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Shadow-Cursed Shambling Mound: Difference between revisions

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=== Notable loot ===
=== Notable loot ===
*{{MdRarityItem|Ironwood Club}}
*{{MdRarityItem|Ironwood Club}}
*{{MdRarityItem|Ring of Self Immolation}} (in a locked chest atop the tower behind the Shambling Mound)
*{{MdRarityItem|Shadowroot Sac}}
*{{MdRarityItem|Wood Bark}}
*{{MdRarityItem|Wood Bark}}
*{{MdRarityItem|Shadowroot Sac}}
*{{MdRarityItem|Ring of Self Immolation}} (in a locked chest atop the tower behind the Shambling Mound)


== Gallery ==
== Gallery ==

Revision as of 20:46, 11 October 2024

Shadow-Cursed Shambling Mound is a type of Shambling Mound boss enemy found in the Shadow-Cursed Lands of Act Two.

Overview

Shadow-Cursed Shambling Mound, like the Shadow-Cursed Vine Blight and the Shadow-Cursed Needle Blight, conceals itself within the surrounding vegetation in order to ambush passersby. The party must pass a DC 30 Perception check to spot it and avoid being surprised.

Combat

The shambling mound's most dangerous ability is Devour Devour which can instantly kill a target provided it is Restrained Restrained and covered in Digestive Juices Digestive Juices. Digestive juices can be applied with its Digestive Sap Digestive Sap ability which costs just a bonus action. This means that in a single turn, the shambling mound can combo Digestive Sap into Devour to potentially instantly kill a restrained party member. Furthermore, restrained imposes Disadvantage Icon.png Disadvantage on Dexterity saving throws which is what Digestive Sap targets, so this combo is likely to succeed.

As a result, a key aspect of this fight is to avoid being restrained and, failing that, to free allies from their restraints before they can be devoured. There are a number of sources of Restrained Restrained to watch out for:

All forms of restrained can be removed with the Help Help action. Allies can also be freed from vine blight's Constrict ability by breaking the blight's concentration. Digestive sap can also be removed with water, such as by throwing a water bottle or using Create Water Create Water.

Immunity to these restraining conditions will make this fight far less dangerous. Some sources of immunity include Land's Stride: Plants Land's Stride: Plants, Freedom of Movement Freedom of Movement, and Elixir of Guileful Movement.

Attacks and abilities

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic
+ +
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic

Aim two attacks at a target. If both hit, the target becomes Entangled Entangled.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Thorn Whip.webp
Adhesive Whip Adhesive Whip ()
Seize a target to drag it towards you and possibly make it fall Prone Prone.
DEX Save
 Range: 15 m / 50 ft
Generic Acid.webp
Digestive Sap Digestive Sap ()
Regurgitate your Digestive Juices Digestive Juices over nearby enemies, priming them to be Devoured Devoured if they are also Restrained Restrained.
DEX Save
AoE: 5 m / 16 ft (Cone)
Bite.webp
Devour Devour ()
Devour a creature that's Restrained Restrained and marinating in your Digestive Juices Digestive Juices - instantly killing it.
 Melee: 1.5 m / 5  ft

Allies

Notable loot

Gallery

Notes

External links