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Ancient Mud Mephit: Difference between revisions
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Muddy Claws}} | ||
{{Feature box|Mud Fling}} | |||
{{Feature box|Mud Breath}} | |||
}} | {{Feature box|Death Burst (Mud)}} | ||
{{Feature box| | {{Feature box|Fly (Class Action)}} | ||
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{{Feature box| | |||
}} | |||
{{Feature box| | |||
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{{Feature box| | |||
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{{TooltipBox|Summon Mephit|Shape a mound of mud into a new mud mephit. Summons a [[Young Mud Mephit]]. | {{TooltipBox|Summon Mephit|Shape a mound of mud into a new mud mephit. Summons a [[Young Mud Mephit]]. | ||
Revision as of 07:42, 28 April 2024
Ancient Mud Mephit | |||||||||||||
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Tiny Elemental | |||||||||||||
Level 3 Mephit | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 4 kg (8 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Explode on death, dealing 2d6 Force damage to all creatures within 2m (7ft). | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
Attacks and abilities
Mud Patch
- When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as .
Loot
Strategy
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Death Burst and mud patches.
, and even if caught they damage and slow down attackers withAttacking at a distance with high-damage burst skills, like
or before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.