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Phase

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Phase is a rock gnome monk and Zhent working as a mercenary for the Guild and Nine-Fingers Keene. He sits at the southwestern corner of the Guildhall, standing guard in the event of an attack by the Stone Lord.

Portrait Phase.png
The Guild's no army, however tough they act. Just twenty different thieving crews, come to hide behind Nine-Fingers' skirts.
Phase

Involvement

Protecting the Guildhall

Phase is first seen at the Guildhall, working as a mercenary for the Guild and guarding the Guildhall in the event of a potential attack by the Stone Lord. He is not blind to Nine-Fingers Keene looking down upon him and the rest of the Zhentarim, but despite this, he is certain that the guildmaster would nonetheless be glad to have him once the Stone Lord attacks[1], and is eager to take the fight to the Stone Lord[2].

Phase will proceed to stand guard at X: -40 Y: 738, occasionally chatting with Slick Inatra whenever the latter stops by. In fact, he is often chastised by her for his lack of hygiene and his tendencies for placing bets[3].

Battle for the Guildhall

When Roah Moonglow, Boss Friol, or Trinoda attempts to take over the Guildhall, Phase will join the fight alongside his Zhentarim allies against the Guild. Siding against the Zhentarim will end in Phase's demise, or in his disappearance if he's knocked out.

Provided the party aids the Zhentarim win the battle, and he survives the fight in Guildhall, Phase will guard the door leading into the guildmaster's office.

Attacks and abilities

Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft
Stunning Strike Melee.webp
Stunning Strike (Melee) Stunning Strike (Melee) ()
Normal weapon damage Spend a Ki Point to deal normal weapon damage and possibly Stun Stun the target.
CON Save
 Melee: 1.5 m / 5  ft

Gallery

Notes

  • If sided with, Phase is one of the most powerful Zhents during the battle despite his low damage output, as much of the Zhents' survival during their encounter with the Guild rest on Phase being able to stun their enemies' biggest damage-dealers.
  • According to Slick Inatra, Phase has questionable hygiene, and sleeps in his uniform.

References

  1. "Keene might look down on the Zhentarim, but she'll be glad of us once the Stone Lord comes knocking."
  2. "Dialogue with Slick Inatra:
    "What are we waiting for, Inatra? If we're meant to fight this Stone Lord, then let's bloody be about it." - Phase
    "See my uniform, Phase? It's nicer than yours, agreed? And not just because I don't sleep in it. That's because I outrank you. So when I say that I haven't even been told our orders yet, I want you to believe me." - Slick Inatra
    "Yes. Sergeant." - Phase
    "I'd also like you to bathe sometime this tenday."
    "Yes, sergeant."
  3. "Dialogue with Phase:
    "The locals going to kick us out, sergeant?" - Phase
    "Just you, Phase. You rob the place of its glamour." - Slick Inatra
    "No loss. Last time I was here they had dice, blood-bouts, the works. Now it's just a lot of sulking pickpockets."
    "Those sulks are paying us, Phase. So chin up, make your coin, and you can lose it somewhere else. Aye?"

Monks