end of the tunnel.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Benign Transposition Teleport.webp
Benign Transposition: Teleport Benign Transposition: Teleport ()
Teleport to a nearby, unoccupied space, or swap places with an ally.
 Range: 9 m / 30 ft
Recharge: Long rest
Cloud of Daggers.webp
Cloud of Daggers Cloud of Daggers ()
D4 Slashing.png 4d4 (4~16) Damage TypesSlashing

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Allies[edit | edit source]