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Minotaur

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Minotaurs are monstrosity creatures found during Act One. They have powerful leap attacks and can gain advantage on attacks at the expense of giving enemies advantage.

About[edit | edit source]

Minotaurs are large humanoid creatures with bull heads and savage roars. They are known for being able to recall any path they have previously traveled. Minotaurs are native to the Underdark. One of them attempts to ram through the entrance of the Selunite temple and another two can be found patrolling in the Underdark.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brutal LeapBrutal Leap (Bonus Action + Movement Speed)
Leap at a target and possibly knock it Prone Prone.
STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Per turn Recharge: Per turn
ChargeCharge (Action + Movement Speed)
Damage: 8~36
4d8 + 4PiercingPiercing

Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them Prone Prone.

STR SaveSTR Save
Recharge: Per turn Recharge: Per turn
GoreGore (Action)
Damage: 6~24
2d10 + 4PiercingPiercing

Impale a target and push it back 2 m / 7 ft.

STR SaveSTR Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Reckless RoarReckless Roar (Bonus Action)
Gain Advantage Icon.png Advantage on Attack Rolls. Attackers also gain Advantage Icon.png Advantage on Attack Rolls against you.
Recharge: Per turn Recharge: Per turn

Notable loot[edit | edit source]

Minotaur enemy variants[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]