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Morgya

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Morgya is a duergar barbarian at the Grymforge during Act One.

Portrait Morgya.png
Keep at it! Clear every bit of rock!
Morgya


Involvement[edit | edit source]

Act One[edit | edit source]

Morgya, Grundril Grundril, and Skarjall Herdmaster Skarjallare clearing the rubble wreckage at the far end of the Grymforge stronghold in the Underdark at X: -658 Y: 443. If convincing the rothé via Speak with Animals Speak with Animals to attack their captors, all three duergar turn hostile and attack. If hitting the rothé, Morgya joins the fight as a neutral participant against the animals.

Despite being labeled a "Novice of the Absolute", Morgya is a member of Clan Flameshade. Should the party conspire with Brithvar Brithvar against Nere Nere, she allies with them despite being too far from the battle to participate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker.webp
Backbreaker Backbreaker ()   –  Warhammer
Damage: 4~7

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Damage: 4~11

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Frenzy.webp
Frenzy Frenzy (+ )

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Damage: 4~11

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Reckless Attack.webp
Reckless Attack Reckless Attack ()   –  Warhammer
Damage: 4~11

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Javelin
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Warhammer
Damage: 4~7
D4 Weapon.png
1d4 + 3Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]