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{{PageSeo | {{PageSeo | ||
| description = Eldritch Knight is a subclass of Fighter. | | description = Eldritch Knight is a subclass of Fighter. | ||
| image = Eldritch Knight Icon.png | | image = Eldritch Knight Icon.png | ||
}} | }} | ||
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[List of Wizard spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]]. | |||
[[File: | {{Quote class|{{PAGENAME}}}} | ||
== Subclass features == | |||
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | |||
{{Level header|3}} | |||
; {{SAI|Weapon Bond|w=40}} | |||
: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting Ability | |||
: {{Ability|Intelligence}} | |||
; [[Known spells]] | |||
: Eldritch Knight Spells are '''Always Prepared'''. | |||
; {{SpellSlot|1|2|w=30}} Level 1 Spell Slots Unlocked: 2 | |||
: You gain two Level 1 Spell Slots. | |||
; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
: Choose 2 Cantrips from the [[List of Eldritch Knight spells|Wizard spell list]]. | |||
; Known Spells | |||
: Choose 2 Spells from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''. | |||
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Acid Splash}} | ||
* | * {{SAI|Blade Ward}} | ||
* | * {{SAI|Bone Chill}} | ||
* | * {{SAI|Dancing Lights|c=16}} | ||
* | * {{SAI|Fire Bolt}} | ||
* | * {{SAI|Friends|c=16}} | ||
* | * {{SAI|Light}} | ||
* | * {{SAI|Mage Hand}} | ||
* | * {{SAI|Minor Illusion|c=16}} | ||
* | * {{SAI|Poison Spray}} | ||
* | * {{SAI|Ray of Frost}} | ||
* | * {{SAI|Shocking Grasp}} | ||
* {{SAI|True Strike|c=16}} | |||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Level 1 [[Abjuration]] and [[Evocation]] spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Burning Hands}} | ||
* | * {{SAI|Chromatic Orb}} | ||
* | * {{SAI|Magic Missile}} | ||
* | * {{SAI|Mage Armour}} | ||
* | * {{SAI|Protection from Evil and Good|c=16}} | ||
* | * {{SAI|Shield (spell)|Shield}} | ||
* | * {{SAI|Thunderwave}} | ||
* {{SAI|Witch Bolt|c=16}} | |||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Burning Hands}} | ||
* | * {{SAI|Charm Person|c=16}} | ||
* | * {{SAI|Chromatic Orb}} | ||
* | * {{SAI|Colour Spray}} | ||
* | * {{SAI|Disguise Self|r=16}} | ||
* | * {{SAI|Enhance Leap|r=16}} | ||
* | * {{SAI|Expeditious Retreat|c=16}} | ||
* {{SAI|False Life}} | |||
* | * {{SAI|Feather Fall|r=16}} | ||
* | * {{SAI|Find Familiar|r=16}} | ||
* | * {{SAI|Fog Cloud|c=16}} | ||
* | * {{SAI|Grease}} | ||
* | * {{SAI|Ice Knife}} | ||
* | * {{SAI|Longstrider|r=16}} | ||
* | * {{SAI|Mage Armour}} | ||
* {{SAI|Magic Missile}} | |||
* | * {{SAI|Protection from Evil and Good|c=16}} | ||
* | * {{SAI|Ray of Sickness}} | ||
* | * {{SAI|Shield (spell)|Shield}} | ||
* {{SAI|Sleep}} | |||
* {{SAI|Tasha's Hideous Laughter|c=16}} | |||
* {{SAI|Thunderwave}} | |||
* {{SAI|Witch Bolt|c=16}} | |||
{{div col end}} | {{div col end}} | ||
=== Level 4 === | {{Level header|4}} | ||
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3 | |||
: You gain an additional Level 1 Spell Slot. | |||
; Known Spells | |||
: Choose 1 Spell from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|5}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|6}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1. | |||
{{Level header|7}} | |||
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
: You gain an additional Level 1 Spell Slot. | |||
; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
: You gain two Level 2 Spell Slots. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|War Magic|w=40}} | |||
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}. | |||
{{HorizontalRuleImage}} | |||
; Known Spells | |||
: Choose 2 Spells from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]]. | |||
; New Level 2 [[Abjuration]] and [[Evocation]] spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Arcane Lock}} | |||
* {{SAI|Darkness|c=16}} | |||
* {{SAI|Gust of Wind}} | |||
* {{SAI|Melf's Acid Arrow}} | |||
* {{SAI|Scorching Ray}} | |||
* {{SAI|Shatter}} | |||
{{div col end}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref> | |||
{{Level header|8}} | |||
; Known Spells | |||
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (any spell school) up to Level 2. This spell is '''Always Prepared'''. | |||
; New Level 2 spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Arcane Lock}} | |||
* {{SAI|Blindness}} | |||
* {{SAI|Blur|c=16}} | |||
* {{SAI|Cloud of Daggers|c=16}} | |||
* {{SAI|Crown of Madness|c=16}} | |||
* {{SAI|Darkness|c=16}} | |||
* {{SAI|Darkvision (spell)|Darkvision}} | |||
* {{SAI|Detect Thoughts|c=16|r=16}} | |||
* {{SAI|Enlarge/Reduce|c=16}} | |||
* {{SAI|Flaming Sphere|c=16}} | |||
* {{SAI|Gust of Wind}} | |||
* {{SAI|Hold Person|c=16}} | |||
* {{SAI|Invisibility (spell)|Invisibility|c=16}} | |||
* {{SAI|Knock}} | |||
* {{SAI|Magic Weapon|c=16}} | |||
* {{SAI|Melf's Acid Arrow}} | |||
* {{SAI|Mirror Image}} | |||
* {{SAI|Misty Step}} | |||
* {{SAI|Phantasmal Force|c=16}} | |||
* {{SAI|Ray of Enfeeblement|c=16}} | |||
* {{SAI|Scorching Ray}} | |||
* {{SAI|See Invisibility (spell)|See Invisibility}} | |||
* {{SAI|Shatter}} | |||
* {{SAI|Web|c=16}} | |||
{{div col end}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|9}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|10}} | |||
; {{Pass|Eldritch Strike|w=40}} | |||
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn. | |||
{{HorizontalRuleImage}} | |||
; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
: You gain an additional Level 2 Spell Slot. | |||
; Known Cantrips | |||
: Choose 1 Cantrip from the [[List of Eldritch Knight spells|Wizard spell list]]. | |||
; Known Spells | |||
: Choose 1 Spell from the [[List of Eldritch Knight spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|11}} | |||
; Known Spells | |||
: Choose 1 Spell from the [[List of Wizard spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
{{Level header|12}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[List of Wizard spells|Wizard spell list]]. The replacement spell must be Level 2 or below. | |||
== Eldritch Knight | == Eldritch Knight spellcasting chart == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 122: | Line 247: | ||
| 7th | | 7th | ||
| 2 | | 2 | ||
| | | 6 | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 128: | Line 253: | ||
| 8th | | 8th | ||
| 2 | | 2 | ||
| | | 7* | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 134: | Line 259: | ||
| 9th | | 9th | ||
| 2 | | 2 | ||
| | | 7 | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
Line 140: | Line 265: | ||
| 10th | | 10th | ||
| 3 | | 3 | ||
| | | 8 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 146: | Line 271: | ||
| 11th | | 11th | ||
| 3 | | 3 | ||
| | | 9 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
Line 152: | Line 277: | ||
| 12th | | 12th | ||
| 3 | | 3 | ||
| | | 9 | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
|} | |} | ||
''*One spell learned at this level can be from [[Wizard | ''*One spell learned at this level can be from [[List of Wizard spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)'' | ||
== | ==External links== | ||
*{{FRWiki|Eldritch knight|long}} | |||
{{FighterNavbox}} | |||
[[Category:Subclasses]] | |||
Latest revision as of 17:23, 25 October 2024
Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
- Spellcasting Ability
- Known spells
- Eldritch Knight Spells are Always Prepared.
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Wizard spell list.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
- New Cantrips available
- New Level 1 Abjuration and Evocation spells available
- New 1st Level Spells available
Level 4
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 5
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 6
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.
Level 7
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
- Known Spells
- Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 2 Abjuration and Evocation spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]
Level 8
- Known Spells
- Choose 1 Spell from the Wizard spell list (any spell school) up to Level 2. This spell is Always Prepared.
- New Level 2 spells available
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 9
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 10
- When you hit a creature with a weapon attack, it has Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Known Cantrips
- Choose 1 Cantrip from the Wizard spell list.
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 11
- Known Spells
- Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Level 12
- Replacement Spell (Optional)
- Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.
Eldritch Knight spellcasting chart[edit | edit source]
Eldritch Knight Spellcasting | Spell Slots per Spell Level | |||
---|---|---|---|---|
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd |
3rd | 2 | 3* | 2 | - |
4th | 2 | 4 | 3 | - |
5th | 2 | 4 | 3 | - |
6th | 2 | 4 | 3 | - |
7th | 2 | 6 | 4 | 2 |
8th | 2 | 7* | 4 | 2 |
9th | 2 | 7 | 4 | 2 |
10th | 3 | 8 | 4 | 3 |
11th | 3 | 9 | 4 | 3 |
12th | 3 | 9 | 4 | 3 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)
External links[edit | edit source]
- ↑ As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells