Fighter: Difference between revisions

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== Class Information ==
== Class Information ==
[[File:Fighter Class Default Armor.png|thumb|right|Fighter's default armour]]
[[File:Fighter Class Default Armor.png|thumb|right|Fighter's default armour]]
* Level 1 Maximum Hit Points: {{C|10 + {{Ability|Constitution}} Modifier}}
* '''Level 1 Maximum Hit Points:''' 10 + {{Ability|Constitution}} Modifier
** Hit points at higher levels: {{C|6 + {{Ability|Constitution}} Modifier}}
** '''Hit points at higher levels:''' 6 + {{Ability|Constitution}} Modifier
* Important Ability Scores: {{C|{{Ability|Strength}}}} (or {{C|{{Ability|Dexterity}}}}) for physical attacks, {{C|{{Ability|Constitution}}}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and (Eldritch Knight only) {{C|{{Ability|Intelligence}}}} for Spells.
* '''Important Ability Scores:''' {{Ability|Strength}} (or {{Ability|Dexterity}}) for physical attacks, {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks, and {{Ability|Intelligence}} for Spells ({{Class|Eldritch Knight}} only).
* Saving Throw Proficiencies: {{C|{{Ability|Strength}}, {{Ability|Constitution}}}}
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}}
* Equipment Proficiencies:
* '''Equipment Proficiencies:'''
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
** {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
** {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
** {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
** {{Shields}}
** {{Shields}}
 
* '''Skills with Proficiency''' ''(Choose 2):''
== Skills ==
** [[Acrobatics]], [[Animal Handling]], [[Athletics]], [[History]], [[Insight]], [[Intimidation]], [[Perception]], [[Survival]]
You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for those Skills.
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
 
At [[Wizard#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency ''(Choose 2):''
** [[Acrobatics]]
** [[Animal Handling]]
** [[Athletics]]
** [[History]]
** [[Insight]]
** [[Intimidation]]
** [[Perception]]
** [[Survival]]


== Level Progression ==
== Level Progression ==

Revision as of 18:24, 24 July 2023

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter Class Icon.png
Fighter Class Icon.png
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.

The Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Icon 64px.png Second Wind, Fighting Style
2nd +2 Action Surge Icon 64px.png Action Surge
3rd +2 #Level 3 Choose a subclass
4th +2 Feats#Available Feats Ability Score Improvement
5th +3 Extra Attack Icon.png Extra Attack (x1)
6th +3 Feats#Available Feats Ability Score Improvement
7th +3 #Level 7 Subclass feature
8th +3 Feats#Available Feats Ability Score Improvement
9th +4 Indomitable
10th +4 #Level 10Subclass feature
11th +4 Extra Attack Icon.png Extra Attack (x2)
12th +4 Feats#Available Feats Ability Score Improvement

Class Information

Fighter's default armour

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Second Wind Icon 64px.png Second Wind
  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attacks.
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class while wearing Armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Great Weapon Icon.png Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
    • Fighting Style Protection Icon.png Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5m / 5ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Level 3

  • Choose a subclass:
Battle Master Icon.png
Battle Master
Eldritch Knight Icon.png
Eldritch Knight
  • Subclass Features:
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight

Level 4

  • Ability Score Improvement or Feat (Choose 1):
    • Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised above 20 using this feature).
    • Choose a Feat.
  • Subclass Features:
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight
(none)
  • 3 Level 1 Spell Slots.png Gain an additional Level 1 Spell Slot
  • Learn a new Spell

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • Subclass Features: None at this level