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Salazon is a human who guards a Zhentarim hideout in Act One.

Gah, Helm's orbs. Thought you were Flaming Fist. Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.
Salazon, granting entry to the hideout

Involvement edit

Act One edit

Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. See Find the Missing Shipment for details about the encounter with him.

Companion approval edit

The following responses grant companion approval:

  • [NON-BERSERKER] [INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
    • Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1
  • [WIZARD] [PERSUASION] That spell, in close quarters? You're going to hurt yourself. (DC 15 Advantage Icon.png)
    • Salazon: ... let's say I'd rather not fight, then. What's your business down here?
      • [ROGUE] Flick out a single hand-sign: 'profit'. Gale approves +1 Karlach approves +1 Shadowheart approves +5 Wyll approves +1

Combat edit

Attacks and abilities edit

Colour SprayColour Spray (Action + Level 1 Spell Slot)
Blind Blind creatures up to a combined 33 Hit Points.
Range: Self Range: Self
Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –   Quarterstaff
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Off-Hand Attack (Melee)Off-Hand Attack (Melee) (Bonus Action)   –   Dagger
Damage: 2~5
1d4 + 1PiercingPiercing

Make a melee attack with your off-hand weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Poison SprayPoison Spray (Action)
Damage: 1~12
1d12PoisonPoison

Project a puff of noxious gas, dealing 1d12PoisonPoison to a target.

CON SaveCON Save
Range: 3 m / 10 ft Range: 3 m / 10 ft
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
ThrowThrow (Action)   –   Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
ToppleTopple (Action)   –   Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit

External links edit