Shadow

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Revision as of 01:52, 12 December 2023 by Guybrush42 (talk | contribs) (→‎Notes: Added immunity to Prone condition)

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

Shadow
Stats
Level 5

STR

6
(-2)

DEX

16
(+3)

CON

13
(+1)

INT

6
(-2)

WIS

10

CHA

8
(-1)
Creature Race Icon.png  Race Shadow
Creature Type Icon.png  Type Undead
HP Icon.png  HP 24; 31Tactician
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 0kg/ 0lb
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all PoisonVulnerable to Radiant
Character information
Location Shadow-Cursed Lands
Allies Other Undead
Enemies The Living
Experience on kill 50

About shadows

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities

D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Lash out with cursed claws.
 Melee: 1.5 m / 5  ft
Strength Drain
Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.

Action

D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

DC 14  Strength saving throw to resist being drained of 3 Strength from the creature. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die. If the creature is in bright light or daylight, it gains Advantage Icon.png Advantage on its Saving Throw.

Duration: 2 turns

 Range: 4 m / 13 ft

Notes

  • When lightly or heavily obscure, it will blend shadows around it to become Invisible.
  • Being incorporeal, it can't be Shoved, Thrown or used as an Improvised Melee Weapon. It is also immune to being knocked Prone.
  • Rather than dropping loot, it leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse.

External links