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Constitution Saving Throws
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List of all effects that use Constitution Saving Throws.
Coatings
Name | Craftable | DC | Effect |
---|---|---|---|
Oil of Diminution | Yes | 11 | Affected entity is . |
Drow Poison | Yes | 13 | Affected entity is and will start . |
Crawler Mucus | Yes | 13 | Affected entity is and . |
Karabasan's Poison | No | 13 | Affected entity is and . |
Malice | Yes | 15 | Affected entity is and . |
Simple Toxin | Yes | 11 | Affected entity takes 1d4Poison damage at the end of its next turn. |
Serpent Fang Toxin | Yes | 13 | Affected entity takes 1d6Poison damage at the end of its next turn. |
Wyvern Toxin | Yes | 15 | Affected entity takes 1d8Poison damage at the end of its next turn. |
Purple Worm Toxin | Yes | 19 | Affected entity takes 1d10Poison damage at the end of its next turn. |
Thisobald's Brewed-Up Bellyglummer | Yes | 17 | Affected entity is and takes 1d6Poison damage at the end of its next turn. |
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
Class Features
Class | Subclass | Name | Level | DC | Effect |
---|---|---|---|---|---|
3 | 12? | Target takes 1d6 Radiant Damage and becomes | |||
3 | 12? | Each creature within 9 m / 30 ft of you takes 1d12Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points | |||
2 | Spell Save DC | Hostile Creatures within 9 m / 30 ft of you take 2d10 + Character LevelRadiant damage unless they have full cover. | |||
None | 2 | 13 | Affected entity becomes . | ||
6 | 17 | Affected entities within 18 m / 60 ft become . | |||
10 | Spell Save DC | The target's Armour Class decreases by 1 per turn, to a maximum penalty of -5, and it takes 1d10Acid damage per turn. Water removes the spit and its effects. | |||
10 | 13 | Affected entities becomes . | |||
10 | 13 | Affected entity becomes . | |||
10 | 13 | Affected entity starts . | |||
10 | 13 | Affected entity becomes . | |||
2 | Spell Save DC | Affected entity takes 1d4Necrotic damage. Increases to 1d6Necrotic at Level 6 and to 1d8Necrotic at Level 10. | |||
10 | Spell Save DC | Affected entities takes 2d8Necrotic damage. | |||
None | 5 | Weapon Action DC | Affected entity becomes . | ||
3 | Spell Save DC | Affected entity becomes . | |||
5 | Spell Save DC | Affected entity becomes . |
Conditions
- Reverberation at 5 stacks
Spells
Name | Spell Level | DC | Effect |
---|---|---|---|
Cantrip | Spell Save DC | 1d12Poison damage, increases to 2d12Poison at Level 5 and to
3d12Poison at Level 10. Saving against the spell negates the damage. | |
Level 1 | Spell Save DC | Affected entity becomes . | |
Level 1 | Spell Save DC | For 10 turns the target takes 1d6Fire until it succeeds the Constitution saving throw. | |
Level 1 | Spell Save DC | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | |
Level 2 | Spell Save DC | Affected entities become . | |
Level 2 | Spell Save DC | Affected entities can not turn invisible anymore. | |
Level 2 | Spell Save DC | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as
long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | |
Level 2 | Spell Save DC | Affected entities take 2d10 Radiant damage when entering/starting their turn in the area of effect. Saving halves the damage. | |
Level 2 | Spell Save DC | Affected entities take 3d8 Thunder damage. Saving halves the damage. | |
Level 3 | Spell Save DC | The affected entity is . | |
Level 3 | Spell Save DC | Affected entities have to succeed or their Concentration will be broken. | |
Level 3 | Spell Save DC | Affected entities have to succeed or they can't take Actions. | |
Level 4 | Spell Save DC | Affected entity takes 8d8Necrotic damage. Plants take maximum damage and have disadvantage against
the saving throw. Saving against the spell halves the damage. | |
Level 5 | Spell Save DC | Affected entities takes 5d8Poison damage. Saving against the spell halves the damage. | |
Level 5 | Spell Save DC | Affected entities takes 8d8Cold damage. Saving against the spell halves the damage. | |
Level 5 | Spell Save DC | If an affected entity fails three Saving throws before the spell ends, it contracts a
Disease of the spellcaster's choice. | |
Level 5 | Spell Save DC | Affected entities take 5d6Thunder + 5d6Radiant/5d6Necrotic damage and fall
. Saving against the spell halves damage and negates . | |
Level 5 | 18 | Affected entities take 10d6 + 20Necrotic damage. Saving against the spell halves damage. | |
Level 5 | Spell Save DC | Affected entities take 4d10Piercing damage. Saving against the spell halves damage. |
- Lv5:
- Insect Plague
- Lv 6:
- Circle of Death
- Eyebite: Sickened?
- Flesh to Stone
- Harm
- Otiluke's Freezing Sphere
- Sunbeam
Weapon Actions
- Heartstopper
- Pommel Strike
- Concussive Smash
- Maiming Strike
- Lacerate
- Piercing Strike
- Hamstring Shot
- Piercing Shot
- Dawnburst Strike
- Hush You!
- Soulbreaker
- Searing Blood
Weapons
- Hunter's Dagger
- Kurwin's Cauteriser
- Lightning Jabber
- Rupturing Blade: Searing Blood
- Blackguard's Sword
- Cold Snap
- Cruel Sting: Ensnaring Strands
- Fleshrender: Part the Flesh
- Least Expected: Blinding Shot
- Soulbreaker Greatsword: Soulbreaker
- Sussur Dagger
- Sussur Greatsword
- Sussur Sickle
- Justiciar's Scimitar
- Mourning Frost
- Staff of the Ram
- The Sacred Star: Dawnburst Strike
- Silver Sword of the Astral Plane: Soulbreaker
- The Blood of Lathander
Amulets
- The Spectator Eyes - Wounding Ray
- Spineshudder Amulet - inflicts Reverberation
- Amulet of Selûne's Chosen: Selûne's Dream
Rings
- Burnished Ring - Paralyzing Ray
Headwear
- Coldbrim Hat - inflicts Encrusted with Frost
Handwear
- Gloves of Belligerent Skies - inflict Reverberation
- Winter's Clutches - inflict Encrusted with Frost
- Flawed Helldusk Gloves - inflict Bleeding
- Poisoner's Gloves - inflict Poisoned
- Helldusk Gloves - inflict Bleeding
Footwear
- Boots of Stormy Clamour - inflict Reverberation.
Cloaks
Items
- Signed Trade Vista - Flesh to Gold
Grenades
- Flashblinder
- Suspicious Poison (when thrown)