Meenlock: Difference between revisions

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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{CharacterInfo|name=Meenlock|type=Fey|race=[[Meenlock]]|DEX=17|CON=14|INT=11|WIS=12|CHA=8|STR=7|HP=49|AC=16|size=Small|weight=50kg|proficiency=3|initiative=+3|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
{{Infobox statistics
| name = Meenlock
| image = Meenlock.jpg
| size = Small
| race = Meenlock
| type = Fey
| hit_points = 49
| hit_points_tactician = 63
| armour_class = 16; 17{{tactician}}
| weight_kg = 50
| weight_lb =  
| level = 6
| str = 7
| dex = 17
| con = 14
| int = 11
| wis = 12
| cha = 8


{{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Sunlight Sensitivity]]|location=[[Last Light Inn - Cellar]]|image=[[File:Meenlock.jpg|350px]]|level=6|exp=50|allies=}}
| condition1_name = Fear Aura
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.  


'''Meenlock''' are enemies found in [[Act Two]]. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==Attacks and Abilities==
==About==
===Melee Attack - Claws===
{{Q|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.|author=in-game racial description}}
Lash out with venomous claws to [[Paralysed (Condition)|Paralyse]] your target.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


{{Action}}
==Attacks and abilities==
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
{{Feature box|Claws (Meenlock)}}
{{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Paralysed Condition Icon.webp}} [[Paralysed (Condition)]].
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


===Shadow Teleport===
==Tactics==
Teleport to a shadowy location.
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Meenlock Fear.
* {{SAI|Calm Emotions}} grants immunity to Meenlock fear.
* {{SAI|Lesser Restoration}} cures Paralysed.


{{action | bonus}}
==Notable loot==
*Similar to '''{{IconLink|Shadow Step Icon.png|Shadow Teleportation}}''', though limited to 16 meters.
* {{MdRarityItem|Swarming Toadstool}}
 
* {{MdRarityItem|Dragon Egg Mushroom}}
===Fear Aura===
* {{MdRarityItem|Poison Spore}}
Can possibly [[Frightened (Condition)|frighten]] nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
* {{MdRarityItem|Tongue of Madness}}
 
* {{MdRarityItem|Nothic Eye}}
*Enemies of the Meenlock unconditionally receive the [[Meenlock Fear (Condition)]] when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a [[Frightened (Condition)]] for 2 turns.
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
 
* {{MdRarityItem|Bonecap}}
==Notes==
* {{MdRarityItem|Ochre Jelly Slime}}
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
* {{MdRarityItem|Covert Cowl}}
* 50 exp


==Notable Drops==
== External links ==
{{SmItemIcon|Swarming Toadstool}}<br>
* {{FRWiki|Meenlock|long}}
{{SmItemIcon|Dragon Egg Mushroom}}<br>
{{SmItemIcon|Poison Spore}}<br>
{{SmItemIcon|Tongue of Madness}}<br>
{{SmItemIcon|Nothic Eye}}<br>
{{SmIconLink|Timmask Spores Item Icon.png|Timmask Spores}}<br>
{{SmItemIcon|Bonecap}}<br>
{{SmItemIcon|Ochre Jelly Slime}}


{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]

Latest revision as of 00:28, 8 June 2024

Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About[edit | edit source]

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
— in-game racial description

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 3d4 (3~12) Damage TypesSlashing damage

Lash out with venomous claw to Paralyse Paralyse your target.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp

Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]