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Magma Mephit: Difference between revisions
DrakeCross22 (talk | contribs) mNo edit summary |
Llamageddon (talk | contribs) (Updated some details, maybe not 100% accurate post EA, but close.) |
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|CHA=10 | |CHA=10 | ||
|level=3 | |level=3 | ||
|race= | |race=Mephit | ||
|type=Elemental | |type=Elemental | ||
|HP= | |HP=15 | ||
|AC=11 | |AC=11 | ||
|speed=9m / 30ft | |speed=9m / 30ft |
Revision as of 14:49, 22 August 2023
Magma Mephit | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | Mephit | ||||||
Type | Elemental | ||||||
HP | 15 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Tiny | ||||||
Weight | 4kg / 8lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | The Adamantine Forge | ||||||
Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.
Attacks
Burning Claws: Action
- Attack Roll: +3
- Damage Roll: 1d4+1 Slashing, +1d4 Fire
Fire Breath: Action
- Dexterity Saving Throw DC: 12 to halve damage.
- Damage Roll: 2d6 Fire, halved on a successful save.
- Range: 5 m / 16 ft Cone.
- Causes Burning and a Fire Surface.
Unique Traits
- Can use Fly as a Bonus action with a Range: 15 m / 50 ft.
- When slain, triggers a Death Burst with a Range: 2 m / 7 ft radius, dealing 2d6 Fire. Dexterity Saving Throw DC: 11 to halve damage.
Tactics
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Fire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.
The best counter is to prepare for Fire Damage. Using a Elixir of Fire Resistance with helve any fire damage and be immune to gaining Burning until your next long rest. Also, simply using a Bottle of Water to gain the Wet (Condition) is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a part member that is on fire.
As for combat, spells and attacks that deal Cold is extreme potent against them with the spells Ray of Frost and Ice Knife cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.
Spells Known
Drops
- Random Gemstone
- Heart-Shaped Rock