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Gurd

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Brawler Gurd is a goblin stationed in the Goblin Camp in Act One.

Portrait Gurd.png
This ain't the party, pal. We're workin' here.
Gurd

Involvement[edit | edit source]

Act One[edit | edit source]

Brawler Gurd can be found in the room west of Dror Ragzlin Dror Ragzlin, where Brakkal Brakkal is imprisoned. If Minthara Minthara discovers the location of the Emerald Grove and launches an attack, Gurd will participate in the raid.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Flourish.webp
Flourish Flourish ()   –  Goblin Scimitar
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Goblin Scimitar
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Goblin Scimitar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Idle banter[edit | edit source]

Gurd will occasionally chat with Zurga Zurga:

Zurga: Don't get too comfortable, you 'orrible sacks of muck. Drow might need us any time.

  • Brawler Gurd: Ain't been comfortable since we been here. I miss the swamp.
    • Brawler Gurd: Proper nice that swamp was.

External links[edit | edit source]